Happy New Year. What's Coming Up!

adent42adent42 Key Master, Head Chef, Executive Chef, Member, PRO Posts: 3,034

Hey, we've been a bit quiet over the holidays about new features. Between the holidays, some scalability updates for Creator 2, the 12 Days of GameSalad, and the Legend of Eros easter egg for the 12 Days of GameSalad, we haven't had any time dedicated to new items. That's not to say we weren't working on stuff, but it was more along the lines of research and design than actual hands on coding. But since we've got at least another week of testing, I though I'd give you all a sneak peak of what's coming up.

  • Fixes for Android In-App Rating.
  • Fixes for Preview Overscan / Letterbox on macOS Creator 1.25
  • Updated IronSrc, Chartboost, Admob libraries (the usual updates to keep things up-to-date).

For the new stuff:

  • Keyboard Input. We've finally settled on a design for text input, and it doesn't require any new attributes in the engine! Basically: in the "Keyboard Prompt" field of the existing "Keyboard Input" behavior you just need to put in "gs:captureKeyboard". That will tell the system to pull up a soft keyboard (or just wait for keyboard input on desktop), and everything you type will be updated in the attribute specified in the "Change Attribute" field. This solution will only work for a single line of text for the time being, but it should be enough to allow users to prompt for things like player names, etc.
  • Tweet Sheet "gs:playVideoURL". Tweet sheet function to play videos from an URL. Unfortunately, this requires that the player is online when video playback is requested, but should help for some use cases where you know the player is online and lets us deliver this feature to you without any tool changes in the short term.
  • Tweet Sheet "gs:play*" Audio: Tweet sheet functions to play audio and music. This lets you use expressions to change what audio is playing. There's playMusic, playMusicLoop, playSound, playSoundLoop, playSoundComplete

This is all stuff that's locked in for the next RC, so feel free to get a bit excited!

Comments

  • zarzirzarzir Member, PRO Posts: 128

    Thanks @adent42 Bit excited indeed!

  • ArmellineArmelline Member, PRO Posts: 5,327

    Tweet Sheet "gs:play*" Audio: Tweet sheet functions to play audio and music. This lets you use expressions to change what audio is playing. There's playMusic, playMusicLoop, playSound, playSoundLoop, playSoundComplete

    This is the biggest thing GameSalad have done since adding text expressions. Super excited for this! Wow!

  • The GlessnerdThe Glessnerd Member Posts: 63

    Is there a central place that has all of the Tweetsheet functions and what they do? Like a forum sticky or something in the cookbook?

  • HypnorabbitHypnorabbit SingaporeMember, PRO Posts: 263

    If you could fix the broken “rate app” and URL links that would be a start - then check if Game Analytics is implemented correctly. Then check that everything else is in working order.

    And only then should you jump into new things. Otherwise you’re never going to be able to attract new users (I’m assuming product sustainability is still a thing?)

  • adent42adent42 Key Master, Head Chef, Executive Chef, Member, PRO Posts: 3,034
    edited January 2023

    Fixes for rate app are part of this (I should put that in there). Game Analytics seems to be working in our testing. Ad network updates are part of regular maintenance.

  • ArmellineArmelline Member, PRO Posts: 5,327

    Will likely be implemented GameAnalytics in a game in the next few days so will let you know how that goes!

  • adam36021adam36021 Member, PRO Posts: 45

    All three of those new features sound awesome. I've had a few video-centric ideas kicking around so that will be fun to try.

    Being able to play sounds from a table is finally happening :)

  • adent42adent42 Key Master, Head Chef, Executive Chef, Member, PRO Posts: 3,034

    Sorry for the delay, we had a lot of random stuff come up that delayed testing. We're still on it and hope to finish this week.

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