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Sometimes 2 points get added to the score instead of 1, which i don't want.
by tatiang ·Somewhere in your rules, you have another change attribute behavior that is adding one to that value. You may want to turn rules off and/or delete actors from the scene until you discover the cause. -
Projectile Question
by Dessek ·perfectly), the other is a projectile I want to spawn from the boss and then have it run along the ground toward the player. How would I set that up? -
(Fixed) Single Fire vs Rapid Fires issue...lost !!
by Thunder_Child ·When I first touch Ship I spawn a bullet actor...this damages enemy's "Self Life" integer by 8....enemies health is 24 so it reduces its health down to 16....works great. -
how to randomly spawn actors inside a 6x7 grid?
by FamTechAdmin ·I tried accordingly to this tutorial, How To Spawn Random, Non-Repeating Actors https://youtube.com/watch?v=J-60AF68Bxc but only one out of 41 actors seem to work. changing to a different image I mean -
Only show actor when car collides with wall?
by Ayolabi12345 ·You would use the spawn actor property -
State of GameSalad on 5-29-2015
by Socks ·1 would be 1 unique tile -
[Solved] Reset scene not working
by http_gamesalad ·Well at the end of the game I set up a rule to spawn a game over button which you're supposed to press to reset the scene.. but for some reason when I press the game over actor & rest the scen -
[Solved] Loop over table doesn't work if placed within a rule.
by xwrbnx ·I am trying to use Loop Over Table to spawn a list of actors I store in table. I have a master actor to do this job. So when I put the Loop Over Table on master actor (not contained in within any rule -
Apple Making Changes to the App Store
by Bad wolf Guy ·THEY believe has quality or offers something unique or might be interested in. Its just another way to filter out the junk even more and I fully support it. And if this means having more control than -
Should I use rotate or animation ? ( for performance )
by Socks ·Generally speaking animations are less of a strain on a device's processor than actual physics based moves - but to be sure test it, spawn a hundred actors with an animation applied into a blank scene -
Light beam
by joelloyd ·This exactly what I want, I don't want the beam to expand, but the beam will stop at some actors. Being spawn from one to the next. Is this possible? Thanks so far (Image) -
Game feature - Reset and copy actor movement
by Cabbagehead ·Okay, so I want to create a game where I basically can use clones of myself to complete map levels. Basically whenever I press spacebar, I want a slightly grayer and more transparent clone to spawn at -
Need help with attributes
by zygot101 ·Im making a picture matching game but I am having some trouble. The player chooses between 3, 4, 5 slots that the picture spawn in and after that they choose 1 "correct" picture and -
question-Trying to use one button to destroy and spawn a different actor each time it is pressed
by WhiteLightning ·Brand new to GameSalad, but I am trying to make it so that when the screen is touched actor 1 is destroyed and actor 2 is spawned in another position. Then when the screen is touched again actor 2 is -
spawning with a timer.
by benjaminmage ·@tiger27 Er it's actually another section of codes where it helps me to reduce the amount of time to spawn an actor gradually as well as increase velocity. -
Light beam
by Gnarly ·(Quote) -
Light beam
by Franto ·The actor for the laser is big enough so as to not show up even on full screen. When they spawn, they are constrained in relation to a game.attribute on the main actor, they use an interpolate behavio -
spawning with a timer.
by tiger27 ·@benjaminmage This seems like you have over complicated your code. First, you need to create an attribute called SpawnLocation (You can name it whatever you want) as well as 3 actors. -
spawning with a timer.
by mhedges ·Where is your actor spawn handler (where you inserted your timer)? Did it move away or get destroyed? -
spawning with a timer.
by benjaminmage ·Trouble using a timer to spawn an actor, could it be that my code is wrong?