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GameSalad game and Ketchapp publisher (Or why we had to choose another game engine)
by CaptFinn ·Nooooooo. Are you saying GS release a new feature that is buggy and is now causing other features to be buggy???? NOOOOOOOO not Gamesalad. But hey. At least the feature was one of the top 5 requeste -
Video Tutorial: Custom Collision Shapes using Physics Body Editor
by The_Gamesalad_Guru ·Yeah that what I thought and also I realized the piece you click on destroys but the piece below it falls. I was missing the idea of only one link being destroyed. Duh. Nice and simple design I like i -
Video Tutorial: Custom Collision Shapes using Physics Body Editor
by Socks ·(Quote) -
Creator 1.24 Hotfix is now available for Mac and Windows
by crestwoodgames ·(Quote) -
Video Tutorial: Custom Collision Shapes using Physics Body Editor
by The_Gamesalad_Guru ·I imagine is has to do with the collision shape but I don't get how and what is destroying as The rope is still on scene falling after you click and destroy. -
Creator 1.24 Hotfix is now available for Mac and Windows
by Socks ·I'm getting this a lot too, with custom collision shapes setting a collide behaviour or a collide rule (even an empty collide rule) will stop the custom collision shape actor from moving. -
Problem with actors not showing up after switching scenes.
by nickhuxley29 ·can't test the 2nd scene unless I move it to the top layer. -
Creator 1.24 Hotfix is now available for Mac and Windows
by crestwoodgames ·I have a rule if ball collides with jar, destroy the ball. -
Particle explosion effect is making my game slow
by bernardo.chuecos ·actors, spawn them when the actor is about to be destroyed, interpolate them away, fade them out and then destroy them. This gave it the effect I wanted, however at times there can be over 20 actors -
Getting stuck in rules. Variables not updating.
by djtackl ·I have player that is supposed to move to your mouse in an exponential decay type of momentum. (distanceToMouse/2) -
Trump Doodle is now available on the Amazon Appstore
by TheFlux ·Trump Doodle automatically goes jumping upwards, so you just have to navigate it with moving your smartphone or tablet to the left, right, bottom and top. -
Creator 1.24 is now available for Mac and Windows. Custom Collision Shapes!
by kirafu ·I fear updates, it will destroy my game. -
kinetic scroll menu
by app_sauce ·Yea, I got it working. Just add the camera origin y to change the top "snap back" and subtract the camera origin for the bottom. Thanks as always. -
kinetic scroll menu
by app_sauce ·@Socks no worries I'm still trying to figure it out. I am having trouble getting my head around the equation(in the context that I need to use it). The difference between the top of the scene and th -
kinetic scroll menu
by app_sauce ·to 1000 and move the camera all the way to the top of the scene and move the scrolling object all the way to the top of the scene it doesn't work properly. The template can be found at http://forums -
Specifying Ad Type per Scene
by QASalad ·Yes. Show Banner can display only on scenes you want it to as it's a behavior you put on an actor. You may need to destroy the banner actor before changing scenes so the banner doesn't persist. And y -
Best Practice for Timers
by SLOCM3Z ·Make the LOADING actor on the non-scrollable layer. When the player finishes and does everything he needs to change attribute game.Finished to 1. Then in the LOADING actor have a constrain that says: -
Is it possible to make a scrollable actor collide with a non-scrollable actor?
by Armelline ·You will want to move your player without placing it on a non-scrollable layer. As @Lost_Oasis_Games says, you cannot collide a non-scrollable and a scrollable layer. But there's really no compelling -
Game of the Month: November Submissions Thread
by http_gamesalad ·Sway is a very unique,addictive,simple,attentive,top skills,patience, and free gaming app that has a very enjoyable twist on endless runners. For the ball to move you have to tilt your wrist left and -
Raw scene size vs efficiency
by app_sauce ·soon as a level starts all of the level buttons destroy but I still have a huge amount of scene space being unused. The idea of having all that space unused is bothering me more than anything else,