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  1. Hundreds of Scenes?

    rebump
    by rebump · January 2010
    Still think you will have a lot of if/then logic with that approach BTT, which is something that is slow to manually update in GS (the slow scrolling and expression entries) when it is layered deep as
  2. Danger Cats! now works 100% in 0.81!

    rebump
    by rebump · January 2010
    I was having to seperate things out from the destroy (among other things) even in 0.7.0 FMG!! You must have gotten very lucky to not have run up against it.
  3. Stunt Squirrels! now working 100% in 0.81

    rebump
    by rebump · January 2010
    Yeah, the devs mentioned in a post somewhere that the rules of an actor on any given level in the rules/behavior section will be executed willy-nilly but most of the time from top down. Basically sta
  4. Stunt Squirrels! now working 100% in 0.81

    firemaplegames
    by firemaplegames · January 2010
    Well, firstly, don't rely on behaviors to work from the top down...
  5. Start/Stop moving actors outside screen camera area

    firemaplegames
    by firemaplegames · January 2010
    First, you need to keep the invisible collision actor in the scrollable layer.
  6. Portrait mode.. Mac and web publishing if anyone knows

    harrio
    by harrio · January 2010
    place the completed app. i threw mine on the desktop. double-click like any app and it opens. you have a choice of full-screen or quitting the app in the menu bar up top. no menus on the app window i
  7. 0.8.1 Release help

    Sparkyidr
    by Sparkyidr · January 2010
    when I have preserve scene turned on for button 1, it seems like a lot of the rules in the scene just stop working when I return to it.
  8. What is everyone's thoughts on Sound Boards like iMario?

    StormyStudio
    by StormyStudio · January 2010
    There was an Alan Partridge sound board that made it into the top 25 on the UK itunes.
  9. 0.8.1 Release help

    TwistedMech
    by TwistedMech · January 2010
    Bug test level. click on green thrust button to thrust. When level starts, click green button. in 0.7.0 it goes up as expected. in 0.8.1 it will rotate left and not stop at -45. Use left/right arrows
  10. Danger Cats! now works 100% in 0.81!

    firemaplegames
    by firemaplegames · January 2010
    One of the things that wasn't working was having the Destroy Behavior after some other Behaviors. The Destroy behavior always fired first and the game ignored the other Behaviors. I fixed it like this
  11. Hundreds of Scenes?

    BeyondtheTech
    by BeyondtheTech · January 2010
    JGary321 came up with this neat trick on using a Change Attribute Action for images: http://gamesalad.com/forums/topic.php?id=2939
  12. Transfer Physics Properties

    firemaplegames
    by firemaplegames · January 2010
    game.PlayerRotation
  13. Transfer Physics Properties

    tripleehentertainment
    by tripleehentertainment · January 2010
    So my make-shift solution was to have two separate actors and, when I needed to swap collision types, I would simple spawn a new actor and destroy the previous.
  14. actors that trigger other actors?

    JGary321
    by JGary321 · January 2010
    I won't get into why I needed this, but you see the point. You can make trigger actors that spawn on top of your recieving actor. The only rule you need in the trigger actor is:
  15. Stunt Squirrels! RELEASED IN APP STORE!!!

    firemaplegames
    by firemaplegames · January 2010
    Instead of spawning during gameplay, I would spawn ALL of the Actors as soon as the level starts - just keep them offscreen. The cannonballs could certainly be done like this, as well as the main ball
  16. 0.8.1 And still issues!

    Gamexcb
    by Gamexcb · January 2010
    I love how on top of this you guys are with this already releasing a patch this soon!
  17. How to make a button make an actor jump?

    rebump
    by rebump · January 2010
    So the actor (the button) sensing the press would set a game boolean attribute to "true" (i.e. call it "PlayerJumping"). Then the player actor could have a rule th
  18. GameSalad version 0.8.0 released!

    firemaplegames
    by firemaplegames · January 2010
    The way they do it in other programming languages (using Box2D) is to constantly destroy/respawn an actor of a different size.
  19. Stunt Squirrels! RELEASED IN APP STORE!!!

    firemaplegames
    by firemaplegames · January 2010
    Thanks, Mulcahy! Good luck to you as well, Hope F reaches the top!
  20. F is for Falling is listed under Hot New Games!

    jonmulcahy
    by jonmulcahy · January 2010
    Number 74 in the Top 100 Paid Arcade Games
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