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  1. Cinematic and Credits

    Cabbagehead
    by Cabbagehead · May 2015
    Scrolling credits is made by having a spawn actor at the bottom of the screen, just outside it, and make it spawn text actors that have a "every 0 seconds, move up" command. And then
  2. Spawn actors randomly inside another actor

    Cabbagehead
    by Cabbagehead · May 2015
    So, I have a grid system going on, with a top-down game I made, where my floor consists of lots of squares, called tiles, and I want all my actors (walls, protagonist, enemy, resources etc.) to spawn
  3. Changing Layer Order and nothing works

    Socks
    by Socks · May 2015
    I'm sure when learning either Objective-C or Swift you'll come across issues far more difficult to resolve than not knowing where the layers panel is or a wayward spawner !
  4. Changing Layer Order and nothing works

    FastlaneSuccess
    by FastlaneSuccess · May 2015
    So, I have been changing layer orders and when I do, the code doesn't seem to work anymore. Is there a way to view the layers of all actors instead of just guessing send forward and backward? Honestl
  5. Ammo

    ookami007
    by ookami007 · May 2015
    Before you spawn the bullet, you do a conditional... if the ammo count is greater than 0, then spawn the bullet and reduce the ammo to 0, otherwise do nothing or play a empty magazine sound.
  6. This may be a dumb question...

    Summation
    by Summation · May 2015
    (Quote)
  7. This may be a dumb question...

    As_Of_Latte
    by As_Of_Latte · May 2015
    @Summation I have tried unchecking the "preload art" option on most of my actors with images and I do spawn several actors after the scene has loaded (Image)
  8. GameSalad Schools?

    Armelline
    by Armelline · May 2015
    Spawn Actor behaviour
  9. *BETA TEST Opportunity* - Unique Physics-Based Puzzle (iOS)

    supafly129
    by supafly129 · May 2015
    Hi everyone!
  10. Avoid impossible moments in endless runner

    FastlaneSuccess
    by FastlaneSuccess · May 2015
    My obstacles spawn randomly. At times there are impossible moments (rocks spawning together) so that it is physically impossible for my character to jump over.
  11. Magic Spawning from an actor.

    mewilli
    by mewilli · May 2015
    (Quote)
  12. actors/text disappearing when i press play

    tatiang
    by tatiang · May 2015
    Another thing is to make sure you aren't changing the scene. What I would do is to put a unique actor on each scene (e.g. a different color). Then when you preview, check to see if the actor you exp
  13. Looking For.......

    tatiang
    by tatiang · May 2015
    Yep, if someone asks for a "match 3 template" and you sell a candy crush template or someone asks for a "candy crush template" and you see a generic "match
  14. Spawning three different actors randomly with no overlap.

    FastlaneSuccess
    by FastlaneSuccess · May 2015
    So, I made my objects spawn randomly and I added a collide to keep them from overlapping. But if they both spawn randomly at the same area, The obstacles sit on top of each other. I combatted this wit
  15. How to make an actor bounce off walls?

    Slayre77
    by Slayre77 · May 2015
    I have a scene (portrait) with 2 walls on either side. I want an actor to spawn from the top of the screen (just outside viewable area) and come in at an angle, where it will bounce off one wall,then
  16. Magic Spawning from an actor.

    Bowhill Games
    by Bowhill Games · May 2015
    You could have a small magic actor, then a rule in your main actor on touch every ?? seconds spawn magic actor at random angle relative to your main actors position, give your magic actor a tag of mag
  17. Saving and Loading Attributes

    tatiang
    by tatiang · May 2015
    Each key stores a single attribute value and must therefore be a unique name. If you're planning to save and load more than a couple attributes it pays to use a table instead.
  18. Drawing spawn-points/patterns/coordinates, and convert it into a table?

    Approw
    by Approw · May 2015
    @Summation Exactly, you got it:)! Or it exports every different color into different SCV files to avoid confusion. So the orange coordinates will get a seperate table that only contains the spawn loca
  19. Drawing spawn-points/patterns/coordinates, and convert it into a table?

    Summation
    by Summation · May 2015
    Once this is complete, you save the table, then spawn the town from the newly created table using a method similar to the one I posted -- theoretically you would only have to do this once since once t
  20. Drawing spawn-points/patterns/coordinates, and convert it into a table?

    Approw
    by Approw · May 2015
    you chose another engine. So what if you can spawn everything (or at least 60% or more) in the scene, you will end up with much faster loading times. On top of that, all the actors will be placed pix
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