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  1. problem with spawn and destroy actors:(

    eden111
    by eden111 · October 2009
    i wanted to do this:
  2. How to move enemy randomly and random size

    sdpardue
    by sdpardue · October 2009
    After you create the Attribute for your Actor, you'll find it in the Expression Editor at the "top level" of the Actor Attributes, usually just below Tags and above Motion and Physic
  3. Game crashes after so many scenes

    butterbean
    by butterbean · October 2009
    The problem I see with this is not just creating longer levels and less scenes, but also, when the player loses, and starts over, it also doesn't reset it's memory, and that will be an even bigger pro
  4. Get the best performance out of your iPhone/iPod using GameSalad

    quantumsheep
    by quantumsheep · October 2009
    *Destroy any enemies that go off screen.
  5. Flash to Iphone (Aaargh!)

    retired_ffbabbfd1decfe5998d583c84e0f8f18
    by retired_ffbabbfd1decfe5998d583c84e0f8f18 · October 2009
    What really astounded me was the game canabalt that sells for 2,99$ at the appstore while its a typical candidate for a 0.99$ release... nevertheless canabalt hits the top selling 50 appz in USA with
  6. Flash to Iphone (Aaargh!)

    eboy
    by eboy · October 2009
    over man. It will just be an ugly race to the top as to the best Flash apps/games in the app store.
  7. Z is for Zombie - Coming soon to the App Store!

    superNES
    by superNES · October 2009
    In the 3rd level, there's a section where zombies are able to come across the top area of the screen, however the player cannot reach that high up, so accuracy is forced down. Also in the last zombie
  8. Rats Of The Maze - Play and give feedback.

    quantumsheep
    by quantumsheep · October 2009
    Control wise, I'm still seeing some errors in movement and shooting. Consider having the player rotate the tank left and right and pressing up for forward movement. This would also help in fighting of
  9. Stopping an actor after colliding with wall at angle

    jonmulcahy
    by jonmulcahy · October 2009
    That helped, but didn't do what I want, I'm just going to alter the gamplay a bit and have them destroy on impact
  10. Rats Of The Maze - Play and give feedback.

    quantumsheep
    by quantumsheep · October 2009
    The HUD needs a little clarification - I have no idea what the numbers at the top of the screen are!
  11. Constraining movement to the camera

    MonjiO
    by MonjiO · October 2009
    I want the player to be unable to move past the display area, as in the size of the viewing screen or dimensions of the camera (X and Y values). I have another object controlling the camera to make t
  12. Scrolling Textbox

    JamesBoucher
    by JamesBoucher · October 2009
    I put a display box on my background with help text. I then put a top header and a bottom with my return button on a different level. Basically just like you would do your HUD. I think the ability
  13. Scrolling Textbox

    harrio
    by harrio · October 2009
    you could put the heading and buttons on top and make the text the background and make it scrollable.
  14. Scrolling Textbox

    JamesBoucher
    by JamesBoucher · October 2009
    I have a heading at the top and a button at the bottom (as part of the background image). I want to put my help text in the middle and have it scroll.
  15. embed in facebook...

    sdpardue
    by sdpardue · October 2009
    click the Embed link on the top menu bar,
  16. Adding a dot on a minimap for multiple spawned enemies

    Toby
    by Toby · October 2009
    I've have done this for my Game Elerium 115. Use the same process for the main player basically.
  17. Constraining movement to the camera

    MonjiO
    by MonjiO · October 2009
    Right now (working off of the shmup template) I have the Camera Follows Me Behavior creating the scrolling level effect. I've also made an actor using the How Do I Create A Wall tutorial with three b
  18. Actor missing key move function whet i add accelometer function

    Jaxter
    by Jaxter · October 2009
    I did it.. but after that all bubbles and enemys who must destroy when touching player start bouncing and does not destroying anymore and became movable ...
  19. How to destroy all enemies on screen at once

    sdpardue
    by sdpardue · October 2009
    Create a boolean game attribute called DestroyNow, and have it set to 0 (false).
  20. How to destroy all enemies on screen at once

    quantumsheep
    by quantumsheep · October 2009
    On all your enemies, have as a destroy behaviour 'If smart bomb is true, then destroy'.
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