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  1. StarFire Game

    ktfright
    by ktfright · September 2009
    nice, you can also have an endless mode where the difficulty ramps up on you every time you destroy the boss.
  2. StarFire Game

    quantumsheep
    by quantumsheep · September 2009
    What I would add is that I only saw the orb ship once - the one that flies across the top of the screen from right to left. Include that a little more as the player progresses, and add more variety in
  3. StarFire Game

    xacto
    by xacto · September 2009
    Thank you... I am going to add this to the top of the list! (Image)
  4. Actor trailing other actor

    Atlanten
    by Atlanten · September 2009
    I want to make an actor copy the position of another actor, but time delay it so that it trails after rather than sit on top. So if I had several actors doing that, with increasing time delay, I'd get
  5. Isometric game, and walking behind objects.

    Shanesta
    by Shanesta · September 2009
    The only thing I can think of is to have 2 actors in the same spot, with one being above the player, in the Scene Layer, and the other below the player. Set the one obove the player to only be visible
  6. Random/chance buttons to move actor

    quantumsheep
    by quantumsheep · September 2009
    Essentialy, create a rule on an actor (it's the button to the top right of your screen) and then change the properties.
  7. Is there a way to create a swinging rope...

    Cobra
    by Cobra · September 2009
    Behold: a swinging rope. Not perfect, the green block is actually hiding a bit of piston-like motion at the top, but definitely workable.
  8. Center of Rotation

    sdpardue
    by sdpardue · September 2009
    Now the point about which the actor revolves is its center (AKA its position). Is it possible to reset the rotation point to the actor's top-left corner, for example, or ideally an expression yieldin
  9. Rule and Behavior Order of Execution

    CodeMonkey
    by CodeMonkey · September 2009
    All the behaviors happen. Ones at the top usually happen first, but may not always be the case.
  10. Rule and Behavior Order of Execution

    sdpardue
    by sdpardue · September 2009
    For an individual actor, can we expect any specific order of execution of its rules, or the behaviors in those rules? Is there a top (first) to bottom (last) order implied, as they appear in the edit
  11. Dragging multiple actors in design mode.

    Damien
    by Damien · September 2009
    What I meant was putting the items on screen then realising they need to be moved. Say you wanted to move your HUD from the bottom to the top, you would have to move all 30 actors 1 at a time.
  12. Trying to change to next level

    harrio
    by harrio · September 2009
    the key parts to pay attention to are the rules at the top, and the scene behavior at the bottom. that pretty much does it all. all the variables are just stuff i wanted reset to certain values if you
  13. Who's the featured application at Apple's download site?

    superNES
    by superNES · September 2009
    Looking at Apple's Top Downloads list, I noticed that GameSalad is now ranked #12 in all the site, above even Stuffit Expander!
  14. Having trouble with game.health attribute

    butterbean
    by butterbean · September 2009
    So above is what rules I changed in the main player...
  15. Having trouble with game.health attribute

    xacto
    by xacto · September 2009
    game.health < 0 destroy this actor
  16. File Size Requirements

    butterbean
    by butterbean · September 2009
    I noticed that some games in the top 100 like "Alive forever" are over 10mb but seem to be doing well...
  17. title screen buttons

    quantumsheep
    by quantumsheep · September 2009
    If you click 'new rule' in an actor (top right of screen) then a rule appears, and on the left at the top of this rule is a toggle between 'any' and 'all'.
  18. title screen buttons

    enigmacubed
    by enigmacubed · September 2009
    QUESTION: When I made a menu screen, I put a background image in the background layer and put some buttons in another layer, and then I added actions to the buttons so that the would take me to differ
  19. Having trouble with game.health attribute

    butterbean
    by butterbean · September 2009
    In the 3rd link, I've tried adding instead of "destroy this actor"
  20. Non-Scollable Spawner, Scrollable Spawnee

    Fetaboy
    by Fetaboy · September 2009
    EDIT: Was it something to the effect of setting an attribute and passing the spawing job to a hidden actor on the scrollable layer?
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