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StarFire Game
by ktfright ·nice, you can also have an endless mode where the difficulty ramps up on you every time you destroy the boss. -
StarFire Game
by quantumsheep ·What I would add is that I only saw the orb ship once - the one that flies across the top of the screen from right to left. Include that a little more as the player progresses, and add more variety in -
StarFire Game
by xacto ·Thank you... I am going to add this to the top of the list! (Image) -
Actor trailing other actor
by Atlanten ·I want to make an actor copy the position of another actor, but time delay it so that it trails after rather than sit on top. So if I had several actors doing that, with increasing time delay, I'd get -
Isometric game, and walking behind objects.
by Shanesta ·The only thing I can think of is to have 2 actors in the same spot, with one being above the player, in the Scene Layer, and the other below the player. Set the one obove the player to only be visible -
Random/chance buttons to move actor
by quantumsheep ·Essentialy, create a rule on an actor (it's the button to the top right of your screen) and then change the properties. -
Is there a way to create a swinging rope...
by Cobra ·Behold: a swinging rope. Not perfect, the green block is actually hiding a bit of piston-like motion at the top, but definitely workable. -
Center of Rotation
by sdpardue ·Now the point about which the actor revolves is its center (AKA its position). Is it possible to reset the rotation point to the actor's top-left corner, for example, or ideally an expression yieldin -
Rule and Behavior Order of Execution
by CodeMonkey ·All the behaviors happen. Ones at the top usually happen first, but may not always be the case. -
Rule and Behavior Order of Execution
by sdpardue ·For an individual actor, can we expect any specific order of execution of its rules, or the behaviors in those rules? Is there a top (first) to bottom (last) order implied, as they appear in the edit -
Dragging multiple actors in design mode.
by Damien ·What I meant was putting the items on screen then realising they need to be moved. Say you wanted to move your HUD from the bottom to the top, you would have to move all 30 actors 1 at a time. -
Trying to change to next level
by harrio ·the key parts to pay attention to are the rules at the top, and the scene behavior at the bottom. that pretty much does it all. all the variables are just stuff i wanted reset to certain values if you -
Who's the featured application at Apple's download site?
by superNES ·Looking at Apple's Top Downloads list, I noticed that GameSalad is now ranked #12 in all the site, above even Stuffit Expander! -
Having trouble with game.health attribute
by butterbean ·So above is what rules I changed in the main player... -
Having trouble with game.health attribute
by xacto ·game.health < 0 destroy this actor -
File Size Requirements
by butterbean ·I noticed that some games in the top 100 like "Alive forever" are over 10mb but seem to be doing well... -
title screen buttons
by quantumsheep ·If you click 'new rule' in an actor (top right of screen) then a rule appears, and on the left at the top of this rule is a toggle between 'any' and 'all'. -
title screen buttons
by enigmacubed ·QUESTION: When I made a menu screen, I put a background image in the background layer and put some buttons in another layer, and then I added actions to the buttons so that the would take me to differ -
Having trouble with game.health attribute
by butterbean ·In the 3rd link, I've tried adding instead of "destroy this actor" -
Non-Scollable Spawner, Scrollable Spawnee
by Fetaboy ·EDIT: Was it something to the effect of setting an attribute and passing the spawing job to a hidden actor on the scrollable layer?