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  1. Universal builds and parallax

    Village Idiot
    by Village Idiot · November 2015
    There was one thing that I changed that seems to have caused it to go all wrong. I moved my hero up in the layer order – above pretty much everything else. Including the one actor that caused the erro
  2. Loading Image Error - Landscape Mode

    ErnstK
    by ErnstK · November 2015
    Well I'm doing some Ad-hoc testing at the moment on a landscape game and on my iPhone 6 I do have the same issue where the loading image skips to the top and then settles correctly..I haven't really g
  3. Hit Area

    Icebox
    by Icebox · November 2015
    @quinn221 Try using self health attribute on the hitbox, destroy the hitbox when self.health <= 0 , when the enemy no longer collides with the hit box destroy the enemy.
  4. Spawning only one actor

    quinn221
    by quinn221 · November 2015
    with the cheek another key spawns. I can destroy the chest, but I want it to remain on the screen
  5. Need help in photoshop!!

    AtomicVertex
    by AtomicVertex · November 2015
    Create a new layer. Drag out a circle while holding down the shift key, this will keep the shape of the circle. Then turn on rulers, cmd + R, or ctrl + R and a set of numbers will appear top and left
  6. Strange popping, crackling sound when sound fx play.

    Socks
    by Socks · November 2015
    The top (purple) audio is a recording of your rapid bouncing, the blue audio is your original bounce audio file spaced out to show where it plays with reference to your rapid bouncing . . . as the fir
  7. Loading Image Error - Landscape Mode

    shanlabs
    by shanlabs · November 2015
    Recently noticed that the Custom Loading Image, when booting up the app, skips to the top of the screen before landing in its intended position. I tried various formats and resolutions for the custom
  8. Need help making the game pause when they lose to click retry/Make a retry button

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · November 2015
    (Quote)
  9. Need help making the game pause when they lose to click retry/Make a retry button

    Bellow
    by Bellow · November 2015
    You need to put destroy actor to. If you are using spawn actor. when touch release destroy this actor
  10. Need help making the game pause when they lose to click retry/Make a retry button

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · November 2015
    Make your button and figure out where you want it to show up. It would he best to have it display on a nonscrollable layer if you have a scene larger than the nominal camera size. You can do it two wa
  11. "Tap to the Future - THE most addictive 'Back to the Future™' Hoverboard Game. Welcome back 1985!"

    TheFlux
    by TheFlux · November 2015
    About the Game: "Tap to the Future" is a FREE, purely "Fan-Made Back to the Future™ Hoverboard Game". This is Version 1.0.1. In the coming versions, there will be a
  12. Has anyone else ran into these problems

    quinn221
    by quinn221 · November 2015
    * This happens on both...but is annoying and I can not figure out what it happens. I have may hero set up on his own layer...he is on the top. The layers below are the other objects for the game.
  13. GameSalad Arcade - Size

    SLOCM3Z
    by SLOCM3Z · November 2015
    When you play the game, in the preview there should be a button to the top rightish that shows the size info. Haha. Perfect. This is in the mac preview. The 100% right next to where the arrow is point
  14. 50 FREE Templates and Tools

    JSproject
    by JSproject · November 2015
    It's very sad to see you go but best of luck in whatever you will do next! Based on the excellent templates (both free and paid) that you have provided you are on my personal short top list of &qu
  15. How do I check a key input sequence with midpoint fails?

    Moik
    by Moik · November 2015
    The flow isn't meshing in my head. I'm not sure where I would toss in the stuff to Destroy Actor. Normally I would put it in the Do section, but all the Pattern stuff is going on there. Is this what y
  16. How do I check a key input sequence with midpoint fails?

    Moik
    by Moik · November 2015
    check somehow based off inputs since the last destroy/since the collision began?
  17. How do I check a key input sequence with midpoint fails?

    Moik
    by Moik · November 2015
    So right now, the PlayerActor is basically on rails, and there's a queue of obstacles.
  18. Toggle a weapons system between being active and inactive

    RedHand
    by RedHand · November 2015
    I'm making a very basic shooter, enemies attack down from the top of the screen, you tap the enemy to shoot them, you start the game with very basic ammo and as you do better and make it further in th
  19. Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer

    Socks
    by Socks · November 2015
    Yep, finally Tony the Spider™ will get his shot at the App Store top 10*
  20. Why do my animations appear like this?

    Games4life
    by Games4life · November 2015
    (Quote)
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