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  1. Hit Area

    quinn221
    by quinn221 · November 2015
    (Quote)
  2. Unia - Coming Soon!

    Thunder_Child
    by Thunder_Child · November 2015
    Absolutely top notch ! Cant wait to play !
  3. Hit Area

    Gnarly
    by Gnarly · November 2015
    If hit box 1 dies then enemy 1 destroy.
  4. Hit Area

    Gnarly
    by Gnarly · November 2015
    You could change global attribute to self attribute. It will only destroy self.
  5. Universal builds and parallax

    Village Idiot
    by Village Idiot · November 2015
    There was one thing that I changed that seems to have caused it to go all wrong. I moved my hero up in the layer order – above pretty much everything else. Including the one actor that caused the erro
  6. Loading Image Error - Landscape Mode

    ErnstK
    by ErnstK · November 2015
    Well I'm doing some Ad-hoc testing at the moment on a landscape game and on my iPhone 6 I do have the same issue where the loading image skips to the top and then settles correctly..I haven't really g
  7. Hit Area

    Icebox
    by Icebox · November 2015
    @quinn221 Try using self health attribute on the hitbox, destroy the hitbox when self.health <= 0 , when the enemy no longer collides with the hit box destroy the enemy.
  8. Spawning only one actor

    quinn221
    by quinn221 · November 2015
    with the cheek another key spawns. I can destroy the chest, but I want it to remain on the screen
  9. Need help in photoshop!!

    AtomicVertex
    by AtomicVertex · November 2015
    Create a new layer. Drag out a circle while holding down the shift key, this will keep the shape of the circle. Then turn on rulers, cmd + R, or ctrl + R and a set of numbers will appear top and left
  10. Strange popping, crackling sound when sound fx play.

    Socks
    by Socks · November 2015
    The top (purple) audio is a recording of your rapid bouncing, the blue audio is your original bounce audio file spaced out to show where it plays with reference to your rapid bouncing . . . as the fir
  11. Loading Image Error - Landscape Mode

    shanlabs
    by shanlabs · November 2015
    Recently noticed that the Custom Loading Image, when booting up the app, skips to the top of the screen before landing in its intended position. I tried various formats and resolutions for the custom
  12. Need help making the game pause when they lose to click retry/Make a retry button

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · November 2015
    (Quote)
  13. Need help making the game pause when they lose to click retry/Make a retry button

    Bellow
    by Bellow · November 2015
    You need to put destroy actor to. If you are using spawn actor. when touch release destroy this actor
  14. Need help making the game pause when they lose to click retry/Make a retry button

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · November 2015
    Make your button and figure out where you want it to show up. It would he best to have it display on a nonscrollable layer if you have a scene larger than the nominal camera size. You can do it two wa
  15. "Tap to the Future - THE most addictive 'Back to the Future™' Hoverboard Game. Welcome back 1985!"

    TheFlux
    by TheFlux · November 2015
    About the Game: "Tap to the Future" is a FREE, purely "Fan-Made Back to the Future™ Hoverboard Game". This is Version 1.0.1. In the coming versions, there will be a
  16. Has anyone else ran into these problems

    quinn221
    by quinn221 · November 2015
    * This happens on both...but is annoying and I can not figure out what it happens. I have may hero set up on his own layer...he is on the top. The layers below are the other objects for the game.
  17. GameSalad Arcade - Size

    retired_15c062e5948741bbcccebd112ef566c2
    by retired_15c062e5948741bbcccebd112ef566c2 · November 2015
    When you play the game, in the preview there should be a button to the top rightish that shows the size info. Haha. Perfect. This is in the mac preview. The 100% right next to where the arrow is point
  18. 50 FREE Templates and Tools

    JSproject
    by JSproject · November 2015
    It's very sad to see you go but best of luck in whatever you will do next! Based on the excellent templates (both free and paid) that you have provided you are on my personal short top list of &qu
  19. How do I check a key input sequence with midpoint fails?

    Moik
    by Moik · November 2015
    The flow isn't meshing in my head. I'm not sure where I would toss in the stuff to Destroy Actor. Normally I would put it in the Do section, but all the Pattern stuff is going on there. Is this what y
  20. How do I check a key input sequence with midpoint fails?

    Moik
    by Moik · November 2015
    check somehow based off inputs since the last destroy/since the collision began?
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