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  1. Odd Pause Screen behaviour...

    quantumsheep
    by quantumsheep · August 2009
    Pretty please? With sugar on top?
  2. Collision with pacing enemy

    JGary321
    by JGary321 · August 2009
    It will only check once per overlap/ collission. So it won't keep hitting even if the player stands on top of the enemy. Which would probably be ideal for a platformer like that anyways.
  3. Collision with pacing enemy

    butterbean
    by butterbean · August 2009
    1) I can't make the enemy non-collidable cuz I want the player to be able to destroy the enemy or take damage when colliding but without moving the enemy...
  4. How to make 2D background layered and scrolling effect

    butterbean
    by butterbean · August 2009
    I'm working on a platformer and wanted to know, how to make either the layer in the back or front move... Do you just attach a move behavior to the back layer and move it to the left or right?
  5. Odd Pause Screen behaviour...

    quantumsheep
    by quantumsheep · August 2009
    I've put in a pause button in the top right of the screen, and when I press it it goes to the pause screen fine. I tap on the pause screen to go back to the level, and suddenly the ship gets 'stuck' w
  6. Spell working, but problem with destroy behavior

    butterbean
    by butterbean · August 2009
    It would be much easier if I could figure out why the destroy behavior with the other spell causes the game to freeze....
  7. Spell working, but problem with destroy behavior

    quantumsheep
    by quantumsheep · August 2009
    Make it so that the spell is destroyed if it reaches a certain part of the screen.
  8. Spell working, but problem with destroy behavior

    butterbean
    by butterbean · August 2009
    I have the left and right spell working now for my character, the problem is, I've put a Timer behavior in there that after 3 seconds, the spell destroys itself so it doesn't keep wrapping since I hav
  9. Are Iphone D-Pad controls available for jump and shoot?

    ktfright
    by ktfright · August 2009
    Well, I guess I gotta hold on making DRFT until multitouch is available. At least I can work on that top down shooter I'm doin'. (Image)
  10. Increase the number of enemies spawned based on score

    butterbean
    by butterbean · August 2009
    Also, I put a rule in to destroy the birds if y is less than: 0,
  11. Increase the number of enemies spawned based on score

    butterbean
    by butterbean · August 2009
    Anything wrong with the rules? The birds are spawning like crazy at the top of the screen in one big mass
  12. Shooting right spell working, but shooting left not

    butterbean
    by butterbean · August 2009
    I remembered that in the beginning when it worked, my spell left actor had no destroy behavior attached to it, but spell right did
  13. .ogg files wont play

    quantumsheep
    by quantumsheep · August 2009
    Is the behaviour to trigger the sound *before* the behaviour that destroys the actor?
  14. GameSalad has a blog?

    quantumsheep
    by quantumsheep · August 2009
    While I'm here, I think it'd be a bit friendlier to be able to go back to the main site or the wiki from the forum. A link at the top will do (Image)
  15. How do you update an old picture of Scene 1?

    quantumsheep
    by quantumsheep · August 2009
    Yep, just preview till you get to scene 1 then click the camera in the top right of the screen (Image)
  16. How do you update an old picture of Scene 1?

    JGary321
    by JGary321 · August 2009
    click preview. in the top right it looks like a camera. click that.
  17. What are your plans on pricing and the app store?

    butterbean
    by butterbean · August 2009
    reset, so you could potentially be in the top paid apps if you get enough downloads for your free version.... is this true?
  18. any news?

    butterbean
    by butterbean · August 2009
    Is it true though that if you offer it free, and it gets a ton of downloads that you can then switch over to paid, and the count still stays up, and you could end up in the top 100?
  19. any news?

    butterbean
    by butterbean · August 2009
    Is it true to get in the top 100 on the app store that developers first allow the game as a free download, and if they get enough, they switch over to paid, and still end up in the top 100 because the
  20. Build an in game mini-map

    Toby
    by Toby · August 2009
    Maybe don't spawn anything, just keep a few dots just off the stage on a non scrolling layer. That should do the trick. Assume you have a limit on the number of spawned enemy?
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