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  1. Build an in game mini-map

    scitunes
    by scitunes · August 2009
    my enemy spawner creates copies of the same enemy. I guess I am unsure as to how to make a dot appear when the enemy is spawned. Especially considering that a scrollable layered actor cannot spawn a n
  2. any news?

    butterbean
    by butterbean · August 2009
    I was looking at SDMG's posting above, and it said that unless the apps are in the top 100, you're looking at 1-2 downloads, is that per day?
  3. Defense Game

    JGary321
    by JGary321 · August 2009
    2. First glimpse of the Character screen. The C in the top right corner of battle map.
  4. Build an in game mini-map

    Kamazar
    by Kamazar · August 2009
    Constrain the position of the red dot to the position of the player in the playing field dividing it by the scale of the map. That didn't come up too clear. To clarify.
  5. Collision Problems? Maybe..

    CodeMonkey
    by CodeMonkey · August 2009
    Actor 3: If collides with Actor2: Destroy Actor
  6. Shooting doesn't always destroy actor even though it touches enemy

    butterbean
    by butterbean · August 2009
    So I have a spell rule that my main character can cast, but it seems that the spell is inconsistent, and it doesn't always destroy the enemy actor when it appears to have hit that enemy
  7. Enemy respawn, repeated kill issue?

    CodeMonkey
    by CodeMonkey · August 2009
    I just had a thought though. When you say respawn, do you mean destroy that actor and create a new one, or change position of the actor back to the start point.
  8. Illusion of depth using actors as layers

    MillerEP
    by MillerEP · August 2009
    Sounds a bit like you can just constrain the back image to the top image with a slight offset and/or just map it to the same key and then make it's speed slightly slower. There is a drag feature as w
  9. Couple Issues

    JGary321
    by JGary321 · August 2009
    First, I have a "Range" actor that spawns my unit & constrains it's X/Y to the Range actor. When the range actor is destroy 'usually' the unit goes bye bye also, but not alwa
  10. Pathfinding Routines

    MillerEP
    by MillerEP · August 2009
    You can try having the scenery and actor in different layers. When something new spawns, it spawns on the top of it's existing layer. if you create multiple layers for depth, than you can put non-co
  11. Countdown Timer

    mercypark
    by mercypark · August 2009
    I just created a display text and set the variable to game:time. I also created a rule in the background layer that states
  12. jump through a platform and then land on it

    CodeMonkey
    by CodeMonkey · August 2009
    With the jump how to using the thin jumping platform that sits on top of the normal platform, use that with a Rule that says
  13. GS.4.7 causing issues?

    xacto
    by xacto · August 2009
    It looks like all my current scenes "screen sizes" are acting strange. I have an actor placed on the bottom (grey area, so it is hidden) with a script that tells the actor to move in
  14. Sound/Music

    Toby
    by Toby · August 2009
    I just create an actor off stage with an audio behaviour in it. Seems to play throughout the game until I choose to destroy it. Make sure your audio is in .ogg vorbis format. There does not seem to be
  15. GS.4.7 causing issues?

    xacto
    by xacto · August 2009
    If you play it, you will notice that the Info Bar (where all the stats are ect) start from the top and moves to the bottom. This should start on the bottom and move up. Also, during the games into scr
  16. Animating Collision TAGS?

    retired_ffbabbfd1decfe5998d583c84e0f8f18
    by retired_ffbabbfd1decfe5998d583c84e0f8f18 · August 2009
    I don't want my enemies to collide a second time with my player after the first contact... so my first idea was to animate the TAG of the enemie ...but that didn't work... any ideas??
  17. Where in the world is QuantumSheep?

    butterbean
    by butterbean · August 2009
    Are you held up in your basement creating super top secret games to share with us? (Image)
  18. Tower Defense style targeting

    CodeMonkey
    by CodeMonkey · August 2009
    You may see why it might only work with one tower because you would need a tower actor and a range finder actor(if you want to dynamically modify its range)which goes on top of the tower. It would be
  19. enemies getting stuck at seam

    CodeMonkey
    by CodeMonkey · August 2009
    The invisible ground doesn't need to be a few pixels higher. Just make one long actor whose top border is shared with all three of your shorter, visible actors with images. Don't use the visible actor
  20. enemies getting stuck at seam

    butterbean
    by butterbean · August 2009
    And I can put this invisible ground (actor) on top of the ground actor that is brown, and just make it a few pixels higher so it still appears the enemies are walking on the ground? Brilliant, I'll tr
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