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  1. enemies getting stuck at seam

    butterbean
    by butterbean · August 2009
    I could try that, but I want the actors to appear to be on the ground, and even if I layered a visible ground actor side by side that was brown, with an invisible ground actor on top, the actors would
  2. Minigolf game creation help thread

    jhaas
    by jhaas · July 2009
    -Destroys ball and forces it to reset. (water, other ball-destroying things.)
  3. Adding pieces to make longer background

    danrel
    by danrel · July 2009
    For performance purposes, you could get you know who to create your background images 512x512 but only have the bottom 320px have the actual background image on it. The rest of the top of the image co
  4. How many rules are too many rules?

    jhaas
    by jhaas · July 2009
    Then the game calculates if a small "good" object or a large "heavy" object will drop from a random x position from the top of the screen.
  5. How many rules are too many rules?

    harrio
    by harrio · July 2009
    the top middle green button is the game preview. when you are editing a scene, there is a pause and play button, side by side, in the top middle of the scene editor window that you can use to preview
  6. How many rules are too many rules?

    jhaas
    by jhaas · July 2009
    I did what you suggested, I increased the lives so I never hit a replay situation. After a few minutes of play in the preview the same glitches show up. One character flings a magic wand as part of
  7. How many rules are too many rules?

    jhaas
    by jhaas · July 2009
    that spawn, fall to the bottom of the screen and destroy themselves.
  8. How many rules are too many rules?

    retired_ffbabbfd1decfe5998d583c84e0f8f18
    by retired_ffbabbfd1decfe5998d583c84e0f8f18 · July 2009
    so i have found out that i have to destroy these actors before changing to another scene... some of my actors simply spawned again when replaying while the original actors were still alive in the scen
  9. Actor has key or item to open door

    Kamazar
    by Kamazar · July 2009
    Destroy "key A"
  10. Help with Space Invaders type game

    harrio
    by harrio · July 2009
    that may be exactly what i need. i'm sure you know that 'space invader' mvt is actually not smooth. in fact it is obnoxiously incremented and as you destroy more aliens the increment speeds up, adding
  11. Random directional movements

    marty_colwell
    by marty_colwell · July 2009
    I was wondering if anyone can help? I want to show my actors from a top view and have them randomly walk around, and when they bump into a wall or another actor to turn and walk randomly in another di
  12. Help with Space Invaders type game

    quantumsheep
    by quantumsheep · July 2009
    Actor 1 moves always to the right at speed 100 (so you need the movement behaviour at the top that says move right at speed 100).
  13. Help with Space Invaders type game

    CodeMonkey
    by CodeMonkey · July 2009
    -If collides with bullet: Destroy this actor
  14. Another Way to Pause the Game

    quantumsheep
    by quantumsheep · July 2009
    OR, add a 'Resume Game' behaviour. That way, if the Pause Game actor is pressed it will pause the game, destroy the actor and place the 'Play Game' Actor in its place.
  15. Actor Alpha help

    jhaas
    by jhaas · July 2009
    The code from the wiki also has no effect. I added a layer on top of a black background thinking the alpha change would allow some black to show through - no luck. Any thoughts?
  16. Random Function (for spawn locations and random spawnings)

    Kamazar
    by Kamazar · July 2009
    Yep, got it to work. Don't know what went wrong, but after some tinkering, it's random. It's weird, though. I set it up so that all spawning would come from the top. Now they come from all directions
  17. Text Effects

    Kamazar
    by Kamazar · July 2009
    Game engines really aren't made to take care of the aesthetics, just the heavy-lifting necessary for the code. You can actually do this pretty simply, though. Take any photo editing or graphics softwa
  18. Destroying an actor once it leave the screen

    ktfright
    by ktfright · July 2009
    wow...you guys do it like that?... i just make walls that are invisible, that are also right outside the display, and make it so when something collides with it, the walls destroy the actor.
  19. Destroying an actor once it leave the screen

    butterbean
    by butterbean · July 2009
    In my game, I have enemies flying down from the top of the screen, so I created a rule that once the enemies hit the ground, they are destroyed, so they don't get cycled through over and over (top of
  20. Destroying an actor once it leave the screen

    quantumsheep
    by quantumsheep · July 2009
    You're very much on the right track. In your actor you want destroyed, just put a rule that says 'when an attribute changes' self position x is greater than 480
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