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enemies getting stuck at seam
by butterbean ·I could try that, but I want the actors to appear to be on the ground, and even if I layered a visible ground actor side by side that was brown, with an invisible ground actor on top, the actors would -
Minigolf game creation help thread
by jhaas ·-Destroys ball and forces it to reset. (water, other ball-destroying things.) -
Adding pieces to make longer background
by danrel ·For performance purposes, you could get you know who to create your background images 512x512 but only have the bottom 320px have the actual background image on it. The rest of the top of the image co -
How many rules are too many rules?
by jhaas ·Then the game calculates if a small "good" object or a large "heavy" object will drop from a random x position from the top of the screen. -
How many rules are too many rules?
by harrio ·the top middle green button is the game preview. when you are editing a scene, there is a pause and play button, side by side, in the top middle of the scene editor window that you can use to preview -
How many rules are too many rules?
by jhaas ·I did what you suggested, I increased the lives so I never hit a replay situation. After a few minutes of play in the preview the same glitches show up. One character flings a magic wand as part of -
How many rules are too many rules?
by jhaas ·that spawn, fall to the bottom of the screen and destroy themselves. -
How many rules are too many rules?
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Actor has key or item to open door
by Kamazar ·Destroy "key A" -
Help with Space Invaders type game
by harrio ·that may be exactly what i need. i'm sure you know that 'space invader' mvt is actually not smooth. in fact it is obnoxiously incremented and as you destroy more aliens the increment speeds up, adding -
Random directional movements
by marty_colwell ·I was wondering if anyone can help? I want to show my actors from a top view and have them randomly walk around, and when they bump into a wall or another actor to turn and walk randomly in another di -
Help with Space Invaders type game
by quantumsheep ·Actor 1 moves always to the right at speed 100 (so you need the movement behaviour at the top that says move right at speed 100). -
Help with Space Invaders type game
by CodeMonkey ·-If collides with bullet: Destroy this actor -
Another Way to Pause the Game
by quantumsheep ·OR, add a 'Resume Game' behaviour. That way, if the Pause Game actor is pressed it will pause the game, destroy the actor and place the 'Play Game' Actor in its place. -
Actor Alpha help
by jhaas ·The code from the wiki also has no effect. I added a layer on top of a black background thinking the alpha change would allow some black to show through - no luck. Any thoughts? -
Random Function (for spawn locations and random spawnings)
by Kamazar ·Yep, got it to work. Don't know what went wrong, but after some tinkering, it's random. It's weird, though. I set it up so that all spawning would come from the top. Now they come from all directions -
Text Effects
by Kamazar ·Game engines really aren't made to take care of the aesthetics, just the heavy-lifting necessary for the code. You can actually do this pretty simply, though. Take any photo editing or graphics softwa -
Destroying an actor once it leave the screen
by ktfright ·wow...you guys do it like that?... i just make walls that are invisible, that are also right outside the display, and make it so when something collides with it, the walls destroy the actor. -
Destroying an actor once it leave the screen
by butterbean ·In my game, I have enemies flying down from the top of the screen, so I created a rule that once the enemies hit the ground, they are destroyed, so they don't get cycled through over and over (top of -
Destroying an actor once it leave the screen
by quantumsheep ·You're very much on the right track. In your actor you want destroyed, just put a rule that says 'when an attribute changes' self position x is greater than 480