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Tower Defense style targeting
by CodeMonkey ·You may see why it might only work with one tower because you would need a tower actor and a range finder actor(if you want to dynamically modify its range)which goes on top of the tower. It would be -
enemies getting stuck at seam
by CodeMonkey ·The invisible ground doesn't need to be a few pixels higher. Just make one long actor whose top border is shared with all three of your shorter, visible actors with images. Don't use the visible actor -
enemies getting stuck at seam
by butterbean ·And I can put this invisible ground (actor) on top of the ground actor that is brown, and just make it a few pixels higher so it still appears the enemies are walking on the ground? Brilliant, I'll tr -
enemies getting stuck at seam
by butterbean ·I could try that, but I want the actors to appear to be on the ground, and even if I layered a visible ground actor side by side that was brown, with an invisible ground actor on top, the actors would -
Minigolf game creation help thread
by jhaas ·-Destroys ball and forces it to reset. (water, other ball-destroying things.) -
Adding pieces to make longer background
by danrel ·For performance purposes, you could get you know who to create your background images 512x512 but only have the bottom 320px have the actual background image on it. The rest of the top of the image co -
How many rules are too many rules?
by jhaas ·Then the game calculates if a small "good" object or a large "heavy" object will drop from a random x position from the top of the screen. -
How many rules are too many rules?
by harrio ·the top middle green button is the game preview. when you are editing a scene, there is a pause and play button, side by side, in the top middle of the scene editor window that you can use to preview -
How many rules are too many rules?
by jhaas ·I did what you suggested, I increased the lives so I never hit a replay situation. After a few minutes of play in the preview the same glitches show up. One character flings a magic wand as part of -
How many rules are too many rules?
by jhaas ·that spawn, fall to the bottom of the screen and destroy themselves. -
How many rules are too many rules?
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Actor has key or item to open door
by Kamazar ·Destroy "key A" -
Help with Space Invaders type game
by harrio ·that may be exactly what i need. i'm sure you know that 'space invader' mvt is actually not smooth. in fact it is obnoxiously incremented and as you destroy more aliens the increment speeds up, adding -
Random directional movements
by marty_colwell ·I was wondering if anyone can help? I want to show my actors from a top view and have them randomly walk around, and when they bump into a wall or another actor to turn and walk randomly in another di -
Help with Space Invaders type game
by quantumsheep ·Actor 1 moves always to the right at speed 100 (so you need the movement behaviour at the top that says move right at speed 100). -
Help with Space Invaders type game
by CodeMonkey ·-If collides with bullet: Destroy this actor -
Another Way to Pause the Game
by quantumsheep ·OR, add a 'Resume Game' behaviour. That way, if the Pause Game actor is pressed it will pause the game, destroy the actor and place the 'Play Game' Actor in its place. -
Actor Alpha help
by jhaas ·The code from the wiki also has no effect. I added a layer on top of a black background thinking the alpha change would allow some black to show through - no luck. Any thoughts? -
Random Function (for spawn locations and random spawnings)
by Kamazar ·Yep, got it to work. Don't know what went wrong, but after some tinkering, it's random. It's weird, though. I set it up so that all spawning would come from the top. Now they come from all directions -
Text Effects
by Kamazar ·Game engines really aren't made to take care of the aesthetics, just the heavy-lifting necessary for the code. You can actually do this pretty simply, though. Take any photo editing or graphics softwa