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  1. Bugz - Challenge of the week #1 (06/03/09-06/15/09)

    quantumsheep
    by quantumsheep · June 2009
    As you can see, I kind of 'twisted' the subject matter a little. Instead of 'actual' bugs, my game takes place within a computer where you have to destroy software bugs (Image)
  2. How can I make my actor Jump?

    JoshKahane
    by JoshKahane · June 2009
    Ok so I have managed ot make my actor jump now, but this pushes my ground layer off the screen, how can make my ground layer fixed? So nothing that collides with it will move it?
  3. Control Scheme theory

    ktfright
    by ktfright · June 2009
    3. in the rule, tell it to rotate the player actor 120 deg. to the right every time you press the actor1
  4. I think I have bumped my head....

    quantumsheep
    by quantumsheep · June 2009
    Now click the 'Actors' tab at the top to take you back to the actors tab.
  5. top down shooter enemy AI...

    ktfright
    by ktfright · June 2009
    how can i do simple enemy AI like xacto for my next game?
  6. Restarting - where am I going wrong?

    quantumsheep
    by quantumsheep · June 2009
    Yep - top three requests from the sheep:
  7. What is your occupation, or day job? What are your interests?

    butterbean
    by butterbean · June 2009
    My top 10 all time favorite games, in no particular order are:
  8. Implementing asteroid-like physics

    Kamazar
    by Kamazar · June 2009
    I've looked at both the asteroid clone file and the top down racing one. I can't emulate the drift physics. Every time I move my character and let go of the arrow key, it stops suddenly. How do I allo
  9. How much do people expect to make on their game?

    Kamazar
    by Kamazar · June 2009
    my games even better, and then hopefully hit the top 100 list and stay there for a while.
  10. GameSalad iPhone Preview - feat. Flutterby™

    danrel
    by danrel · June 2009
    Also, that back-most grass layer appears fairly jagged around the edges. Is this a result of the iPhone format conversion or a file size shrinking tactic?
  11. HUD help?

    CodeMonkey
    by CodeMonkey · June 2009
    All your HUD actors need to be placed in a nn-scrollable layer and as if you started your camera view all the way to the left.
  12. HUD help?

    quantumsheep
    by quantumsheep · June 2009
    If the starting position of my player actor is in the middle of these 10 screens, say screen 4, then this is where the game will start.
  13. HUD help?

    quantumsheep
    by quantumsheep · June 2009
    I had a similar problem, and did what sewinston did vis a vis turning the scrolling off on the layer the HUD was displayed on.
  14. HUD help?

    CodeMonkey
    by CodeMonkey · June 2009
    1. Is the background in a scrollable layer?
  15. HUD help?

    sewinston
    by sewinston · June 2009
    I have a moving camera over a background that is 1000x720. I created a HUD, put it on its own layer and turned off scrollable, but it remains fixed to the background rather then moving with the camer
  16. Enemies dropping items/powerups

    butterbean
    by butterbean · May 2009
    Under the destroy behavior for the enemy:
  17. Changing speed of the game and change background

    butterbean
    by butterbean · May 2009
    and the enemies spawn at the top of the y axis, but don't come down like they did, they just stay there in animation
  18. Changing speed of the game and change background

    butterbean
    by butterbean · May 2009
    The enemies won't move down on the screen like they once did, they just spawn at the top of the Y axis around 320. and stay there in animation
  19. Changing speed of the game and change background

    quantumsheep
    by quantumsheep · May 2009
    "So when first starting out the game, under the enemy prototype, destroy behavior, I currently have change game.score to game.score +100
  20. Changing speed of the game and change background

    butterbean
    by butterbean · May 2009
    So when first starting out the game, under the enemy prototype, destroy behavior, I currently have change game.score to game.score +100
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