-
I think I have bumped my head....
by quantumsheep ·Now click the 'Actors' tab at the top to take you back to the actors tab. -
top down shooter enemy AI...
by ktfright ·how can i do simple enemy AI like xacto for my next game? -
Restarting - where am I going wrong?
by quantumsheep ·Yep - top three requests from the sheep: -
What is your occupation, or day job? What are your interests?
by butterbean ·My top 10 all time favorite games, in no particular order are: -
Implementing asteroid-like physics
by Kamazar ·I've looked at both the asteroid clone file and the top down racing one. I can't emulate the drift physics. Every time I move my character and let go of the arrow key, it stops suddenly. How do I allo -
How much do people expect to make on their game?
by Kamazar ·my games even better, and then hopefully hit the top 100 list and stay there for a while. -
GameSalad iPhone Preview - feat. Flutterby™
by danrel ·Also, that back-most grass layer appears fairly jagged around the edges. Is this a result of the iPhone format conversion or a file size shrinking tactic? -
HUD help?
by CodeMonkey ·All your HUD actors need to be placed in a nn-scrollable layer and as if you started your camera view all the way to the left. -
HUD help?
by quantumsheep ·If the starting position of my player actor is in the middle of these 10 screens, say screen 4, then this is where the game will start. -
HUD help?
by quantumsheep ·I had a similar problem, and did what sewinston did vis a vis turning the scrolling off on the layer the HUD was displayed on. -
HUD help?
by CodeMonkey ·1. Is the background in a scrollable layer? -
HUD help?
by sewinston ·I have a moving camera over a background that is 1000x720. I created a HUD, put it on its own layer and turned off scrollable, but it remains fixed to the background rather then moving with the camer -
Enemies dropping items/powerups
by butterbean ·Under the destroy behavior for the enemy: -
Changing speed of the game and change background
by butterbean ·and the enemies spawn at the top of the y axis, but don't come down like they did, they just stay there in animation -
Changing speed of the game and change background
by butterbean ·The enemies won't move down on the screen like they once did, they just spawn at the top of the Y axis around 320. and stay there in animation -
Changing speed of the game and change background
by quantumsheep ·"So when first starting out the game, under the enemy prototype, destroy behavior, I currently have change game.score to game.score +100 -
Changing speed of the game and change background
by butterbean ·So when first starting out the game, under the enemy prototype, destroy behavior, I currently have change game.score to game.score +100 -
a SAVE state data would be great
by JGary321 ·This is on the to-do list. I asked about it in another post. The reply I got was that they are trying to get GS done & ready for iPhone App publishing. That is the top priority, but that Saves -
Enemies dropping items/powerups
by butterbean ·So under the enemy itself I placed under the collides with weapon rule (Destroy actor), I put change attribute, game.enemykills to game.enemy kills +1 -
camera problem...
by beatrage ·on my mouse down condition on a background moveable actor with a resolution of 2880x320 on a scrollable layer scene!