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Enemies dropping items/powerups
by JGary321 ·You could still do it based on kills. I assume your actor shoots the enemies. So when enemy collides with laser (or whatever you shoot) +1 to kills. Do not use when enemy actor is destroy + 1 to kills -
Enemies dropping items/powerups
by butterbean ·So I have random enemies flying from the top of the screen to the bottom... when they reach the bottom, I have the destroy behavior, so they don't reappear at the top again and keep cycling. And my pl -
Flipping Sprites, Sprite Sheets, Saving, and Parallax Scrolling
by Blooze ·- no 10 megabit limit for iPhone or web games make it creators choice many if not most of the top 25 games are way over 10 megabits many iPhone users use/have wifi and will download games in the 50 to -
camera problem...
by CodeMonkey ·Put Actor 1 in a non-scrollable layer, and Actor 2 in a scrollable layer. -
Accelerometer function How - to
by quantumsheep ·Off the top of my head, just put a rule on your actor that says: -
Stopping actors going off screen - How to
by quantumsheep ·I've seen some discussion here (e.g. http://gamesalad.com/forums/topic.php?id=140 ) about keeping an actor on-screen. -
How can I measure the processing and the memory usage for the iphone/ipod?
by beatrage ·you can create an actor to create a particle effect and fix it on the camera layer or create a diferent camera for that specific layer(a rain background)...so that....when your character starts walkin -
Destroy All Instances
by CodeMonkey ·You would just need to make a game attribute that, when true, each individual actor checks via a Rule then uses the Destroy behavior. -
Destroy All Instances
by jeffcollins ·Is there a way that anyone knows of that will enable me to destroy all instances of a particular actor after an event? -
Creating walls and keeping enemies on screen
by butterbean ·And another thing, when I put in attribute, when self position x is greater than 480, destroy actor, the birds won't spawn on part of the left side of the screen, but only come down on the right. -
Creating walls and keeping enemies on screen
by butterbean ·I have the "Spawn bird actor" separate from the birds at the top of the screen, and they are falling down from the top of the screen to the bottom, almost like it's "raining -
Creating walls and keeping enemies on screen
by quantumsheep ·The issue then becomes, 'How do I stop the birds going through a wall and re-appearing on the other side?' which I think is the problem you describe in your original post. "the objective was -
Creating walls and keeping enemies on screen
by butterbean ·I'm thinking of just spawning the characters randomly from the top of the screen at certain points on the X axis, so instead of putting coordinates (0,480 random), I could replace those coordinates wi -
Creating walls and keeping enemies on screen
by quantumsheep ·Take a loot at the side scrolling template. I've notice in that game that it stops you moving off the top or bottom of the screen. Maybe it would help to take a look at how the did that? -
Creating walls and keeping enemies on screen
by butterbean ·I followed the tutorial on how to create a wall, and the objective was to keep the birds flying from the top of the screen down, from appearing on each side of the wall -
Heart Containers
by quantumsheep ·It means less work in the long run I reckon as you only have to iron out the gameplay and bugs for one level. Other levels can be built on top of that (as in, if your basic game mechanics work, new le -
How can I do this?
by quantumsheep ·I understand what you mean by waiting for more features though. A 'reset game' one is top of my list! (Image) -
Respawning actor after he's destroyed
by butterbean ·Do I create the Rule under the destroy actor Rule? Or is this a separate Rule in a separate box? -
how to make actor jump not fly
by JGary321 ·I was thinking about this, you could make the ground as 1 actor then the walls as another actor. you can make "platforms" as 2 different actors, one directly on top of the other, so -
Pause Tutorial
by JGary321 ·Bah, that stupid text box is still there! That's easy let's Destroy it after the game is unpaused.... Not a good idea. I guess technically you could destroy/respawn when it is un paused, but i took th