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  1. Enemies dropping items/powerups

    JGary321
    by JGary321 · May 2009
    You could still do it based on kills. I assume your actor shoots the enemies. So when enemy collides with laser (or whatever you shoot) +1 to kills. Do not use when enemy actor is destroy + 1 to kills
  2. Enemies dropping items/powerups

    butterbean
    by butterbean · May 2009
    So I have random enemies flying from the top of the screen to the bottom... when they reach the bottom, I have the destroy behavior, so they don't reappear at the top again and keep cycling. And my pl
  3. Flipping Sprites, Sprite Sheets, Saving, and Parallax Scrolling

    Blooze
    by Blooze · May 2009
    - no 10 megabit limit for iPhone or web games make it creators choice many if not most of the top 25 games are way over 10 megabits many iPhone users use/have wifi and will download games in the 50 to
  4. camera problem...

    CodeMonkey
    by CodeMonkey · May 2009
    Put Actor 1 in a non-scrollable layer, and Actor 2 in a scrollable layer.
  5. Accelerometer function How - to

    quantumsheep
    by quantumsheep · May 2009
    Off the top of my head, just put a rule on your actor that says:
  6. Stopping actors going off screen - How to

    quantumsheep
    by quantumsheep · May 2009
    I've seen some discussion here (e.g. http://gamesalad.com/forums/topic.php?id=140 ) about keeping an actor on-screen.
  7. How can I measure the processing and the memory usage for the iphone/ipod?

    beatrage
    by beatrage · May 2009
    you can create an actor to create a particle effect and fix it on the camera layer or create a diferent camera for that specific layer(a rain background)...so that....when your character starts walkin
  8. Destroy All Instances

    CodeMonkey
    by CodeMonkey · May 2009
    You would just need to make a game attribute that, when true, each individual actor checks via a Rule then uses the Destroy behavior.
  9. Destroy All Instances

    jeffcollins
    by jeffcollins · May 2009
    Is there a way that anyone knows of that will enable me to destroy all instances of a particular actor after an event?
  10. Creating walls and keeping enemies on screen

    butterbean
    by butterbean · May 2009
    And another thing, when I put in attribute, when self position x is greater than 480, destroy actor, the birds won't spawn on part of the left side of the screen, but only come down on the right.
  11. Creating walls and keeping enemies on screen

    butterbean
    by butterbean · May 2009
    I have the "Spawn bird actor" separate from the birds at the top of the screen, and they are falling down from the top of the screen to the bottom, almost like it's "raining
  12. Creating walls and keeping enemies on screen

    quantumsheep
    by quantumsheep · May 2009
    The issue then becomes, 'How do I stop the birds going through a wall and re-appearing on the other side?' which I think is the problem you describe in your original post. "the objective was
  13. Creating walls and keeping enemies on screen

    butterbean
    by butterbean · May 2009
    I'm thinking of just spawning the characters randomly from the top of the screen at certain points on the X axis, so instead of putting coordinates (0,480 random), I could replace those coordinates wi
  14. Creating walls and keeping enemies on screen

    quantumsheep
    by quantumsheep · May 2009
    Take a loot at the side scrolling template. I've notice in that game that it stops you moving off the top or bottom of the screen. Maybe it would help to take a look at how the did that?
  15. Creating walls and keeping enemies on screen

    butterbean
    by butterbean · May 2009
    I followed the tutorial on how to create a wall, and the objective was to keep the birds flying from the top of the screen down, from appearing on each side of the wall
  16. Heart Containers

    quantumsheep
    by quantumsheep · May 2009
    It means less work in the long run I reckon as you only have to iron out the gameplay and bugs for one level. Other levels can be built on top of that (as in, if your basic game mechanics work, new le
  17. How can I do this?

    quantumsheep
    by quantumsheep · May 2009
    I understand what you mean by waiting for more features though. A 'reset game' one is top of my list! (Image)
  18. Respawning actor after he's destroyed

    butterbean
    by butterbean · May 2009
    Do I create the Rule under the destroy actor Rule? Or is this a separate Rule in a separate box?
  19. how to make actor jump not fly

    JGary321
    by JGary321 · May 2009
    I was thinking about this, you could make the ground as 1 actor then the walls as another actor. you can make "platforms" as 2 different actors, one directly on top of the other, so
  20. Pause Tutorial

    JGary321
    by JGary321 · May 2009
    Bah, that stupid text box is still there! That's easy let's Destroy it after the game is unpaused.... Not a good idea. I guess technically you could destroy/respawn when it is un paused, but i took th
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