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Help needed
by jamie_c ·A new version is attached. This time I'm keeping track of the players Y position in an Attribute and using that Attribute in the spawners to spawn the clouds always 150 - 250 pixels above the player. -
Help needed
by Baccarda ·You are getting pretty close. something like that but the clouds would be spawning only at the top of the screen to not fill the screen too mutch. Just like in picture nr. 2. Character goes up - cloud -
Help needed
by Baccarda ·jamie_c, i have added control camera atribute and it is working fine for the character, i just can't get those clouds to spawn properly. -
Help controlling camera
by WOLFENSTEIN ·when ball overlaps with boat, after 2 seconds spawn actor (and invisible actor) 'move to' cannon, edit make sure this actor has control camera behavior enabled, this would center the camera again over -
Independent value on spawn?
by tatiang ·Sorry, I may not have read through this enough to give you a useful demo... Okay, so placed actors need to choose random unique numbers. Got it. Let me see what I can do. (Image) -
Independent value on spawn?
by FlyboyTrevy_ ·So, on a very basic level, I have actors that are being ""Spawned"" on screen (I put that in quotations because it might be important to note that they actually are -
Can not spawn random characters
by Everwild ·When I have something come up for which I need to spawn random actors/characters anymore, most of the time, I'm really just using one actor, then using table functions to determine what that actor rea -
Spawn actor on touch issue. Please help!
by Armelline ·Spawns will happen relative to the scene as a whole. -
Can not spawn random characters
by Summation ·The original spawner can pick a cloud by doing random 1,6 -
Can not spawn random characters
by Baccarda ·I recently wrote a topic about random character spawning and i thought that i did it but i was wrong and now i'm struggling , because i cant find a problem in my algorithm. -
Spawn actor on touch issue. Please help!
by 8bitninja ·I'm making a simple block stacking game that spawns a new block when and where you touch the screen. I have a tall scene with a touch area actor that is stretched from the bottom to the top. Everythin -
State of GameSalad on 5-8-2015
by stevej ·Pathfinding probably won't help in match 3 games, unless you're doing a very unique take on them. Games that can take advantage of pathfinding might be Zelda-style games, Diablo-style games, and real- -
Actor Spawning
by Socks ·(Quote) -
Actor Spawning
by UtopianGames ·You can try our free tutorial we made recently that has spawning in however to spawn another actor is very simple and should work, have you checked the layers because it might be spawning behind a bac -
Actor Spawning
by mewilli ·I'm trying to get my enemy to spawn but it won't work for some reason .I'm following what I need to do in the tutorial I have but it still won't work . Any suggestions ? -
Whats the easiest way to make a level selection menu?
by JimmyMesser ·I use some tiles graphics along side some duplicate graphics. And some unique to build my map so I don't use too much memory for a quick load -
Spawn Actors randomly, but never overlapping?
by FlyboyTrevy_ ·So I want to spawn various actors (it could be up to 15 or so) on the screen, and I want that every time you play the game, those actors are in different places. So obviously I want to spawn these ran -
Changing size and collision work arounds?
by owen_dennis ·I was thinking I might spawn a number of invisible actors that explode outward from the bomb's center, then use that to collide with the other actors, but it seems like there should be an easier way. -
[Solved] random spawning characters
by Baccarda ·What would be the easiest and probably the best way to make scene spawn random clouds from side to side when character is moving upwards? -
I need a objectspawner spawn actors on the bottom of my screen going to the top of screen?
by tatiang ·What do you have set to those values? Can you post a screenshot of the Spawn Actor behavior? Is the spawner actor unlocked on the scene (double-click on it to check; if it's locked, leave it be)?