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  1. Actors Squeezing Through Each Other??

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · September 2015
    Make sure the density is all the same for all those actors. Make sure all the collide behaviors are at the top of the code stack and make sure all the actors are in the same layer.
  2. Problem with actor position

    tiesto
    by tiesto · September 2015
    So like in the title I have a problem with an actor. So my actor (1) is in a HUD layer, it has a control camera and it moves to the up.
  3. Stumped...

    tatiang
    by tatiang · September 2015
    The rule you posted is a really simple rule so if it's not working it's due to one of quite a few possible causes. Put a Log Debugging Statement at the top of that rule and watch the Debugger window
  4. Why actor lock do not follow background ?

    l3anl7
    by l3anl7 · September 2015
    I want to know how to set up on a non-scrolling layer?
  5. Why actor lock do not follow background ?

    jamie_c
    by jamie_c · September 2015
    It looks like the locks might be placed on a non-scrolling layer but that is just a guess since I have no real idea how your project is set up.
  6. I want your opinion on my game!

    frd
    by frd · September 2015
    or sometimes <5 just to be sure. Then I get this to trigger a game.attribute 'jumpattack', and in the enemy I have - if enemy collides with hero and 'jumpattack' is true, destroy.
  7. I want your opinion on my game!

    MentalDonkeyGames
    by MentalDonkeyGames · September 2015
    Destroy.
  8. I want your opinion on my game!

    Icebox
    by Icebox · September 2015
    anyone knows how to do a jump on enemy ? i have it so that when it collides with enemy health is changed to health - 1 , dont know how to make a bounce on top of the enemy to kill it, I tried to cons
  9. stopping an actor on top of another actor then change scenes.

    Greenmaker
    by Greenmaker · September 2015
    But what I do know that if you want an event to occur(eg. Change scenes,destroy actor)when one actor touches another
  10. stopping an actor on top of another actor then change scenes.

    PyroMark
    by PyroMark · September 2015
    So for example, a dot is moving side to side and theres a black line in the middle of where its going side to side. When i press to stop and it doesn't land on the dot, then resets the scene, but if t
  11. Feed the Rats! Make 'em fat I say.

    Paxton
    by Paxton · September 2015
    and at level 31 you get Conveyor Belts - on top of the 'scenery' change.
  12. Constrained actor block?

    tatiang
    by tatiang · September 2015
    In the roaming actor, when it collides with the player actor, if game.carrying is false then change self.following to true and then change game.carrying to true. Also in the roaming actor, when self.
  13. Constrained actor block?

    Bellow
    by Bellow · September 2015
    destroy this actor
  14. There's probably a way to do these random things, but I don't know how...

    tatiang
    by tatiang · September 2015
    * You're limited to spawning behind/in front of the spawner actor or layer. Which is why you might want to consider having the first spawned actor spawn the next actor rather than using a separate sp
  15. HTML5 Publishing!

    jonmulcahy
    by jonmulcahy · September 2015
    but you could wrap the game in a web view and tack admob on top of it... but since GS already supports admob, why bother?
  16. Machine Gun Hero

    neoman
    by neoman · September 2015
    You stole the words out of my mouth @8bitninja ... Yeah up your game @Approw. It gets lonely at the top of the leaderboard ... I need some worthy competition as motivation so I can start playing again
  17. Set to destroy on collision, when I set up a random spawner, many of the spawned do not destroy

    ncarlson29
    by ncarlson29 · September 2015
    Here is what i have set up for my random spawner, and I have an actor (tree) which is going across the screen correctly the way it should be, but i have another actor set up to destroy "tree&
  18. What we want from Gamesalad (A bit of research across the community)

    Braydon_SFX
    by Braydon_SFX · September 2015
    Faster loading times should be at the top of the list in my opinion. While the things you mentioned I would welcome with open arms, we first have to get players to load into our games. If that takes t
  19. What we want from Gamesalad (A bit of research across the community)

    Rainbros
    by Rainbros · September 2015
    If you ask me, custom fonts are WAY at the top of the list.
  20. Crazy Maze is here are you ready?

    nadir.alkarbi
    by nadir.alkarbi · September 2015
    (Quote)
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