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  1. Problem with actor position

    tiesto
    by tiesto · October 2015
    @tatiang here is the screenshot of my rules of my first actor in HUD layer : http://hpics.li/237ce59
  2. Gamesalad crashed and i can't open my project

    nadir.alkarbi
    by nadir.alkarbi · October 2015
    I don't know this is only happen when i upgrade my mac os to el capitan yesterday i reinstalled gamesalad i still have same problem but the projects thats come with gamesalad Big Top Blaster and other
  3. Problem with actor position

    Agent Argyle
    by Agent Argyle · October 2015
    Actors on scrollable layers do not collide properly with actors on un-scrollable ones. See this bug: http://bugs.gamesalad.com/show_bug.cgi?id=1368
  4. Problem with actor position

    tatiang
    by tatiang · October 2015
    Consider using an invisible actor in the same layer that is constrained to the position of the actor in the other layer and then set a collision rule on the invisible actor. You'll need to change the
  5. Problem with actor position

    tiesto
    by tiesto · October 2015
    and what can I do to make them collide knowing that I want to leave my actor in the HUD layer
  6. Universal Builds for iOS and Android,and anything else,using iPad build and "Stretch" no distortion.

    BBEnk
    by BBEnk · October 2015
    You have them on a non-scrollable layer, like what was said in your thread below not sure why your asking this in my thread about universal build.
  7. Actors Squeezing Through Each Other??

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · September 2015
    Make sure the density is all the same for all those actors. Make sure all the collide behaviors are at the top of the code stack and make sure all the actors are in the same layer.
  8. Problem with actor position

    tiesto
    by tiesto · September 2015
    So like in the title I have a problem with an actor. So my actor (1) is in a HUD layer, it has a control camera and it moves to the up.
  9. Stumped...

    tatiang
    by tatiang · September 2015
    The rule you posted is a really simple rule so if it's not working it's due to one of quite a few possible causes. Put a Log Debugging Statement at the top of that rule and watch the Debugger window
  10. Why actor lock do not follow background ?

    l3anl7
    by l3anl7 · September 2015
    I want to know how to set up on a non-scrolling layer?
  11. Why actor lock do not follow background ?

    jamie_c
    by jamie_c · September 2015
    It looks like the locks might be placed on a non-scrolling layer but that is just a guess since I have no real idea how your project is set up.
  12. I want your opinion on my game!

    frd
    by frd · September 2015
    or sometimes <5 just to be sure. Then I get this to trigger a game.attribute 'jumpattack', and in the enemy I have - if enemy collides with hero and 'jumpattack' is true, destroy.
  13. I want your opinion on my game!

    MentalDonkeyGames
    by MentalDonkeyGames · September 2015
    Destroy.
  14. I want your opinion on my game!

    Icebox
    by Icebox · September 2015
    anyone knows how to do a jump on enemy ? i have it so that when it collides with enemy health is changed to health - 1 , dont know how to make a bounce on top of the enemy to kill it, I tried to cons
  15. stopping an actor on top of another actor then change scenes.

    Greenmaker
    by Greenmaker · September 2015
    But what I do know that if you want an event to occur(eg. Change scenes,destroy actor)when one actor touches another
  16. stopping an actor on top of another actor then change scenes.

    PyroMark
    by PyroMark · September 2015
    So for example, a dot is moving side to side and theres a black line in the middle of where its going side to side. When i press to stop and it doesn't land on the dot, then resets the scene, but if t
  17. Feed the Rats! Make 'em fat I say.

    Paxton
    by Paxton · September 2015
    and at level 31 you get Conveyor Belts - on top of the 'scenery' change.
  18. Constrained actor block?

    tatiang
    by tatiang · September 2015
    In the roaming actor, when it collides with the player actor, if game.carrying is false then change self.following to true and then change game.carrying to true. Also in the roaming actor, when self.
  19. Constrained actor block?

    Bellow
    by Bellow · September 2015
    destroy this actor
  20. There's probably a way to do these random things, but I don't know how...

    tatiang
    by tatiang · September 2015
    * You're limited to spawning behind/in front of the spawner actor or layer. Which is why you might want to consider having the first spawned actor spawn the next actor rather than using a separate sp
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