-
Actors Squeezing Through Each Other??
by The_Gamesalad_Guru ·Make sure the density is all the same for all those actors. Make sure all the collide behaviors are at the top of the code stack and make sure all the actors are in the same layer. -
Problem with actor position
by tiesto ·So like in the title I have a problem with an actor. So my actor (1) is in a HUD layer, it has a control camera and it moves to the up. -
Stumped...
by tatiang ·The rule you posted is a really simple rule so if it's not working it's due to one of quite a few possible causes. Put a Log Debugging Statement at the top of that rule and watch the Debugger window -
Why actor lock do not follow background ?
by l3anl7 ·I want to know how to set up on a non-scrolling layer? -
Why actor lock do not follow background ?
by jamie_c ·It looks like the locks might be placed on a non-scrolling layer but that is just a guess since I have no real idea how your project is set up. -
I want your opinion on my game!
by frd ·or sometimes <5 just to be sure. Then I get this to trigger a game.attribute 'jumpattack', and in the enemy I have - if enemy collides with hero and 'jumpattack' is true, destroy. -
I want your opinion on my game!
by MentalDonkeyGames ·Destroy. -
I want your opinion on my game!
by Icebox ·anyone knows how to do a jump on enemy ? i have it so that when it collides with enemy health is changed to health - 1 , dont know how to make a bounce on top of the enemy to kill it, I tried to cons -
stopping an actor on top of another actor then change scenes.
by Greenmaker ·But what I do know that if you want an event to occur(eg. Change scenes,destroy actor)when one actor touches another -
stopping an actor on top of another actor then change scenes.
by PyroMark ·So for example, a dot is moving side to side and theres a black line in the middle of where its going side to side. When i press to stop and it doesn't land on the dot, then resets the scene, but if t -
Feed the Rats! Make 'em fat I say.
by Paxton ·and at level 31 you get Conveyor Belts - on top of the 'scenery' change. -
Constrained actor block?
by tatiang ·In the roaming actor, when it collides with the player actor, if game.carrying is false then change self.following to true and then change game.carrying to true. Also in the roaming actor, when self. -
Constrained actor block?
by Bellow ·destroy this actor -
There's probably a way to do these random things, but I don't know how...
by tatiang ·* You're limited to spawning behind/in front of the spawner actor or layer. Which is why you might want to consider having the first spawned actor spawn the next actor rather than using a separate sp -
HTML5 Publishing!
by jonmulcahy ·but you could wrap the game in a web view and tack admob on top of it... but since GS already supports admob, why bother? -
Machine Gun Hero
by neoman ·You stole the words out of my mouth @8bitninja ... Yeah up your game @Approw. It gets lonely at the top of the leaderboard ... I need some worthy competition as motivation so I can start playing again -
Set to destroy on collision, when I set up a random spawner, many of the spawned do not destroy
by ncarlson29 ·Here is what i have set up for my random spawner, and I have an actor (tree) which is going across the screen correctly the way it should be, but i have another actor set up to destroy "tree& -
What we want from Gamesalad (A bit of research across the community)
by Braydon_SFX ·Faster loading times should be at the top of the list in my opinion. While the things you mentioned I would welcome with open arms, we first have to get players to load into our games. If that takes t -
What we want from Gamesalad (A bit of research across the community)
by Rainbros ·If you ask me, custom fonts are WAY at the top of the list. -
Crazy Maze is here are you ready?
by nadir.alkarbi ·(Quote)