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Android AAB Support
by adent42 ·@AshumBesher could you send me a publishing link so I can try to see what's up? The most common crash cause in my testing was a lack of Admob App ID when using either Admob or IronSrc with Admob enab -
Which ADs are currently working best?
by CasualEvolution ·I go with Iron Source... what Ad networks you recommend trough Iron Source? -
Android AAB Support
by AshumBesher ·I use Windows to make and sign my app, and I tested the game on my phone by updating the previous version, I haven't tried a clean install. -
Android AAB Support
by Armelline ·This then recommended I update the keystore using a command it provided, which I did. At some point I'll check how to skip that step. -
Android AAB Support
by Armelline ·Did you definitely replace "keystoreAlias" with the exact alias you gave when making your keystore? I missed that first time and got the same error. The signing string quoted above i -
Android AAB Support
by adent42 ·@freneticz no the aab is meant to be a store target that is used to create APKs. The bundletool command (the third one) will allow you to create a universal APK from the aab that can be installed on a -
Android AAB Support
by adent42 ·New apps uploaded to the Google Play Store are required to be in AAB format. The advantage of the format is smaller download sizes as the Google Play Store will process AABs to extract only parts of t -
Which ADs are currently working best?
by adent42 ·Since we don't have an apps ad, I can't say specifically, but that's one of the reasons we put in IronSrc. You get the best of all the ad networks as it mediates between a large number of different on -
Which ADs are currently working best?
by CasualEvolution ·I am quite out of this issue and I would like if you can recommend to me which AD provider is working best and also know what type of ADs are being used ... anyway, any advice is appreciated!
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App Binary RC 1.25.20210804 - Updated Android API Level 30 / Ad Networks
by adent42 ·BUT you should uncheck expansion files for aab (though I'll look into fixing that before full release) since Play Asset Delivery is integrated into the aab and that handles large games. -
App Binary RC 1.25.20210804 - Updated Android API Level 30 / Ad Networks
by adent42 ·You will need to sign the aab yourself, but with the announcement thread I'll add instructions for signing the aab and creating an APK you can use to test FROM the aab. -
App Binary RC 1.25.20210804 - Updated Android API Level 30 / Ad Networks
by bob loblaw ·i thought this was only needed if the app build file you submit is 150mb + -
Free Music Resource
by Eric Matyas ·Themed music packs are on the way and will be available in higher-quality Ogg format. This should make the task of finding music for your projects a lot easier. -
Can't upload Splash Image for Mac Build
by Braydon_SFX ·Glad the issue is resolved! And - good to see you around again, @gamesmold ! -
App Binary RC 1.25.20210804 - Updated Android API Level 30 / Ad Networks
by bob loblaw ·@badcomics if you leave the splash screen for a bit, like 30 or so seconds, your user may get an error message. grab that as it may help (and may be the same one or similar to what i posted higher up) -
App Binary RC 1.25.20210804 - Updated Android API Level 30 / Ad Networks
by adent42 ·Could you DM me your games, @badcomics I want to see if it's a specific configuration are a general problem with the builds. Thanks! -
Can't upload Splash Image for Mac Build
by gamesmold ·https://forums.gamesalad.com/discussion/comment/617053#Comment_617053 -
Can't upload Splash Image for Mac Build
by bob loblaw ·what browser are you using? safari seems to have issues letting people upload images (not just on gs, but on apple dev page too). i had the same issues, and tried chrome on the suggestion of someone e -
Building a Library of Images for Everyone
by Eric Matyas ·Themed music packs are on the way and will be available in higher-quality Ogg format. This should make the task of finding music for your projects a lot easier. -
Ads issues
by lmullerp_b961b ·I am testing the ads in my app (Android app from GS Windows) using Test mode, when I test with AdMob I only get the Ad once (Interstitial) and if I test the rewarded ad, it plays once and if I enter t