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New here: is one device enough to test on? (iPhone 6)
by Socks ·With an iPad Air 1 you will only really cover yourself (with regard to your projects viability on the iPad platform) for iPad Air 1 and iPad Air 2 (a game that plays smoothly on an iPad Air can only b -
New here: is one device enough to test on? (iPhone 6)
by iProdigy ·My main priority is iOS and I already have the iPhone 6. So I am thinking, if I buy a refurbished iPad Air 1, I should be covered with iOS testing. -
New here: is one device enough to test on? (iPhone 6)
by Socks ·For example an old iPad1 has only one quarter the number of pixels as the latest iPadAir2 (or 'half' the resolution) but as they have the same aspect ratio (4:3) then projects developed for one will f -
My First Game App "LugeMania Button" has over 1000 downloads on first day of Launch!
by MikeyAceStudios ·(I made the App in the Universal Build, Starting with the iPad setting) -
2x2 - Test Your Reaction
by dlaim ·As @NipaDidIt said (Image) -
For a start.
by Braydon_SFX ·iPad orientation. Portrait/Landscape will depend on your game. You can start with iPad and use overscan to make the game run on all devices. Just make sure you place your actors in a way that they don -
For a start.
by benjaminmage ·ipad landscape -
sprites turn to black in published android game
by iKandy ·Same problem here. Larger sprites are turning black when publishing an Android version. Everything looks fine on the ipad and in GS preview. Anybody else experiencing this? -
Publish size is to heavy....
by Summation ·(Quote) -
ios publishing
by evert ·(Quote) -
Publish size is to heavy....
by evert ·But when i publish it its about 22mb and the compressed .ipa is about 9mb. -
Resolution Independence confusion
by RowdyPants ·@RossmanBrothersGames Well, 'their actual resolution' is what I'm saying. Checking 'Resolution Independence' tells GS to create different sized versions of your art to more closely match the actual s -
Release Candidate 0.13.10 Mac ARC with performance improvements
by AlchimiaStudios ·(Quote) -
Release Candidate 0.13.10 Mac ARC with performance improvements
by viking ·Still, the worst thing with .14 is when I put my iPad to sleep for a couple of hours and pick up the game again. Now the animation that used to run at 60 runs at 1 frame per second. And it continues t -
White Square Frame Animation Glitch on iPhone Gamesalad Simulator/Tester?
by Socks ·I get this too, only when running the game on an iPad. -
Universal Build Question
by BBEnk ·I don't have a PC so can't check. but maybe just chack your setting and change it to iPad landscape. -
How many row max have you imported in csv? (survey)
by Summation ·(Quote) -
How many row max have you imported in csv? (survey)
by CodeMonkey ·@Summation maybe. Depending on the game type. If you have a game like HexWords that we have out for iPad, speed at determining word validity is need. Hitting a server every time a letter is added or r -
Universal Build Question
by hockeycrazy033 ·I built 90 percent of it on my windows machine. And it started as Ipad Portrait. But when i take it to mac it says ipad landscape idk why. -
Universal Build Question
by hockeycrazy033 ·(Quote)