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  1. HTML5 Publishing!

    freneticz
    by freneticz · September 2015
    (Quote)
  2. HTML5 Publishing!

    jonmulcahy
    by jonmulcahy · September 2015
    (Quote)
  3. HTML5 Publishing!

    Icebox
    by Icebox · September 2015
    " Your zip file must have an index.html file in the top-level folder."
  4. Making Layers appear or disappear?

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · September 2015
    I'm afraid there is not built in hide/show layer behavior. If you want to do that you'll need to do it manually by hiding and showing each actor as needed.
  5. Making Layers appear or disappear?

    wiltermuthgames@gmail.com
    by wiltermuthgames@gmail.com · September 2015
    Just wondering if i can make a rule to make a whole layer appear or disappear. The game i'm making has multiple huds, and it would make my life extremely easier if i could just make the different huds
  6. Fire breathing death

    frd
    by frd · September 2015
    Also, the fire is appearing at the correct y, but not following it. However you need to destroy the fire once the dragonfly has left the screen. The reason there are more fires each time the dragonfly
  7. Game run remarkably slower outside of GS viewer

    jigglybean
    by jigglybean · September 2015
    Also, every layer you make in the game, has to be rendered, as do moving objects. Lots of these can slow your game down.
  8. The 15 day trial is dead. Long live the 15 day trial.

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · September 2015
    (Quote)
  9. Delete oldest Actor - Perfomance Issues

    RThurman
    by RThurman · September 2015
    Second, if you want to delete those line actors just check its ID number. If self.ID is less than game.TotalCount-50 then destroy.
  10. Closure on pathways?

    mhedges
    by mhedges · September 2015
    May have to rethink it a bit. Like a snake or fruit ninja swipe. Collision detected, close a circle. Still open, start to destroy tail-end.
  11. The 15 day trial is dead. Long live the 15 day trial.

    WildSnake
    by WildSnake · September 2015
    Now just return free basic version please and you'll be on top of my list again. (Image)
  12. Actor will only spawn once and no more

    Socks
    by Socks · September 2015
    again the next actor will be spawned at 60° - on top of the previous actor (which to you looks like nothing is happening) - and the next one and so on . . . .
  13. Shrink collision size.

    Socks
    by Socks · September 2015
    Make your platform 32x32, then place a second 32x36 actor over the top of the first actor, this second actor will contain the image of the grass.
  14. about all the emails

    JSproject
    by JSproject · September 2015
    (Quote)
  15. about all the emails

    Lovejoy
    by Lovejoy · September 2015
    Specially after you have a kid, they divorce you, take all your money and get a monthly payment on top of it all. Life is fun.
  16. [Solved] Change image by using attribute

    kobayaashi
    by kobayaashi · September 2015
    Hi @Thorhammer - is this any good for you? The top value, where the game.image attribute value references the values in the table, includes a random value only for my own amusement, to see whether tha
  17. Delete oldest Actor - Perfomance Issues

    JayJayD
    by JayJayD · September 2015
    Gameinfo: Everytime when you move the finger on the screen, a spawner spawns a line (consists of a lot of small actors (called LineActor for now) along the finger move. The line gets destroyed when mo
  18. new starter

    allc1865
    by allc1865 · September 2015
    To answer your previous question, when the player collides with lava, destroy actor.
  19. *Answered* How do I determine when my subscription has expired?

    jonmulcahy
    by jonmulcahy · September 2015
    it's under settings under the profile dropdown in the top right of the forum
  20. first steps

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · September 2015
    (Quote)
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