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Making Layers appear or disappear?
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Fire breathing death
by frd ·Also, the fire is appearing at the correct y, but not following it. However you need to destroy the fire once the dragonfly has left the screen. The reason there are more fires each time the dragonfly -
Game run remarkably slower outside of GS viewer
by jigglybean ·Also, every layer you make in the game, has to be rendered, as do moving objects. Lots of these can slow your game down. -
The 15 day trial is dead. Long live the 15 day trial.
by The_Gamesalad_Guru ·(Quote) -
Delete oldest Actor - Perfomance Issues
by RThurman ·Second, if you want to delete those line actors just check its ID number. If self.ID is less than game.TotalCount-50 then destroy. -
Closure on pathways?
by mhedges ·May have to rethink it a bit. Like a snake or fruit ninja swipe. Collision detected, close a circle. Still open, start to destroy tail-end. -
The 15 day trial is dead. Long live the 15 day trial.
by WildSnake ·Now just return free basic version please and you'll be on top of my list again. (Image) -
Actor will only spawn once and no more
by Socks ·again the next actor will be spawned at 60° - on top of the previous actor (which to you looks like nothing is happening) - and the next one and so on . . . . -
Shrink collision size.
by Socks ·Make your platform 32x32, then place a second 32x36 actor over the top of the first actor, this second actor will contain the image of the grass. -
about all the emails
by JSproject ·(Quote) -
about all the emails
by Lovejoy ·Specially after you have a kid, they divorce you, take all your money and get a monthly payment on top of it all. Life is fun. -
[Solved] Change image by using attribute
by kobayaashi ·Hi @Thorhammer - is this any good for you? The top value, where the game.image attribute value references the values in the table, includes a random value only for my own amusement, to see whether tha -
Delete oldest Actor - Perfomance Issues
by JayJayD ·Gameinfo: Everytime when you move the finger on the screen, a spawner spawns a line (consists of a lot of small actors (called LineActor for now) along the finger move. The line gets destroyed when mo -
new starter
by allc1865 ·To answer your previous question, when the player collides with lava, destroy actor. -
*Answered* How do I determine when my subscription has expired?
by jonmulcahy ·it's under settings under the profile dropdown in the top right of the forum -
first steps
by jamie_c ·(Quote) -
first steps
by philvidler2328 ·I set it up as follows. actor overlaps or collides with lava, destroy. -
first steps
by philvidler2328 ·That's what I have but it does not destroy the cube. -
first steps
by Braydon_SFX ·-- destroy -
Mobile banners
by Baccarda ·Is it possible to have 2 small mobile banners at the same scene ( at the top and bottom) ?