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  1. Stable Release 1.25.54 is Available

    Armelline
    by Armelline · May 2016
    It probably isn't! But the best way to be sure is to break the problem down into a project simple enough to eliminate other causes. Makes the GS bug/change it probably is much easier to pin down, too.
  2. Issues with Boolean's/D-Pad movement.

    whycali
    by whycali · May 2016
    @icebox So I implemented the rules that you stated above but i am still having the same issue. When i am moving and Jump and release the jump button the character falls down and then i need to remove
  3. Solved: Any Solutions To Passing Collision Data Between Two Actors?

    tatiang
    by tatiang · May 2016
    It's not perfect but is this sort of what you're looking for (demo attached)?
  4. Minimal Maze available on the Appstore!

    unbeatenpixel
    by unbeatenpixel · May 2016
    Thank you. it's great to hear positive feedback.
  5. Solved: Any Solutions To Passing Collision Data Between Two Actors?

    tatiang
    by tatiang · May 2016
    Let me see if I can make a demo.
  6. Recognition of Adjacent Cells (and or tags)

    fmakawa
    by fmakawa · May 2016
    I'm rather baffled as to how to make an object recognise the attributes of the objects next to it. In this case, the colour of adjacent cells. I want to the object to act or interact with adjacent obj
  7. A Long Way Home RELEASED on Steam!!

    jonmulcahy
    by jonmulcahy · May 2016
    I'm looking for a few beta testers to try this out. You need steam, and I'd like a few with Windows and a few on Mac.
  8. MFI controller support

    RossmanBrothersGames
    by RossmanBrothersGames · May 2016
    That's awesome! Good to hear from you too. Hope things are going well and wish you the best.
  9. Stable Release 1.25.54 is Available

    Armelline
    by Armelline · May 2016
    If you can't replicate the same issue in a new project just throwing in the bare minimum, there will be a good chance the problem is in your logic. It's a great experiment to do!
  10. A Long Way Home RELEASED on Steam!!

    Franto
    by Franto · May 2016
    @jonmulcahy Good news on sound now working out of the box. Groundbreaking stuff you have going on here overall.
  11. any ideas for spawning actors and running out of room in confined space

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · May 2016
    There is a new option in the latest update to do 'better collisions' have you tried turing that on for your actors?
  12. Stable Release 1.25.54 is Available

    Armelline
    by Armelline · May 2016
    @viking It's weird, as they've never been 100% consistent. There's always been a little randomness in Box2D. Can you put together a demo project that shows the issue while stripping out everything els
  13. How much money can i earn?

    JSproject
    by JSproject · May 2016
    Every single person that I have ever seen asking a question like "how much money can I earn" on the forums has been struck with reality within a year or so (often much sooner than th
  14. Stable Release 1.25.54 is Available

    viking
    by viking · May 2016
    I was hoping that when the radiant vs angle bug was fixed that it would help somehow. I was also very hopeful when I read about the options of assigning better collisions to actors, but unfortunately
  15. Stable Release 1.25.54 is Available

    Armelline
    by Armelline · May 2016
    You've tried checking the better collisions and unchecking the can sleep options?
  16. Stable Release 1.25.54 is Available

    Armelline
    by Armelline · May 2016
    (Quote)
  17. Stable Release 1.25.54 is Available

    viking
    by viking · May 2016
    1.25.54 is a monster performer! My games run solid in 60 FPS on the device, which is amazing! However, my ball physics are broken with every version since the new Box2D library was added to GS 6 month
  18. Problem with Multiple Collisions on one actor not triggering rule multiple times

    jeffckuo
    by jeffckuo · May 2016
    Thanks for the suggestion KevinCross! I ended up going this route, works like a charm! I had to add a few actors and more rules for each enemy actor but it shouldn't be too much overhead in the long
  19. Resizing iPad project to iPhone

    Armelline
    by Armelline · May 2016
    That said, if you really don't want to go to the minimal trouble to move the necessary actors around, just using Stretch during GameSalad publishing is your easiest solution.
  20. any ideas for spawning actors and running out of room in confined space

    gooner
    by gooner · May 2016
    and bounciness (although set very low). So you get a packed row across the bottom of the screen and eventually the overlap causes problems because it's not clear what actor you are actually clicking.
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