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[Solved] I can't kill my actor. :(
by cbum43 ·3 times and for some reason i can't get the destroy command to work on my main actor when it collides with my second actor- which was lava in the video. Its like a glitch. Any help? -
Load time culprits
by Franto ·despite being barren of graphics except for the player character and a single enemy{and the level itself being the size of a menu scene.;} -
Saving options with tables?
by Daniel543M ·When the app starts, they are correct (all true). I go to the options scene and change option1 and option2 and then go back to the initial scene. It correctly displays the text "false true fa -
Please Help
by LockPix.Games ·spawn a set amount of crates perfectly on top of the ones below after placing a set amount of crates close to perfect, to act as a boost of sorts. If anyone could look at the template and see if you -
Game Center is not working while trying to test it
by http_gamesalad ·@QASalad when I press play in the preview the log in thing at the top pops up. Also when I press any 3 of the buttons something pops up .. so its set up right but I just can't test it -
Panzer Rally (Work in Progress)
by Lovejoy ·@Chunkypixels of the top of my head, sherman, panzer, tiger. -
New Apple License Agreement needs accepting - where is it!?
by MentalDonkeyGames ·Go to https://developer.apple.com and click the "member center" button on the top right corner. -
Looking to partner up ( Creating the next big hit game - 90.1 % success)
by tintran ·2 will be brand new to me as i have never created any game with attacks or i am not sure what your hero will use to destroy enemies. -
Constrain / Layers Problem
by Socks ·Actor logic is processed from the top down. -
Display Text randomly sorts BEHIND some Actors' Images
by spatns ·Back in my original project I slightly moved a "Change Attribute self.Graphics.Visible = true" and suddenly the problem went away... Now the text is displayed on top of the actor eve -
Constrain / Layers Problem
by Rainbros ·line actor is above the other two actors in the layer. But if you place the line actor at the bottom of the layer, there is a significant lag in the position of the line, as you can see if you drag t -
Using tables to keep track of enemies alive: stuck on part of the logic?
by Armelline ·Edit: Only after posting do I notice the bullet fire from over the aliens not under. They, erm, have cannons mounted on top. Yeah, that's what it is. -
Collisions / Overlapping not detected if detecting actor is on lower layer than target
by Socks ·In respect of scrollable / non-scrollable layers - and the way collisions interacts with them, I'd say it does produce consistent and expected results (although I'd agree with you that it might not be -
Collisions / Overlapping not detected if detecting actor is on lower layer than target
by Agent Argyle ·My goal is not to simply detect a collision at the top of a tall scene. I can do that a myriad of ways. While I really do appreciate your suggestions of workarounds, and will try them out in my produc -
Collisions / Overlapping not detected if detecting actor is on lower layer than target
by Socks ·I wouldn't really call it a bug, a non-scrollable layer is primarily designed for HUD elements, so generally speaking (the overwhelming majority of cases) there would be no need for interaction betwee -
Display Text randomly sorts BEHIND some Actors' Images
by Socks ·(Quote) -
Display Text randomly sorts BEHIND some Actors' Images
by spatns ·Most of the time (90%?) the Display Text appears on top of the actor's image, as expected. However, randomly, on some instances the actor's Display Text appears sorted BEHIND the actor's image. Anyone -
Constrain Actor Position to Opposite Mouse Position Relative to Other Actor
by ProjectorX ·I have a "Main Char" actor which is controllable by arrow keys and walks around a top-down / bird's eye map. The character shoots where the mouse is clicked. I would like to constrai -
Collisions / Overlapping not detected if detecting actor is on lower layer than target
by Socks ·1) Make your HUD layer scrollable and move it so it is above Actor A. -
Collisions / Overlapping not detected if detecting actor is on lower layer than target
by Agent Argyle ·But In other words, actor A, the Hero, is on a scrollable layer and trying to detect collisions with Actor B. If Actor B is also on a scrollable layer everything is fine. But if Actor B is on a non-sc