GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. How to have the reaction time of a timer vary (min,max)

    Socks
    by Socks · September 2015
    --Destroy this actor
  2. [Solved] I can't kill my actor. :(

    kobayaashi
    by kobayaashi · September 2015
    In your main actor, set up a Rule, stating that "if Actor overlaps or collides with actor of type Lava"... (drag in the Destroy behaviour) ..."Destroy this actor".
  3. Controlling Spawning actors

    MentalDonkeyGames
    by MentalDonkeyGames · September 2015
    Click the enemies to destroy them. When a wave is completely spawned, and all enemies are destroyed, the next wave will begin.
  4. multiple actors spawning

    EldonRouge
    by EldonRouge · September 2015
    * timer: after 2 secs, destroy self.
  5. Fast Constrain (LinkMachine v2)

    Socks
    by Socks · September 2015
    (Quote)
  6. Fast Constrain (LinkMachine v2)

    grenzionky
    by grenzionky · September 2015
    the videos don't work anymore. Please reupload them with a cherry on top
  7. [Solved] I can't kill my actor. :(

    cbum43
    by cbum43 · September 2015
    3 times and for some reason i can't get the destroy command to work on my main actor when it collides with my second actor- which was lava in the video. Its like a glitch. Any help?
  8. Load time culprits

    Franto
    by Franto · September 2015
    despite being barren of graphics except for the player character and a single enemy{and the level itself being the size of a menu scene.;}
  9. Saving options with tables?

    Daniel543M
    by Daniel543M · September 2015
    When the app starts, they are correct (all true). I go to the options scene and change option1 and option2 and then go back to the initial scene. It correctly displays the text "false true fa
  10. Please Help

    LockPix.Games
    by LockPix.Games · September 2015
    spawn a set amount of crates perfectly on top of the ones below after placing a set amount of crates close to perfect, to act as a boost of sorts. If anyone could look at the template and see if you
  11. Game Center is not working while trying to test it

    http_gamesalad
    by http_gamesalad · September 2015
    @QASalad when I press play in the preview the log in thing at the top pops up. Also when I press any 3 of the buttons something pops up .. so its set up right but I just can't test it
  12. Panzer Rally (Work in Progress)

    Lovejoy
    by Lovejoy · September 2015
    @Chunkypixels of the top of my head, sherman, panzer, tiger.
  13. New Apple License Agreement needs accepting - where is it!?

    MentalDonkeyGames
    by MentalDonkeyGames · September 2015
    Go to https://developer.apple.com and click the "member center" button on the top right corner.
  14. Looking to partner up ( Creating the next big hit game - 90.1 % success)

    tintran
    by tintran · September 2015
    2 will be brand new to me as i have never created any game with attacks or i am not sure what your hero will use to destroy enemies.
  15. Constrain / Layers Problem

    Socks
    by Socks · September 2015
    Actor logic is processed from the top down.
  16. Display Text randomly sorts BEHIND some Actors' Images

    spatns
    by spatns · September 2015
    Back in my original project I slightly moved a "Change Attribute self.Graphics.Visible = true" and suddenly the problem went away... Now the text is displayed on top of the actor eve
  17. Constrain / Layers Problem

    Rainbros
    by Rainbros · September 2015
    line actor is above the other two actors in the layer. But if you place the line actor at the bottom of the layer, there is a significant lag in the position of the line, as you can see if you drag t
  18. Using tables to keep track of enemies alive: stuck on part of the logic?

    Armelline
    by Armelline · September 2015
    Edit: Only after posting do I notice the bullet fire from over the aliens not under. They, erm, have cannons mounted on top. Yeah, that's what it is.
  19. Collisions / Overlapping not detected if detecting actor is on lower layer than target

    Socks
    by Socks · September 2015
    In respect of scrollable / non-scrollable layers - and the way collisions interacts with them, I'd say it does produce consistent and expected results (although I'd agree with you that it might not be
  20. Collisions / Overlapping not detected if detecting actor is on lower layer than target

    Agent Argyle
    by Agent Argyle · September 2015
    My goal is not to simply detect a collision at the top of a tall scene. I can do that a myriad of ways. While I really do appreciate your suggestions of workarounds, and will try them out in my produc
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla