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  1. VIDEO TUTORIAL - Use multiple fonts of the same family with 1.25's custom fonts

    Adrenaline
    by Adrenaline · May 2016
    Thank you!
  2. GameSalad Pinball Jam!

    jay2dx
    by jay2dx · May 2016
    @Lost_Oasis_Games that would be awesome if you get round to it (Image)
  3. Stable release 1.25 is available

    AlchimiaStudios
    by AlchimiaStudios · May 2016
    Now that i've had the new build for a few days im really starting to like it a lot. Custom fonts are such a nice edition! Thanks for your hard work @CodeWizard @GeorgeGS @adent42 and everyone else!
  4. iOS video app previews and formatting

    Crazybreadman
    by Crazybreadman · May 2016
    I came across this post about app previews as I was doing research and found step 5 (formatting) very helpful as it has good tips and a link for a tool which helps format your same video into all need
  5. Virtual Pet App

    richheibel
    by richheibel · May 2016
    Thank you very much for your help. I'll get my nose stuck in now. (Image)
  6. Virtual Pet App

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2016
    This is possible as you can track date and time. Search the forum you will find some threads on charting date and time.
  7. Trouble with timers and self.time/game.time

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2016
    You can also just slow the velocity of the swipe. If you're using the traditional swipe method, you can adjust the multiplier to slow the speed of the swipe.
  8. Admob interstitial ads not working on iPhones

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2016
    Did you do test ads on iPhone before you released it? It could be a revmob issues as that happened to me before.
  9. Animation issue

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2016
    Also is this in the viewer? Sometimes you need to quit and restart the viewer.
  10. Virtual Pet App

    richheibel
    by richheibel · May 2016
    I'm starting work on a Japanese Folk Lore based virtual pet that I would like to behave very much like a tamagotchi, evolving after certain conditions are met, etc, after a specified amount of time.
  11. Animation issue

    Socks
    by Socks · May 2016
    Are you able to supply any more context / information about the issue rather than the project, I mean stuff like . . . . "the actor is being spawned in a timed loop (every 2 seconds) and is
  12. Trouble with timers and self.time/game.time

    Socks
    by Socks · May 2016
    (Quote)
  13. Animation issue

    ka822
    by ka822 · May 2016
    I don't think it is your image issue if you see flash of white.
  14. Demo of the new fonts in 1.25

    ka822
    by ka822 · May 2016
    Nice demo. Thank you!
  15. Trouble with timers and self.time/game.time

    ka822
    by ka822 · May 2016
    For this function, did you put the timer function inside the rule "Swipe =0'"?
  16. Trouble with timers and self.time/game.time

    NNterprises
    by NNterprises · May 2016
    I always do things like this using a game boolean attribute.
  17. Trouble with timers and self.time/game.time

    JH4music
    by JH4music · May 2016
    I have a scene with tiles that move left/right when you swipe. This works perfectly, but I would like to limit the swiping to only be possible every 1 second. The reason for this: there is an actor th
  18. Animation issue

    Socks
    by Socks · May 2016
    Are you able to supply any more context / information ?
  19. A Long Way Home RELEASED on Steam!!

    jonmulcahy
    by jonmulcahy · May 2016
    using tweetsheet to trigger custom HTML5 actions works. You could, in theory assuming that a reward video had some sort way to report back if the button was pressed, do something like this:
  20. Demo of the new fonts in 1.25

    Village Idiot
    by Village Idiot · May 2016
    Thanks @Armelline – you're a legend. I've still got that custom font thing going that you made for me ages ago. Still hacking away at my first game.
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