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About elasticity
by buftea ·Unfortunately the Healthcare System in my country is not that advanced, the doctors don't know anything about GS -
King and the Dead V1.1 - coming soon!
by Socks ·All pieces should have the same move method, but the kind should also have a second control to spawn a new player . . . . anyhow, the submenu works well, but after a while I found myself wishing you c -
Stable release 1.25 is available
by tmann ·You will have to rename every font you want to use above a single example if they are from the same family (typeface) using a tool like this http://www.cr8software.net/typex.html -
Stable release 1.25 is available
by Armelline ·I had the adding, but didn't notice you could remove as easily as well! That would save so much exporting/importing and editing in Excel! -
Stable release 1.25 is available
by 68kStudios ·(Quote) -
connect actors
by Tom24 ·I have 6 different actors on a grid, and you can connect these. -
About elasticity
by Socks ·You probably want to see the doctor about that. -
About elasticity
by Socks ·Yep, then GS is behaving as it should behave, following the real world laws of physics, like a Newton's Cradle with balls A, B and C . . . A is pulled back then swung towards B, when A hits B, B will -
King and the Dead V1.1 - coming soon!
by Two.E ·I agree, the menu button in the tutorial should take back to the menu. Its actually silly that it does not. -
King and the Dead V1.1 - coming soon!
by Socks ·One thing I'm not too keen on is if you accidentally hit the 'help' (tutorial) button, there is no way to get out of it, no cancel button, maybe the menu button should get you out of the tutorial, as -
King and the Dead V1.1 - coming soon!
by Two.E ·@Socks Thanks for the grammar and game development advice! And glad you got around to playing it. -
Stable release 1.25 is available
by fmakawa ·@Armelline windows sound great but a few features missing ie custom colours for text. Plus when using expression editor the view is rather tiny working with long strings can be very frustrating. The s -
Problem with Spawning using loop or loop over table behavior
by fmakawa ·since the 'right' size is dynamic according to how many actors I am spawning which changes. -
Stable release 1.25 is available
by birdboy ·I'm 100% with you here. But a few months ago I tried to switch to Windows and unfortunately I found a lot of stuff that drove me insane, first and foremost in the backstage segment (where you work on -
Stable release 1.25 is available
by Armelline ·You also have to do maths though... If I want to see an iPhone screen at 400%, or an iPad one at 25%, using a custom resolution (even if they were saved) is still a massively more annoying thing to do -
Stable release 1.25 is available
by Socks ·You can set up pretty much any zoom setting you want in Mac GS using Edit Custom Resolution, but the function is rendered near useless by the fact that your setting are not saved ! -
Is it possible to access tagged actors attribute from a seperate actor.
by The_Gamesalad_Guru ·Yep can't make a VW bug win the Daytona 500. -
I need your votes!
by jonmulcahy ·Voting ends tomorrow, so if you have a moment and like what I made, please send me a vote! (Image) -
Is it possible to access tagged actors attribute from a seperate actor.
by The_Gamesalad_Guru ·Yeah a tag isn't going to do anything for you. It's just a text identifier of an actor. -
Is it possible to access tagged actors attribute from a seperate actor.
by Icebox ·(Quote)