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Show Ads on HTML5 Games ?!
by jonmulcahy ·With the html5 APIs you can trigger events on scene changes, you can also pause and resume the game (I think) so putting ads in the game would really just require some good html5 programming. -
rounding special case
by ultima ·it works perfectly! thank you Socks -
Combining attributes into a text attribute for an index
by Hopscotch ·@fmakawa, use the Log Debug behavior to print the values to the debug window and build your expression step by step. That way you can see where it goes wrong. -
Jump. Now! on the App Store!
by quattro ·Thank you guys. (Image) -
Show Ads on HTML5 Games ?!
by Franto ·Several months back, I remember getting leadbolt to work with an html5 export game, but you gotta put the code in the index file. So it will only show up on startup. But as for showing up between the -
Rearranging table in game
by fmakawa ·@RThurman thanks for the demo. Its great and I'll actually use it for something else but I think I wasn't clear for both you and @tatiang. Lets say I have an object at slot 2 and that is a position in -
Stable release 1.25 is available
by zenfini ·In the sneak preview, run once and run sequentially were shown. Did these features make it into the final release? I don't seem them. -
Possible to get approved for just iPhone or must be Universal now?
by Crazybreadman ·Thanks @Icebox that would work great for making it universal. So to answer my main question, we have to make our apps universal instead of targeting just iPhone to get approved now? I remember a while -
1.25 - problem with GameSalad viewer
by The_Gamesalad_Guru ·You can install the viewer using Xcode and your team * ID. All you do is select it in Xcode and install. Can even keep everything set as is. -
Possible to get approved for just iPhone or must be Universal now?
by Icebox ·since you started with iphone you can use this method that uses stretch its simple and effective by bbenk -
rounding special case
by ultima ·so this will work for .3, .4 (round to .5) and .6 and .7 (rounded down to .5 as well)? -
rounding special case
by Socks ·X is the value you want to round. -
Reward Video check
by Hopscotch ·@GeorgeGS is aware of this need, but they need to find a generic way to make it work for all ad providers. -
Arrow Buttons
by Socks ·You need to place the buttons on a separate layer to all your other game elements, and then in the layers view make sure 'scrollable' is unchecked (no tick) for this layer. -
Reward Video check
by swanyboy ·Is there a way to make the game check if there is Internet to show the reward button? I don't want there to be a button in my game that doesn't work if they're not connected. And also when they've wat -
Arrow Buttons
by CyberAceSam ·Help! I'm making a game for the iPad Landscape, where you push buttons on-screen to move. But I can't get them to stay on screen so they can always be pushed. Can anybody help? -
White boxes on some images
by Braydon_SFX ·What version of GS are you running? Sometimes I re-import those images into GS and that fixes the issue. -
Jump. Now! on the App Store!
by http_gamesalad ·Are you going to release this on Google play? -
Unia: And The Burned Village - Now available on Google Play & App Store
by unbeatenpixel ·I hope you'll win the contest you participate. Good luck. -
Jump. Now! on the App Store!
by mhedges ·I like it! Very nice, tight and clean. I like the fact that you paid attention to the ball's animation, keeping the shadow where it belongs. Those details count.