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  1. Show Ads on HTML5 Games ?!

    jonmulcahy
    by jonmulcahy · April 2016
    With the html5 APIs you can trigger events on scene changes, you can also pause and resume the game (I think) so putting ads in the game would really just require some good html5 programming.
  2. rounding special case

    ultima
    by ultima · April 2016
    it works perfectly! thank you Socks
  3. Combining attributes into a text attribute for an index

    Hopscotch
    by Hopscotch · April 2016
    @fmakawa, use the Log Debug behavior to print the values to the debug window and build your expression step by step. That way you can see where it goes wrong.
  4. Jump. Now! on the App Store!

    quattro
    by quattro · April 2016
    Thank you guys. (Image)
  5. Show Ads on HTML5 Games ?!

    Franto
    by Franto · April 2016
    Several months back, I remember getting leadbolt to work with an html5 export game, but you gotta put the code in the index file. So it will only show up on startup. But as for showing up between the
  6. Rearranging table in game

    fmakawa
    by fmakawa · April 2016
    @RThurman thanks for the demo. Its great and I'll actually use it for something else but I think I wasn't clear for both you and @tatiang. Lets say I have an object at slot 2 and that is a position in
  7. Stable release 1.25 is available

    zenfini
    by zenfini · April 2016
    In the sneak preview, run once and run sequentially were shown. Did these features make it into the final release? I don't seem them.
  8. Possible to get approved for just iPhone or must be Universal now?

    Crazybreadman
    by Crazybreadman · April 2016
    Thanks @Icebox that would work great for making it universal. So to answer my main question, we have to make our apps universal instead of targeting just iPhone to get approved now? I remember a while
  9. 1.25 - problem with GameSalad viewer

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · April 2016
    You can install the viewer using Xcode and your team * ID. All you do is select it in Xcode and install. Can even keep everything set as is.
  10. Possible to get approved for just iPhone or must be Universal now?

    Icebox
    by Icebox · April 2016
    since you started with iphone you can use this method that uses stretch its simple and effective by bbenk
  11. rounding special case

    ultima
    by ultima · April 2016
    so this will work for .3, .4 (round to .5) and .6 and .7 (rounded down to .5 as well)?
  12. rounding special case

    Socks
    by Socks · April 2016
    X is the value you want to round.
  13. Reward Video check

    Hopscotch
    by Hopscotch · April 2016
    @GeorgeGS is aware of this need, but they need to find a generic way to make it work for all ad providers.
  14. Arrow Buttons

    Socks
    by Socks · April 2016
    You need to place the buttons on a separate layer to all your other game elements, and then in the layers view make sure 'scrollable' is unchecked (no tick) for this layer.
  15. Reward Video check

    swanyboy
    by swanyboy · April 2016
    Is there a way to make the game check if there is Internet to show the reward button? I don't want there to be a button in my game that doesn't work if they're not connected. And also when they've wat
  16. Arrow Buttons

    CyberAceSam
    by CyberAceSam · April 2016
    Help! I'm making a game for the iPad Landscape, where you push buttons on-screen to move. But I can't get them to stay on screen so they can always be pushed. Can anybody help?
  17. White boxes on some images

    Braydon_SFX
    by Braydon_SFX · April 2016
    What version of GS are you running? Sometimes I re-import those images into GS and that fixes the issue.
  18. Jump. Now! on the App Store!

    http_gamesalad
    by http_gamesalad · April 2016
    Are you going to release this on Google play?
  19. Unia: And The Burned Village - Now available on Google Play & App Store

    unbeatenpixel
    by unbeatenpixel · April 2016
    I hope you'll win the contest you participate. Good luck.
  20. Jump. Now! on the App Store!

    mhedges
    by mhedges · April 2016
    I like it! Very nice, tight and clean. I like the fact that you paid attention to the ball's animation, keeping the shadow where it belongs. Those details count.
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