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Publishing iOS Platform on Windows + Signing and Adding App Store
by murat.sogukcesme ·Hi there, at first; I'am trying this now almost a week, I saw almost all the videos about publishing iOs patch on YouTube and the tutorials. Don't say about "trying the headline all caps and -
Hi there, I am having problems with my game. My game will jitter once or twice while playing
by Armelline ·It could easily be something in your logic that causes the jitter, but as others have said there's a bug. Don't assume that the bug is the problem and the next build of GameSalad will fix it, though. -
Heads up for 1.25 release
by teamdkl ·Even if 1.25 came out next week, what's the chances you can update your games and it's good enough for release? I hope for the best, but the rules of software usually win out over faith (Image) -
Something I work on meanwhile..
by Icebox ·@BigDave It looks great , i noticed something , usually with most platformers i play the jump button is on the right and the hit button is on the left you have it the other way. Even in gameboy platfo -
Something I work on meanwhile..
by BigDave ·your gold drop idea. I couldn't manage to make proper physical correct beer look good in time without thinking omg what am i doing here. -
Heads up for 1.25 release
by The_Gamesalad_Guru ·(Quote) -
Watch out iOS 9.3 requires Xcode 7.3 which needs El Capitan!
by The_Gamesalad_Guru ·If you can't run El Capitan do not install iOS 9.3. 9.3 requires Xcode 7.3 which will only run on El Capitan. I had to install it this morning to run Xcode 7.3. So if you plan on running 9.3. Be prepa -
score
by dprobo5@gmail.com ·how do i make score for flappy bird and how to make invisible bar between the poles so that i can count the score -
Heads up for 1.25 release
by ETGgames ·I don't think they will remove them, they will just block updating unless you have the security added -
Heads up for 1.25 release
by DigiChain ·When do you believe you need to update all Google Play apps by? - I thought it was mid next month but might be wrong. -
Heads up for 1.25 release
by BigDave ·But now this Monday I will also have to downgrade to 1.23.1 -
Best Universal Build technique?
by GreenfroggGames ·@RossmanBrothersGames What do you do about android devices? -
Spare Code ? Dump It here.
by RThurman ·as for 'and' and 'or' -- you might want to do a google search for boolean operators in Lua. -
Hi there, I am having problems with my game. My game will jitter once or twice while playing
by greenentco ·Hi there, I am having problems with my game. My game will jitter once or twice while playing eight times. Can you clean up my codes and I can pay you? -
A Long Way Home RELEASED on Steam!!
by jonmulcahy ·I FINALLY got Greenworks working in my test project. It spent the past day trying to figure out why the code wasn't working (the require() call needed to be nw.require() to work with NW.js or somethin -
Spare Code ? Dump It here.
by owen_dennis ·This is really cool. Could you break this down a little further? I've never seen "==", "and", or "or" used in anything before. What are they doing -
So I'm not sure exactly how to use pathfinding...
by Socks ·For a constant smooth motion I'd guess you'd interpolate from one position to the next ? -
Best Universal Build technique?
by supafly129 ·Agreed, since I think iphone is the biggest market that's how I had started. @GreenfroggGames as an alternative you can also do stretch and use device size detection to change the height of all chara -
So I'm not sure exactly how to use pathfinding...
by owen_dennis ·The enemy actor makes a path to its destination. Then I have it start at row one, use the first column to tell me what row the x information is in in my x coordinates table, then the second row to fin -
Best Universal Build technique?
by RossmanBrothersGames ·My only issue with doing it for iPad is this optimizing your graphics to look best on an iPad when iPhones are going to be the far more used device. The iPad doesn't just have a different aspect ratio