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  1. Publishing iOS Platform on Windows + Signing and Adding App Store

    murat.sogukcesme
    by murat.sogukcesme · April 2016
    Hi there, at first; I'am trying this now almost a week, I saw almost all the videos about publishing iOs patch on YouTube and the tutorials. Don't say about "trying the headline all caps and
  2. Hi there, I am having problems with my game. My game will jitter once or twice while playing

    Armelline
    by Armelline · April 2016
    It could easily be something in your logic that causes the jitter, but as others have said there's a bug. Don't assume that the bug is the problem and the next build of GameSalad will fix it, though.
  3. Heads up for 1.25 release

    teamdkl
    by teamdkl · April 2016
    Even if 1.25 came out next week, what's the chances you can update your games and it's good enough for release? I hope for the best, but the rules of software usually win out over faith (Image)
  4. Something I work on meanwhile..

    Icebox
    by Icebox · April 2016
    @BigDave It looks great , i noticed something , usually with most platformers i play the jump button is on the right and the hit button is on the left you have it the other way. Even in gameboy platfo
  5. Something I work on meanwhile..

    BigDave
    by BigDave · April 2016
    your gold drop idea. I couldn't manage to make proper physical correct beer look good in time without thinking omg what am i doing here.
  6. Heads up for 1.25 release

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · April 2016
    (Quote)
  7. Watch out iOS 9.3 requires Xcode 7.3 which needs El Capitan!

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · April 2016
    If you can't run El Capitan do not install iOS 9.3. 9.3 requires Xcode 7.3 which will only run on El Capitan. I had to install it this morning to run Xcode 7.3. So if you plan on running 9.3. Be prepa
  8. score

    dprobo5@gmail.com
    by dprobo5@gmail.com · April 2016
    how do i make score for flappy bird and how to make invisible bar between the poles so that i can count the score
  9. Heads up for 1.25 release

    ETGgames
    by ETGgames · April 2016
    I don't think they will remove them, they will just block updating unless you have the security added
  10. Heads up for 1.25 release

    DigiChain
    by DigiChain · April 2016
    When do you believe you need to update all Google Play apps by? - I thought it was mid next month but might be wrong.
  11. Heads up for 1.25 release

    BigDave
    by BigDave · April 2016
    But now this Monday I will also have to downgrade to 1.23.1
  12. Best Universal Build technique?

    GreenfroggGames
    by GreenfroggGames · April 2016
    @RossmanBrothersGames What do you do about android devices?
  13. Spare Code ? Dump It here.

    RThurman
    by RThurman · April 2016
    as for 'and' and 'or' -- you might want to do a google search for boolean operators in Lua.
  14. Hi there, I am having problems with my game. My game will jitter once or twice while playing

    greenentco
    by greenentco · April 2016
    Hi there, I am having problems with my game. My game will jitter once or twice while playing eight times. Can you clean up my codes and I can pay you?
  15. A Long Way Home RELEASED on Steam!!

    jonmulcahy
    by jonmulcahy · April 2016
    I FINALLY got Greenworks working in my test project. It spent the past day trying to figure out why the code wasn't working (the require() call needed to be nw.require() to work with NW.js or somethin
  16. Spare Code ? Dump It here.

    owen_dennis
    by owen_dennis · April 2016
    This is really cool. Could you break this down a little further? I've never seen "==", "and", or "or" used in anything before. What are they doing
  17. So I'm not sure exactly how to use pathfinding...

    Socks
    by Socks · April 2016
    For a constant smooth motion I'd guess you'd interpolate from one position to the next ?
  18. Best Universal Build technique?

    supafly129
    by supafly129 · April 2016
    Agreed, since I think iphone is the biggest market that's how I had started. @GreenfroggGames as an alternative you can also do stretch and use device size detection to change the height of all chara
  19. So I'm not sure exactly how to use pathfinding...

    owen_dennis
    by owen_dennis · April 2016
    The enemy actor makes a path to its destination. Then I have it start at row one, use the first column to tell me what row the x information is in in my x coordinates table, then the second row to fin
  20. Best Universal Build technique?

    RossmanBrothersGames
    by RossmanBrothersGames · April 2016
    My only issue with doing it for iPad is this optimizing your graphics to look best on an iPad when iPhones are going to be the far more used device. The iPad doesn't just have a different aspect ratio
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