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  1. moving emeny with its own (moving) collision detector - changing speed query

    tatiang
    by tatiang · March 2015
    If you want to link two spawned actors together, increase an integer game attribute (e.g. game.spawnID) by one right before spawning both actors and then in each spawned actor's rule list at the top a
  2. using tables to create health bars

    colander
    by colander · March 2015
    Another member posted (I can't remember where) if you spawn the health bar either in front of or behind the actor (I can't remember which) you can use the same game level attribute to constrain x and
  3. moving emeny with its own (moving) collision detector - changing speed query

    mysticjim
    by mysticjim · March 2015
    enemy and a collision detection actor are being spawned from a prototype every 2 seconds by a control. I can easily spawn them in the same location but I can't see how to constrain the speed of the t
  4. Best way to Spawn 100 objects in a Game Scene size 50,000 x 50,000

    luke2125
    by luke2125 · March 2015
    Please notice I have set for less < 10, but in actually, I'm looking to spawn 100 objects.....God Bless...
  5. Best way to Spawn 100 objects in a Game Scene size 50,000 x 50,000

    luke2125
    by luke2125 · March 2015
    What is the best method to spawn 100 objects in randomly x,y positions in a game scene of 50,000 x 50,000 ( width ), ( height ). I currently have a spawner that is set to spawn 100 objects, but it's n
  6. High score very weird problem

    http_gamesalad
    by http_gamesalad · March 2015
    * When the score and high score showed it showed 153 together but the way the app was acting and if I didn't set up the timer that @Thunder_Child suggested and the boolean you suggested I'm 100% sure
  7. Amazon Fire TV Promotion! Free months of PRO and over $1000 in cash prizes.

    jay2dx
    by jay2dx · March 2015
    my faith is restored haha for some reason having an actor spawn a display text and a 2nd display text command which displays the score also was causing the flicker!! crazy... crazy game salad!
  8. Dynamic Level Select

    tatiang
    by tatiang · March 2015
    I would think that would do the trick. Did you verify that the attribute in fact changed back to 0? What happens when you add a Log Debugging Statement to the rule with the Spawn Actor behavior? Do
  9. Dynamic Level Select

    Sowsh
    by Sowsh · March 2015
    Anyway... I'm using a timer to spawn my level select buttons. The timer is supposed to run when the count is 0 and stop when it reaches whatever number, for example 10. This would give me 10 buttons.
  10. Another collision detection query!

    mysticjim
    by mysticjim · March 2015
    I have multiple spawning weapons and enemies, all generated from prototypes. When one collides with the other I need to know which weapon has hit which enemy, and then both weapon and enemy inflict an
  11. Oh Dear, another question! Look ahead collision detection.

    tatiang
    by tatiang · March 2015
    I admit I didn't read all of this but in terms of connecting two actors, right before you spawn them, increase an integer game attribute called game.spawnID by 1. In your spawned actors, change an in
  12. Oh Dear, another question! Look ahead collision detection.

    mysticjim
    by mysticjim · March 2015
    My weapon is spawned from a prototype, and the player can position weapons on any of the game squares in the grid. Only one can be spawned on an individual square at one time, but the player could spa
  13. Game freezes after level selection when testing on android

    Franto
    by Franto · March 2015
    From what I've been able to conclude, it's either of those things that cause a crash and the zoom in effect. I had to remove all graphics in the level except for actors that spawn after the level load
  14. alternative to every 0 seconds timer?

    tatiang
    by tatiang · March 2015
    I love the Loop Over Table behavior. It's easy to use and fast. Other interesting applications? Sure, you can spawn a grid of actors or add up numbers extremely quickly or check for available paths
  15. Spawning different characters from the same spawn point

    Socks
    by Socks · March 2015
    (Quote)
  16. Spawning different characters from the same spawn point

    blackbirdrvt
    by blackbirdrvt · March 2015
    @Socks I have created three spawn behaviors with timers, but I am unable to control the spawning time exactly, and sometimes the actors overlap.
  17. Spawning different characters from the same spawn point

    tatiang
    by tatiang · March 2015
    If they are to spawn in the same interval but not at the same time, what do you mean by that? Can you give a few examples?
  18. Spawning different characters from the same spawn point

    Socks
    by Socks · March 2015
    Use three spawn behaviours.
  19. Spawning different characters from the same spawn point

    blackbirdrvt
    by blackbirdrvt · March 2015
    Hi, i'm a bit new to GS and got stuck on a spawn rule
  20. Spawn actors to fill Y axis...

    Socks
    by Socks · March 2015
    ----Spawn weed X=25 / Y=random (0,1024)
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