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See the previous or best lap?
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Slow response from touch event - ie more like "press for half a second" rather than "touch"
by furtiveimagination ·Ok, I'll try to get a screenshot up here then, and thank you for the rapid response!! -
Slow response from touch event - ie more like "press for half a second" rather than "touch"
by Chunkypixels ·It sounds like its something that should be fixable. You'll probably need to post a screenshot of your logic/code for the button press so that people can see what the issue is, and give you pointers t -
Publishing iOS Platform on Windows + Signing and Adding App Store
by murat.sogukcesme ·Thanks, I'll look again.> @Icebox said: -
Slow response from touch event - ie more like "press for half a second" rather than "touch"
by furtiveimagination ·Hi, I have finished and published my first full project from scratch and am pretty pleased with it, apart from one problem I was hoping would not be too noticeable in the final release as I don't seem -
Publishing iOS Platform on Windows + Signing and Adding App Store
by Icebox ·The forum is not small , but a complete guide is available on the thread that lost_oasis_games gave you. Follow the video on your brother's Mac. -
my new game "Roll Turtle" gamedev progress prototype art :)
by viking ·Perhaps I didn't make myself clear. I don't think it is a good idea to only show story and no gameplay in the trailer. That is obvious. But it is always better to show some kind of context before you -
iPhone publishing requires the iPhone SDK. Ensure that you have the latest iPhone SDK installed
by murat.sogukcesme ·Hey There, I have now the same problem. How did you figure that out? -
So I'm not sure exactly how to use pathfinding...
by The_Gamesalad_Guru ·What behavior are you using for the movement? -
my new game "Roll Turtle" gamedev progress prototype art :)
by MentalDonkeyGames ·(Quote) -
Publishing iOS Platform on Windows + Signing and Adding App Store
by murat.sogukcesme ·I've published it on GameSalad portfolio in iOs universal platform. But if I download it and want to sign it, I don't how to do this at the iOs versions. Android is easy to do, but this one is not cle -
Something I work on meanwhile..
by Socks ·(Quote) -
Something I work on meanwhile..
by Gnarly ·(Quote) -
There's something BIG over at GSHelper
by UtopianGames ·Most of the files include extensive notes to guide the user explaining all the important rules so you can easily understand and learn how things work. -
Publishing iOS Platform on Windows + Signing and Adding App Store
by Gnarly ·There is tutorial for iOS. Yes it's a long process. Where did you get problems ? -
my new game "Roll Turtle" gamedev progress prototype art :)
by Benjamin_m5 ·If the trailer is a story it gets boring to watch. Trailer with gameplay is much better. Cheers -
So I'm not sure exactly how to use pathfinding...
by owen_dennis ·Thanks guys. I think I got roughly how it works. It was very very hard to wrap my head around. It references like 5 different tables (the map, the x coordinates of walls, the y coordinates of walls, t -
How to get PNG version of fonts
by PhilipCC ·@wongj19 If you are using a Mac you could also use Art Text 2 Lite free from the AppStore: -
background destroys when I didn't tell it to
by Socks ·Making your scene bigger will solve the issue. -
background destroys when I didn't tell it to
by allc1865 ·@tatiang , ah I see. Thank you