-
Problem with Point & Click
by The_Gamesalad_Guru ·Yes it still would be some complex logic. What pathfinding does is figure out an index of data for you to define yourself and then build logic for that data. I've never dug into it but I have read the -
Physics body editor
by The_Gamesalad_Guru ·Make sure when you import the json you are not getting an error. Read that drop down alert before you just click it. -
Ufo war:galaxy battle - In development - Need you opinion
by Icebox ·@jollydo awesome , i love it , i think you nailed it here , if you can think of something creative to make it a bit harder that would be great cause based on what i see now(from the video only) its -
Bigger *is* better... in space!
by MentalDonkeyGames ·That is true, but you also need another software to scale your videos if you want to upload iTunes video previews, because iMovie does not export to all the required resolutions. -
Ufo war:galaxy battle - In development - Need you opinion
by Retropix ·Hey! This looks great and loading times seem fast. You're in the right track, maybe add one or two more spaceships with different mechanics and start filtering them to the game while the player progre -
How do I resize the stage dimensions?
by Socks ·You can shrink the Inspector, you can even close it down entirely, this will allow more room for the scene area. -
Heads up for 1.25 release
-
Bigger *is* better... in space!
by mhedges ·Thanks! I used custom collisions to shave the corners on the quartz and the ships; it does make for more realistic gameplay if you are in a tight spot. -
Ufo war:galaxy battle - In development - Need you opinion
by jollydo ·2. In the game itself: added a window border, so it's more clear you're playing the game behind a window (of your spaceship). -
Light Trail
by Icebox ·@Thorhammer You can use this method if you want , i attached a demo -
Light Trail
by KevinCross ·Here's a rough example of what I mean. Drag the box around and you will see a trail that follows behind it and fades. In this example the trail is spawned on the left of the actor so when you drag it -
Light Trail
by KevinCross ·Just a thought. Have you considered spawning small actors behind the actor when it moves and have these actors fade over time. If you spawn it every time the actor moves a pixel or two and the actor y -
Guru Live Stream Officially Moving to Saturday. (Broadcast Today)
by The_Gamesalad_Guru ·(Quote) -
Light Trail
by Gamepenciler ·Hello, is it possible to make a light trail (not particle type) that tails the character every time he moves? Is there a tutorial for this? I attached image of what i mean. I'd appreciate if this is p -
Spawn actor
by Icebox ·@raciukas22 I don't know what your trying to do with that but this is what you have now, focus on your conditions. -
How do I resize the stage dimensions?
by Dues ·(Quote) -
Heads up for 1.25 release
by Dues ·That was a very informative post. Thank you. -
Bigger *is* better... in space!
by saif_shammari ·Did you use custom collision? -
Hello, I have a question about Sandbox testing in real device
by davincijun ·Does anyone know how I can do in apps sandbox purchase test in IOS and Android without spending real money? -
How do I resize the stage dimensions?
by Weiyu ·How can I use that "UI feature" ?