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  1. Mac Creator Release 0.13.34 is available

    Franto
    by Franto · August 2015
    The solution could be that the user re-do the order of the game attributes and tables, with tables on top. But I only theorize this because it's been mentioned how the system reads game attributes sta
  2. Endless Runner - Help keeping score on screen

    dapion
    by dapion · August 2015
    on your left side, go to scene, layers.
  3. Endless Runner - Help keeping score on screen

    Newdude33362
    by Newdude33362 · August 2015
    have developed a score counter that sits in the top left corner, however as the player moves the counter goes off screen. So I did the same thing to the counter, that I am doing to the player, by co
  4. Wave movement right to left - please help

    Socks
    by Socks · August 2015
    Sure, game.X is an attribute, if you follow the logic through, from top to bottom it should make sense . . . .
  5. Wave movement right to left - please help

    Socks
    by Socks · August 2015
    Good ! A sine wave is just one dimension of a point moving around a circle, imagine a dot moving around a clock, now imagine there is no left to right movement, it is just moving up and down from 6 to
  6. iAds

    Thunder_Child
    by Thunder_Child · August 2015
    put a timer in it for .5 seconds then show ad top or bottom. I just feel a timer makes a sequence start vs just a plain rule/behavior. May I suggest the timer.
  7. Paid developer required: Maze game with high score submission

    artylabs
    by artylabs · August 2015
    * top 5 high scores
  8. Actor not spawning In Front of actor

    msheri24
    by msheri24 · August 2015
    A spawns B, A destroys self.
  9. Actor not spawning In Front of actor

    Socks
    by Socks · August 2015
    That's a pretty vague sentence . . . . I want A to make B in front of A and destroy ?
  10. Actor not spawning In Front of actor

    msheri24
    by msheri24 · August 2015
    I want actor 1 to spawn actor 2 in front of actor 1 and destroy.
  11. Universal Binaries

    Braydon_SFX
    by Braydon_SFX · August 2015
    No, you can still use the Overscan method but you may need to go into your HUD actors (pause buttons, scores at the top of your screen, etc) and position them depending which screen the game is being
  12. Brain Insane - A fast pace & fast thinking puzzle game

    http_gamesalad
    by http_gamesalad · August 2015
    propel all this publicity to get my app in the top 50's or 10's on the app market. It was well on the way there! I'll show you the rankings of the app in 3 day period (Image)
  13. Brain Insane - A fast pace & fast thinking puzzle game

    http_gamesalad
    by http_gamesalad · August 2015
    @Fortify well at that time I wasn't a pro member so I lost out on a lot of money. 3.0 is the one with pro in it so now I can start making money from today. The app is still on the top 1,500 to 1000 do
  14. Black screen when i preview

    GeorgeGS
    by GeorgeGS · August 2015
    Make sure you're using version 13.34 of Creator released yesterday, and try to narrow down if it isn't working on just one project or all of them. I'd recommend just loading Big Top Blaster and seei
  15. Mac Creator Release 0.13.34 is available

    Socks
    by Socks · August 2015
    It works if you wrap the animation behaviour in an 'After 0 seconds' timer - of the two versions below, the top one runs as expected, the bottom one doesn't work at all (like Braydon_SFX says).
  16. Rocket Zap - iOS Universal

    jeffsanok
    by jeffsanok · August 2015
    Rocket Zap is an arcade style space shooter game. Destroy waves of Rockets, UFOs and Spaceships. Simple one touch control. Just swipe to aim and shoot. Thrilling chain-reaction explosions add a unique
  17. ALERT: deprecated behaviors to be removed

    ThoPel
    by ThoPel · August 2015
    (Quote)
  18. ALERT: deprecated behaviors to be removed

    stevej
    by stevej · August 2015
    Um, they're listed at the top.
  19. matching pairs memory game

    RVvD
    by RVvD · August 2015
    Rule: if: game.CardID =1 and if: game.CardIDA = 1 do: Destroy
  20. High score works intermittently and sometimes creates random numbers

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · August 2015
    Watch the code order be sure the update high score code is before the write to table. if they are not in the same actor move them into one actor. code in an actor fires in order top to bottom. The bas
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