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  1. Non-scrollable actor in scene attribute disappearing.

    RThurman
    by RThurman · March 2020
    (Quote)
  2. Non-scrollable actor in scene attribute disappearing.

    sinbot
    by sinbot · March 2020
    I was trying to do that but since my scene starts at the top I assumed that is where the actor would need to be.> @RThurman said:
  3. Help Please! Linking/un-linking the same actors so they behave the same/differently in a scene

    bob loblaw
    by bob loblaw · March 2020
    when you destroy the actor, are you using any attributes to trigger the destroy behaviour?
  4. Non-scrollable actor in scene attribute disappearing.

    bob loblaw
    by bob loblaw · March 2020
    i had that same !@#$% of a problem before working it out a while ago. any time you do a non scrollable layer like a HUD setup, always place the actors/instances in the bottom left part of the scene wit
  5. Help Please! Linking/un-linking the same actors so they behave the same/differently in a scene

    Tishara R
    by Tishara R · March 2020
    As I mentioned in other comments I have (partly) resolved this by creating multiple identical actors. However, I now require to destroy an actor in one scene and for the same actor to be present in th
  6. Non-scrollable actor in scene attribute disappearing.

    sinbot
    by sinbot · March 2020
    The camera begins at the top of the scene. The scene is definitely larger than the camera. The actor is positioned in the lower 3rd of the camera start position and centered. (Image)
  7. Help Please! Linking/un-linking the same actors so they behave the same/differently in a scene

    Tishara R
    by Tishara R · March 2020
    So what I'm asking for is whether there are behaviours to link some of the same actors, and/or those that allow them to function independently. I tried splitting them by layer, but there doesn't seem
  8. GameSalad Publishing Binaries (RC & Current) - Updated 2020-07-06

    unbeatenpixel
    by unbeatenpixel · March 2020
    +1 I totally agree. This should be a top priority.
  9. GameSalad Publishing Binaries (RC & Current) - Updated 2020-07-06

    Hypnorabbit
    by Hypnorabbit · March 2020
    (Quote)
  10. GameSalad Publishing Binaries (RC & Current) - Updated 2020-07-06

    AlchimiaStudios
    by AlchimiaStudios · March 2020
    It should definitely be a top priority to get storyboard launch in, since we won't be able to publish/update iOS games without it. Our studio is scheduled to have a release right around then so i'm in
  11. Share your "Indie" game story!

    Ei kait siinä studios
    by Ei kait siinä studios · March 2020
    against stubborn landowners and use drills to destroy rocks and other obstacles. It is encouraged to place marking sticks and pick up boosts along the way to get points and to increase players stats
  12. Which is more efficient? (Nested versus not nested rules)

    Twayne2
    by Twayne2 · March 2020
    There are probably even be more ways of nesting rules. Are they all equally efficient? The system reads top to bottom right? So does it matter? (Sorry, I probably was confusing... How do you all take
  13. Phase Shift and Bullets

    RThurman
    by RThurman · February 2020
    @Twayne2 -- how about making a rule in actor stealth that that says (when alpha > .1 and collides with bullet) then spawn an invisible actor "DestroyingAngel".
  14. Phase Shift and Bullets

    Twayne2
    by Twayne2 · February 2020
    saying in actor stealth's rules "get destroyed once health is 0", we have to say "when bullet hits him, destroy", and when stealth is hit by the bullet, hurt himse
  15. Phase Shift and Bullets

    Twayne2
    by Twayne2 · February 2020
    I actually just thought of spawning a new actor on top of the old one, yeah! It won't have the smooth, well I guess it could, interpolation to .1/.2 alpha... eh, that's not too important. I can fancy
  16. Some feedback on GS version 1.25.96

    sinbot
    by sinbot · February 2020
    Having used GS for a few years now, I thought I would mention some areas where fixes would vastly improve GS UX. Let me preface this with mentioning that I love this program, which is why I am taking
  17. Animate Question

    Twayne2
    by Twayne2 · February 2020
    as to whether the first image repeats on top of the actor. It sounds like I need all images in the loop, so should should I have a pic. on the actor, just in case of lag not starting the loop, for in
  18. Slow down the scene except an actor

    UltraLionBlu
    by UltraLionBlu · February 2020
    (Quote)
  19. Slow down the scene except an actor

    bob loblaw
    by bob loblaw · February 2020
    you mean like say in a platformer, if the player activated a switch, the player’s movement would stay the same but everything else slowed down? edit: or like pac-man when you eat a power ball and the
  20. Playing with 'Big Top Blast' template - encountering an issue

    Lokitoes
    by Lokitoes · February 2020
    I'm playing around with a template that comes with GS, I think it's called Big Top Blast - it's an Angry Birds style template.
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