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Help Please! Linking/un-linking the same actors so they behave the same/differently in a scene
by Tishara R ·So what I'm asking for is whether there are behaviours to link some of the same actors, and/or those that allow them to function independently. I tried splitting them by layer, but there doesn't seem -
GameSalad Publishing Binaries (RC & Current) - Updated 2020-07-06
by unbeatenpixel ·+1 I totally agree. This should be a top priority. -
GameSalad Publishing Binaries (RC & Current) - Updated 2020-07-06
by Hypnorabbit ·(Quote) -
GameSalad Publishing Binaries (RC & Current) - Updated 2020-07-06
by AlchimiaStudios ·It should definitely be a top priority to get storyboard launch in, since we won't be able to publish/update iOS games without it. Our studio is scheduled to have a release right around then so i'm in -
Share your "Indie" game story!
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Which is more efficient? (Nested versus not nested rules)
by Twayne2 ·There are probably even be more ways of nesting rules. Are they all equally efficient? The system reads top to bottom right? So does it matter? (Sorry, I probably was confusing... How do you all take -
Phase Shift and Bullets
by RThurman ·@Twayne2 -- how about making a rule in actor stealth that that says (when alpha > .1 and collides with bullet) then spawn an invisible actor "DestroyingAngel". -
Phase Shift and Bullets
by Twayne2 ·saying in actor stealth's rules "get destroyed once health is 0", we have to say "when bullet hits him, destroy", and when stealth is hit by the bullet, hurt himse -
Phase Shift and Bullets
by Twayne2 ·I actually just thought of spawning a new actor on top of the old one, yeah! It won't have the smooth, well I guess it could, interpolation to .1/.2 alpha... eh, that's not too important. I can fancy -
Some feedback on GS version 1.25.96
by sinbot ·Having used GS for a few years now, I thought I would mention some areas where fixes would vastly improve GS UX. Let me preface this with mentioning that I love this program, which is why I am taking -
Animate Question
by Twayne2 ·as to whether the first image repeats on top of the actor. It sounds like I need all images in the loop, so should should I have a pic. on the actor, just in case of lag not starting the loop, for in -
Slow down the scene except an actor
by UltraLionBlu ·(Quote) -
Slow down the scene except an actor
by bob loblaw ·you mean like say in a platformer, if the player activated a switch, the player’s movement would stay the same but everything else slowed down? edit: or like pac-man when you eat a power ball and the -
Playing with 'Big Top Blast' template - encountering an issue
by Lokitoes ·I'm playing around with a template that comes with GS, I think it's called Big Top Blast - it's an Angry Birds style template. -
19:9 aspect ratio?
by 3absh ·Or I could simply publish streched and make sure the top area within the game is always empty.. -
Accessing Self Attributes from Prototypes of other Prototypes
by adent42 ·So this won't be happening until we consolidate onto one tool. Off the top of my head, here's some takes on how to handle it: -
Actor disappears from stage when scrolling up/down (file attached)
by Armelline ·The 500px limit is right near the top of my wishlist for @adent42's time. Being able to adjust it would be amazingly helpful. -
Banner Ad Positioning
by BryanBorochaner ·For example, I am using an iphone 5 landscape template, but the banner ads are built for portrait mode. It always places them in the top left corner(when I choose top). -
performance question
by UltraLionBlu ·Hi again friend the most comfortable thing would have been to destroy and spawn those actors but everything is connected to a problem that I had raised a few days ago here in this link I I have attach -
performance question
by tatiang ·The actors will still run their code even if they cannot be seen. If you need to, you can destroy them instead.