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Non-scrollable actor in scene attribute disappearing.
by RThurman ·(Quote) -
Non-scrollable actor in scene attribute disappearing.
by sinbot ·I was trying to do that but since my scene starts at the top I assumed that is where the actor would need to be.> @RThurman said: -
Help Please! Linking/un-linking the same actors so they behave the same/differently in a scene
by bob loblaw ·when you destroy the actor, are you using any attributes to trigger the destroy behaviour? -
Non-scrollable actor in scene attribute disappearing.
by bob loblaw ·i had that same !@#$% of a problem before working it out a while ago. any time you do a non scrollable layer like a HUD setup, always place the actors/instances in the bottom left part of the scene wit -
Help Please! Linking/un-linking the same actors so they behave the same/differently in a scene
by Tishara R ·As I mentioned in other comments I have (partly) resolved this by creating multiple identical actors. However, I now require to destroy an actor in one scene and for the same actor to be present in th -
Non-scrollable actor in scene attribute disappearing.
by sinbot ·The camera begins at the top of the scene. The scene is definitely larger than the camera. The actor is positioned in the lower 3rd of the camera start position and centered. (Image) -
Help Please! Linking/un-linking the same actors so they behave the same/differently in a scene
by Tishara R ·So what I'm asking for is whether there are behaviours to link some of the same actors, and/or those that allow them to function independently. I tried splitting them by layer, but there doesn't seem -
GameSalad Publishing Binaries (RC & Current) - Updated 2020-07-06
by unbeatenpixel ·+1 I totally agree. This should be a top priority. -
GameSalad Publishing Binaries (RC & Current) - Updated 2020-07-06
by Hypnorabbit ·(Quote) -
GameSalad Publishing Binaries (RC & Current) - Updated 2020-07-06
by AlchimiaStudios ·It should definitely be a top priority to get storyboard launch in, since we won't be able to publish/update iOS games without it. Our studio is scheduled to have a release right around then so i'm in -
Share your "Indie" game story!
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Which is more efficient? (Nested versus not nested rules)
by Twayne2 ·There are probably even be more ways of nesting rules. Are they all equally efficient? The system reads top to bottom right? So does it matter? (Sorry, I probably was confusing... How do you all take -
Phase Shift and Bullets
by RThurman ·@Twayne2 -- how about making a rule in actor stealth that that says (when alpha > .1 and collides with bullet) then spawn an invisible actor "DestroyingAngel". -
Phase Shift and Bullets
by Twayne2 ·saying in actor stealth's rules "get destroyed once health is 0", we have to say "when bullet hits him, destroy", and when stealth is hit by the bullet, hurt himse -
Phase Shift and Bullets
by Twayne2 ·I actually just thought of spawning a new actor on top of the old one, yeah! It won't have the smooth, well I guess it could, interpolation to .1/.2 alpha... eh, that's not too important. I can fancy -
Some feedback on GS version 1.25.96
by sinbot ·Having used GS for a few years now, I thought I would mention some areas where fixes would vastly improve GS UX. Let me preface this with mentioning that I love this program, which is why I am taking -
Animate Question
by Twayne2 ·as to whether the first image repeats on top of the actor. It sounds like I need all images in the loop, so should should I have a pic. on the actor, just in case of lag not starting the loop, for in -
Slow down the scene except an actor
by UltraLionBlu ·(Quote) -
Slow down the scene except an actor
by bob loblaw ·you mean like say in a platformer, if the player activated a switch, the player’s movement would stay the same but everything else slowed down? edit: or like pac-man when you eat a power ball and the -
Playing with 'Big Top Blast' template - encountering an issue
by Lokitoes ·I'm playing around with a template that comes with GS, I think it's called Big Top Blast - it's an Angry Birds style template.