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  1. Help Please! Linking/un-linking the same actors so they behave the same/differently in a scene

    Tishara R
    by Tishara R · March 2020
    So what I'm asking for is whether there are behaviours to link some of the same actors, and/or those that allow them to function independently. I tried splitting them by layer, but there doesn't seem
  2. GameSalad Publishing Binaries (RC & Current) - Updated 2020-07-06

    unbeatenpixel
    by unbeatenpixel · March 2020
    +1 I totally agree. This should be a top priority.
  3. GameSalad Publishing Binaries (RC & Current) - Updated 2020-07-06

    Hypnorabbit
    by Hypnorabbit · March 2020
    (Quote)
  4. GameSalad Publishing Binaries (RC & Current) - Updated 2020-07-06

    AlchimiaStudios
    by AlchimiaStudios · March 2020
    It should definitely be a top priority to get storyboard launch in, since we won't be able to publish/update iOS games without it. Our studio is scheduled to have a release right around then so i'm in
  5. Share your "Indie" game story!

    Ei kait siinä studios
    by Ei kait siinä studios · March 2020
    against stubborn landowners and use drills to destroy rocks and other obstacles. It is encouraged to place marking sticks and pick up boosts along the way to get points and to increase players stats
  6. Which is more efficient? (Nested versus not nested rules)

    Twayne2
    by Twayne2 · March 2020
    There are probably even be more ways of nesting rules. Are they all equally efficient? The system reads top to bottom right? So does it matter? (Sorry, I probably was confusing... How do you all take
  7. Phase Shift and Bullets

    RThurman
    by RThurman · February 2020
    @Twayne2 -- how about making a rule in actor stealth that that says (when alpha > .1 and collides with bullet) then spawn an invisible actor "DestroyingAngel".
  8. Phase Shift and Bullets

    Twayne2
    by Twayne2 · February 2020
    saying in actor stealth's rules "get destroyed once health is 0", we have to say "when bullet hits him, destroy", and when stealth is hit by the bullet, hurt himse
  9. Phase Shift and Bullets

    Twayne2
    by Twayne2 · February 2020
    I actually just thought of spawning a new actor on top of the old one, yeah! It won't have the smooth, well I guess it could, interpolation to .1/.2 alpha... eh, that's not too important. I can fancy
  10. Some feedback on GS version 1.25.96

    sinbot
    by sinbot · February 2020
    Having used GS for a few years now, I thought I would mention some areas where fixes would vastly improve GS UX. Let me preface this with mentioning that I love this program, which is why I am taking
  11. Animate Question

    Twayne2
    by Twayne2 · February 2020
    as to whether the first image repeats on top of the actor. It sounds like I need all images in the loop, so should should I have a pic. on the actor, just in case of lag not starting the loop, for in
  12. Slow down the scene except an actor

    UltraLionBlu
    by UltraLionBlu · February 2020
    (Quote)
  13. Slow down the scene except an actor

    bob loblaw
    by bob loblaw · February 2020
    you mean like say in a platformer, if the player activated a switch, the player’s movement would stay the same but everything else slowed down? edit: or like pac-man when you eat a power ball and the
  14. Playing with 'Big Top Blast' template - encountering an issue

    Lokitoes
    by Lokitoes · February 2020
    I'm playing around with a template that comes with GS, I think it's called Big Top Blast - it's an Angry Birds style template.
  15. 19:9 aspect ratio?

    3absh
    by 3absh · February 2020
    Or I could simply publish streched and make sure the top area within the game is always empty..
  16. Accessing Self Attributes from Prototypes of other Prototypes

    adent42
    by adent42 · February 2020
    So this won't be happening until we consolidate onto one tool. Off the top of my head, here's some takes on how to handle it:
  17. Actor disappears from stage when scrolling up/down (file attached)

    Armelline
    by Armelline · February 2020
    The 500px limit is right near the top of my wishlist for @adent42's time. Being able to adjust it would be amazingly helpful.
  18. Banner Ad Positioning

    BryanBorochaner
    by BryanBorochaner · February 2020
    For example, I am using an iphone 5 landscape template, but the banner ads are built for portrait mode. It always places them in the top left corner(when I choose top).
  19. performance question

    UltraLionBlu
    by UltraLionBlu · January 2020
    Hi again friend the most comfortable thing would have been to destroy and spawn those actors but everything is connected to a problem that I had raised a few days ago here in this link I I have attach
  20. performance question

    tatiang
    by tatiang · January 2020
    The actors will still run their code even if they cannot be seen. If you need to, you can destroy them instead.
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