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  1. Freelance Logo Designer(Original, unique and innovative design for your business)

    IncredibleLogoArts
    by IncredibleLogoArts · March 2020
    Our logo design services is nothing but top notch and Affordable.
  2. How do I restart the game score and rules when starting a new level?

    bob loblaw
    by bob loblaw · March 2020
    use a controller actor that’s hidden off screen, and placed on the lowest layer of your scene.
  3. Change actor1 to actor 2 while clicking on actor 3?

    ucjumr2
    by ucjumr2 · March 2020
    In one level of my game, coloured fish come across the screen and if they hit trash, they will turn gray and stop. I have completed this part and it seems to work.
  4. Non-scrollable actor in scene attribute disappearing.

    RThurman
    by RThurman · March 2020
    (Quote)
  5. Non-scrollable actor in scene attribute disappearing.

    sinbot
    by sinbot · March 2020
    I was trying to do that but since my scene starts at the top I assumed that is where the actor would need to be.> @RThurman said:
  6. Help Please! Linking/un-linking the same actors so they behave the same/differently in a scene

    bob loblaw
    by bob loblaw · March 2020
    when you destroy the actor, are you using any attributes to trigger the destroy behaviour?
  7. Non-scrollable actor in scene attribute disappearing.

    bob loblaw
    by bob loblaw · March 2020
    i had that same !@#$% of a problem before working it out a while ago. any time you do a non scrollable layer like a HUD setup, always place the actors/instances in the bottom left part of the scene wit
  8. Help Please! Linking/un-linking the same actors so they behave the same/differently in a scene

    Tishara R
    by Tishara R · March 2020
    As I mentioned in other comments I have (partly) resolved this by creating multiple identical actors. However, I now require to destroy an actor in one scene and for the same actor to be present in th
  9. Non-scrollable actor in scene attribute disappearing.

    sinbot
    by sinbot · March 2020
    The camera begins at the top of the scene. The scene is definitely larger than the camera. The actor is positioned in the lower 3rd of the camera start position and centered. (Image)
  10. Help Please! Linking/un-linking the same actors so they behave the same/differently in a scene

    Tishara R
    by Tishara R · March 2020
    So what I'm asking for is whether there are behaviours to link some of the same actors, and/or those that allow them to function independently. I tried splitting them by layer, but there doesn't seem
  11. GameSalad Publishing Binaries (RC & Current) - Updated 2020-07-06

    unbeatenpixel
    by unbeatenpixel · March 2020
    +1 I totally agree. This should be a top priority.
  12. GameSalad Publishing Binaries (RC & Current) - Updated 2020-07-06

    Hypnorabbit
    by Hypnorabbit · March 2020
    (Quote)
  13. GameSalad Publishing Binaries (RC & Current) - Updated 2020-07-06

    AlchimiaStudios
    by AlchimiaStudios · March 2020
    It should definitely be a top priority to get storyboard launch in, since we won't be able to publish/update iOS games without it. Our studio is scheduled to have a release right around then so i'm in
  14. Share your "Indie" game story!

    Ei kait siinä studios
    by Ei kait siinä studios · March 2020
    against stubborn landowners and use drills to destroy rocks and other obstacles. It is encouraged to place marking sticks and pick up boosts along the way to get points and to increase players stats
  15. Which is more efficient? (Nested versus not nested rules)

    Twayne2
    by Twayne2 · March 2020
    There are probably even be more ways of nesting rules. Are they all equally efficient? The system reads top to bottom right? So does it matter? (Sorry, I probably was confusing... How do you all take
  16. Phase Shift and Bullets

    RThurman
    by RThurman · February 2020
    @Twayne2 -- how about making a rule in actor stealth that that says (when alpha > .1 and collides with bullet) then spawn an invisible actor "DestroyingAngel".
  17. Phase Shift and Bullets

    Twayne2
    by Twayne2 · February 2020
    saying in actor stealth's rules "get destroyed once health is 0", we have to say "when bullet hits him, destroy", and when stealth is hit by the bullet, hurt himse
  18. Phase Shift and Bullets

    Twayne2
    by Twayne2 · February 2020
    I actually just thought of spawning a new actor on top of the old one, yeah! It won't have the smooth, well I guess it could, interpolation to .1/.2 alpha... eh, that's not too important. I can fancy
  19. Some feedback on GS version 1.25.96

    sinbot
    by sinbot · February 2020
    Having used GS for a few years now, I thought I would mention some areas where fixes would vastly improve GS UX. Let me preface this with mentioning that I love this program, which is why I am taking
  20. Animate Question

    Twayne2
    by Twayne2 · February 2020
    as to whether the first image repeats on top of the actor. It sounds like I need all images in the loop, so should should I have a pic. on the actor, just in case of lag not starting the loop, for in
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