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  1. Phone to tablet ratio?

    mhedges
    by mhedges · April 2016
    Out of curiosity, has anyone published to both phones and tablets, whether it be universal builds or device-specific? If so, what phone to tablet ratios have you observed?
  2. move actor

    sonicm3
    by sonicm3 · April 2016
    example to move it right, based on how long you hold the touch down for.
  3. Package does not contain Info.plist

    MacProductions
    by MacProductions · April 2016
    Yes I have all this but I am curious how do you see if the .infoplist is in order?
  4. A Long Way Home RELEASED on Steam!!

    jonmulcahy
    by jonmulcahy · April 2016
    yes it would. I should give it a shot and see what it does.
  5. HTML5 Publishing!

    jonmulcahy
    by jonmulcahy · April 2016
    (Quote)
  6. HTML5 Publishing!

    jonmulcahy
    by jonmulcahy · April 2016
    so I was looking at the onCurrentSceneChanged function, do you have any sample code I can look at? I tried adding the function to the playerDelegate section but it breaks the project.
  7. A Long Way Home RELEASED on Steam!!

    MentalDonkeyGames
    by MentalDonkeyGames · April 2016
    I noticed 1.25 has a "quit game" behavior. It says it's Android only, so i doubt it will work with HTML5. But it would be a good feature to add in GS for PC games.
  8. Spawn then drag and drop

    Icebox
    by Icebox · April 2016
    Sorry, I didn't get what you mean?
  9. A Long Way Home RELEASED on Steam!!

    jonmulcahy
    by jonmulcahy · April 2016
    Just thinking out loud here. If your game goes into fullscreen mode you can't get out of it, and GS doesn't have a quit button option as far as I can remember. Right now I just have it go into a windo
  10. A Long Way Home RELEASED on Steam!!

    jonmulcahy
    by jonmulcahy · April 2016
    The problem with 0.12.0 is that it only supports wav files out of the box. you need to download a compatible version of ffmpegsumo.dll (coincindence?), which I found here:
  11. Adobe

    Braydon_SFX
    by Braydon_SFX · April 2016
    &ion=1&espv=2&ie=UTF-8#q=adobe+illustrator+saving+An+Unknown+Error+has+occurred
  12. problem with moving actor then keeping position

    Socks
    by Socks · April 2016
    Actually, that's a much better idea.
  13. problem with moving actor then keeping position

    Icebox
    by Icebox · April 2016
    I think this can be done with custom collision . Even if the platform was moving you would still be on the middle
  14. How to make ball pass through a ring but only at a certain angle

    Socks
    by Socks · April 2016
    Ok, thanks, that makes more sense now.
  15. problem with moving actor then keeping position

    sonicm3
    by sonicm3 · April 2016
    Now If the platform was fixed position and I did not want to move it, I could easy do this by a layer and set behind to give the effect he was running 3d in the middle of the platform, but how do I d
  16. Making object jump

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · April 2016
    Go to this site and do @jamie_c tutorial on platformer games this will teach you how to do movement. http://learn.gamesalad.com/course/platformer-game-step-by-step/
  17. How to make ball pass through a ring but only at a certain angle

    Socks
    by Socks · April 2016
    Can you be any more specific, as often happens on the forums, someone could spend time working out some code for you assuming that this ring is side-on, like in a plaformer, only to find out they were
  18. Heads up for 1.25 release

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · April 2016
    @codewizard has identified the stuttering cause and is working on a fix! Won't be long now. Whoop! When you get your hands on this build you will see it was worth the wait. This build will allow us to
  19. Tutorial on publishing to windows now the option is gone?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · April 2016
    Once he works it out he is going to teach me and I'll do a couple videos. He doesn't have it all worked out yet.
  20. Which is better for performance / memory: GS alpha or baked alpha?

    fZolee
    by fZolee · April 2016
    flexibility to change it later up and down in GS however you like.
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