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  1. Make 'sticker' actors stay between scenes without losing their placement in each

    gs_griffith32
    by gs_griffith32 · April 2016
    be willing to please help me by pointing out how I can duplicate the 'sticker placement' scene without the data from that scene copying onto following scenes?
  2. Donald J Thump

    smurfted
    by smurfted · April 2016
    Thank you again for helping me out @hopscotch, without you we'd never know how many times people had expressed their opinion (punched him)..
  3. The GameSalad March (2016) Game of the Month is...

    AlchimiaStudios
    by AlchimiaStudios · April 2016
    Congratz to both of you!
  4. How to click on touch button so the actor will react for x seconds?

    Socks
    by Socks · April 2016
    My post was simply an outline of the rule structure (it was not 'code'), if you want to play an animation you can use the Animate behaviour.
  5. Guru live stream Saturday April 9th

    Braydon_SFX
    by Braydon_SFX · April 2016
    Great cast this week! Glad to see and listen to the Clean Up Man ( @tatiang ) this week. Thanks, both of you, for taking the time this week to do the cast! I enjoyed it!
  6. The GameSalad March (2016) Game of the Month is...

    Braydon_SFX
    by Braydon_SFX · April 2016
    Crazy Comets stole the show this month! Sanxion Digital Ltd has crafted a fun pick-up-and-play game with a fantastic accelerometer mechanic, power-ups, and a character shop! The fun art, sound effects
  7. How to click on touch button so the actor will react for x seconds?

    Zwire
    by Zwire · April 2016
    Thanks for your reply.
  8. Guru live stream Saturday April 9th

    WyrdGuitarist
    by WyrdGuitarist · April 2016
    Really appreciate the effort that goes into the show, it's another great asset for the community. I've watched them all and look forward to the next one (Image)
  9. connect actors

    Tom24
    by Tom24 · April 2016
    For the position I use a table. and for the 6 random Images i use a "self- Attribute"
  10. How to move an actor by dragging it and spinning it.

    Socks
    by Socks · April 2016
    Looks pretty good to me ! That's my preferred solution to these types of mechanics, drag the actor to move, grab the edges to rotate, your example works great.
  11. Actor Colour self Attribute

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · April 2016
    I think he was using change attributes and his code was triggering in other places and changing it back. Make sure you watch out for cross logic. You should watch my GSlogic series.
  12. Guru live stream Saturday April 9th

    Hopscotch
    by Hopscotch · April 2016
    Thank you for the talk and the time @tatiang and @Lost_Oasis_Games ! I enjoyed it.
  13. Loop over table and columns

    Hopscotch
    by Hopscotch · April 2016
    @fmakawa, the loop over table behavior allows to to choose the orientation by which you loop, i.e. by rows or by columns.
  14. Rayburst: High Speed Action Side Scroller - coming soon! {w/trailer}

    Franto
    by Franto · April 2016
    @icebox Thank you! Hope to make a good side-scroller.
  15. How to move an actor by dragging it and spinning it.

    sonicm3
    by sonicm3 · April 2016
    I will try this now and thanks for your time Icebox, much appreciated.
  16. Rayburst: High Speed Action Side Scroller - coming soon! {w/trailer}

    Socks
    by Socks · April 2016
    You could do this with a couple of constrains like this (I've used iPad landscape for my numbers - and am assuming the camera is moving through a larger scene):
  17. Rayburst: High Speed Action Side Scroller - coming soon! {w/trailer}

    Icebox
    by Icebox · April 2016
    wish you the best with it !
  18. How to move an actor by dragging it and spinning it.

    Icebox
    by Icebox · April 2016
    It is not the best method it only allows you to move the actor if you drag it from the middle so until u get what you want this should work.
  19. Rayburst: High Speed Action Side Scroller - coming soon! {w/trailer}

    Franto
    by Franto · April 2016
    Damage now works as it's meant to, the display configuration is returned to it's original setting{this make the game very different in the way it's played}, and so a signal appears on screen as a red
  20. Parental Gate on inapp purchase buttons

    Hopscotch
    by Hopscotch · April 2016
    Personally, we usually use a "Hold your finger on this button for three seconds" gimmick.
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