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my new game "Roll Turtle" gamedev progress prototype art :)
by Chunkypixels ·@kirafu I salute you.... (Image) -
Heads up for 1.25 release
by Icebox ·They are working hard to get this release , having 2 coders now doesn't mean they will have 2 coders for the next 10 years , there were changes made and they told us what they are , I don't think repe -
Solid Hollow - Challenge Your Reaction!
by Smite ·Thank you guys! -
How to slow down scene change?
by Socks ·Your question is very vague, but if you mean you would like your project to pause before changing scene then try this . . . . -
How to slow down scene change?
by Gnarly ·You can slow down what triggers a scene change. I cant think of anything to adjust Scene change once it's called. -
How to slow down scene change?
by Weiyu ·Thanks for your answer -
How to slow down scene change?
by Gnarly ·You can't control scene change once it's triggered. -
disable device touch when actor collides with something - SOLVED
by Wonder Maru ·it worked great! 1 minute to do it. THANK YOU! -
Get time from Internet
by Hopscotch ·@viking almost missed your questions (Image) -
Rayburst: High Speed Action Side Scroller - coming soon! {w/trailer}
by Franto ·Rayburst is a high-speed, action oriented side scroller where the levels are usually battlefields you maneuver around, fighting against incredibly challenging enemies. Pick from 4 unique characters, e -
disable device touch when actor collides with something - SOLVED
by Wonder Maru ·(Quote) -
A Long Way Home RELEASED on Steam!!
by Franto ·It's great that you also managed to overcome the "mobile app" stigma that plagues some games on greenlight. -
disable device touch when actor collides with something - SOLVED
by The_Gamesalad_Guru ·Just wrap your touches in a rule and use an attribute to lock it out when you want. -
disable device touch when actor collides with something - SOLVED
by Wonder Maru ·In the gif above you can see that when the actor collide with an obstacle I get that red layer and then I go to the game over screen. -
Heads up for 1.25 release
by Chunkypixels ·completely agree with you @Armelline. Theres UI features and requests that go back 6-7 years that would benefit every single user that opens and uses GS creator, that completely get ignored time and a -
Dynamic Level Select as coordinates/links to determine level content using tables
by tatiang ·Searching would require a different algorithm. If you have have additional variables, you'd have to look into data structures that organize that many dimensions. I'm not sure what those would be. -
Any Pac-Man tutorials on how to make ghost movemements?
by -Timo- ·We have a free maze pathfinding template. Not exactly what you are looking for but it might help. -
Dynamic Level Select as coordinates/links to determine level content using tables
by fmakawa ·And if we search? I ask because right now we are limited to 3 variables. If we added more then this solution wouldn't work. -
Free Art and Graphics!!!! (Assets, Backgrounds, Art Packs, Etc…)
by Bellow ·Hello new sprites. You can have it from here -
Heads up for 1.25 release
by Armelline ·Well, there are plenty of features people have been waiting 7 years for now that would benefit a whole lot more people. And have feature requests. And some that probably wouldn't take much longer to i