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  1. how to make rockets spin in a circle

    derka6391
    by derka6391 · July 2015
    nvm I got it to spin but now after it spins it stops, can I get it to go straight until it hits a enemy or destroy after 2 sec.
  2. Making the Mouse Leave a Trail

    RabidParrot
    by RabidParrot · July 2015
    You can then tell trail to destroy itself after so many seconds.
  3. how to make rockets spin in a circle

    ThoPel
    by ThoPel · July 2015
    Could you draw a simple example and give us more information about your game (2d?, top-bottom-view?, site-scroller?). Thanks
  4. ricochet theory - minimalistic puzzle game (august release)

    freedosh
    by freedosh · July 2015
    Top idea very original
  5. Alternative way to pay for PRO?

    Approw
    by Approw · July 2015
    I feel you. Can you buy paypal prepaid cards in your country? If so, top up using USD rather then MYR, just to prevent any other complications:)
  6. Alternative way to pay for PRO?

    pokapola
    by pokapola · July 2015
    * Paypal. In order to top up my paypal balance, only one bank is supported, which I don't have account with. To add to this, the bank requirement is complicated, which is why I didn't open account wit
  7. Partially responsive actor

    Hopscotch
    by Hopscotch · July 2015
    Put the touch rules (collides or overlaps) in the "Balloon and Stick" actor. Added to this you can now test if the height of the Hero (game.HeroY) corresponds to the top part of the
  8. Partially responsive actor

    Village Idiot
    by Village Idiot · July 2015
    oh.. sorry. The idea is basically that I'm trying to make a game where the hero flies from left to right and as he does so, balloons on sticks are moving from right to left. They're being generated by
  9. Partially responsive actor

    Village Idiot
    by Village Idiot · July 2015
    What if I had randomly spawning actors which resembled a ball attached to a stick, with the stick pointing down and the ball sitting attached on top of the stick. Would it be possible to make it so th
  10. Perfecting a craft.

    gamestudent
    by gamestudent · July 2015
    Video games are a very effective medium for artistic expression because they allow the player, the game, and the developer to communicate at a very complex level through the use of visual displays, au
  11. Flop Drop - A unique twist to a ball game

    http_gamesalad
    by http_gamesalad · July 2015
    Pop the balls as fast as possible! BUT you can only pop the balls according to the color shown (top left of the screen) if you pop the wrong color ball or the balls fill to the top you lose the game!
  12. Variable jump height?

    Hopscotch
    by Hopscotch · July 2015
    If you have very many potential problem areas like these and you don't want to put invisible colliders everywhere, then constrain small hit-boxes to the top and sides of the character to check for jum
  13. Genie effect?

    3absh
    by 3absh · July 2015
    my idea here is to make collected items transform (as a trace only not the original actor) to the status icons on the top left corner, where the icons get a small bump effect and glow after the trace
  14. How do you get paid with admob?

    pHghost
    by pHghost · July 2015
    As Lovejoy says. Most ad systems do a combination. You get some small amount for impression and something (more) on top for a click.
  15. Color Collapse! is out on the apple app store

    Player_E
    by Player_E · July 2015
    thought it would be interesting and just add a layer of fun to mess around with
  16. Anyone having this issue when using interpolate Behaviour?

    Socks
    by Socks · July 2015
    Like The_Gamesalad_Guru says, maybe try interpolating a single value, and constraining the actor's colours channels to that interpolating value . . . ? If the actors are interpolating the same colour
  17. Mac Stable Release 0.13.32

    Hopscotch
    by Hopscotch · July 2015
    (Quote)
  18. Mac Stable Release 0.13.32

    BlackCloakGS
    by BlackCloakGS · July 2015
    We do not use ARC in the iOS engine. We have three memory management systems that all create and destroy memory in our engine. The lua GC, manual retain release objective-c , and new/malloc and delete
  19. Forum search

    owen_dennis
    by owen_dennis · July 2015
    anymore, but it's still the thread that's at the top of the search results. Therefore, it still get referenced a lot by a lot of new people. Maybe we could get an updated version of it put into the c
  20. Any brand loyalty anymore?

    Armelline
    by Armelline · July 2015
    Four of my top 10 films are by the same director. My entire music library consists of maybe 10 artists. I like what I like :P
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