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how to make rockets spin in a circle
by derka6391 ·nvm I got it to spin but now after it spins it stops, can I get it to go straight until it hits a enemy or destroy after 2 sec. -
Making the Mouse Leave a Trail
by RabidParrot ·You can then tell trail to destroy itself after so many seconds. -
how to make rockets spin in a circle
by ThoPel ·Could you draw a simple example and give us more information about your game (2d?, top-bottom-view?, site-scroller?). Thanks -
ricochet theory - minimalistic puzzle game (august release)
by freedosh ·Top idea very original -
Alternative way to pay for PRO?
by Approw ·I feel you. Can you buy paypal prepaid cards in your country? If so, top up using USD rather then MYR, just to prevent any other complications:) -
Alternative way to pay for PRO?
by pokapola ·* Paypal. In order to top up my paypal balance, only one bank is supported, which I don't have account with. To add to this, the bank requirement is complicated, which is why I didn't open account wit -
Partially responsive actor
by Hopscotch ·Put the touch rules (collides or overlaps) in the "Balloon and Stick" actor. Added to this you can now test if the height of the Hero (game.HeroY) corresponds to the top part of the -
Partially responsive actor
by Village Idiot ·oh.. sorry. The idea is basically that I'm trying to make a game where the hero flies from left to right and as he does so, balloons on sticks are moving from right to left. They're being generated by -
Partially responsive actor
by Village Idiot ·What if I had randomly spawning actors which resembled a ball attached to a stick, with the stick pointing down and the ball sitting attached on top of the stick. Would it be possible to make it so th -
Perfecting a craft.
by gamestudent ·Video games are a very effective medium for artistic expression because they allow the player, the game, and the developer to communicate at a very complex level through the use of visual displays, au -
Flop Drop - A unique twist to a ball game
by http_gamesalad ·Pop the balls as fast as possible! BUT you can only pop the balls according to the color shown (top left of the screen) if you pop the wrong color ball or the balls fill to the top you lose the game! -
Variable jump height?
by Hopscotch ·If you have very many potential problem areas like these and you don't want to put invisible colliders everywhere, then constrain small hit-boxes to the top and sides of the character to check for jum -
Genie effect?
by 3absh ·my idea here is to make collected items transform (as a trace only not the original actor) to the status icons on the top left corner, where the icons get a small bump effect and glow after the trace -
How do you get paid with admob?
by pHghost ·As Lovejoy says. Most ad systems do a combination. You get some small amount for impression and something (more) on top for a click. -
Color Collapse! is out on the apple app store
by Player_E ·thought it would be interesting and just add a layer of fun to mess around with -
Anyone having this issue when using interpolate Behaviour?
by Socks ·Like The_Gamesalad_Guru says, maybe try interpolating a single value, and constraining the actor's colours channels to that interpolating value . . . ? If the actors are interpolating the same colour -
Mac Stable Release 0.13.32
by Hopscotch ·(Quote) -
Mac Stable Release 0.13.32
by BlackCloakGS ·We do not use ARC in the iOS engine. We have three memory management systems that all create and destroy memory in our engine. The lua GC, manual retain release objective-c , and new/malloc and delete -
Forum search
by owen_dennis ·anymore, but it's still the thread that's at the top of the search results. Therefore, it still get referenced a lot by a lot of new people. Maybe we could get an updated version of it put into the c -
Any brand loyalty anymore?
by Armelline ·Four of my top 10 films are by the same director. My entire music library consists of maybe 10 artists. I like what I like :P