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White Only Sprites in PhysicsEditor
by KevinCross ·From what I can tell when you load a PhysicsEditor published file into GameSalad which has collision data for several images the custom collision data is matched up on the image name so am I right in -
What's the best way to make a game in other resolutions?
by Socks ·Can you offer any more details about the resolution of your artwork ? I'm guessing you worked with x2 resolution image assets ? -
What's the best way to make a game in other resolutions?
by Wonder Maru ·I'm almost done with my first game in GS, I used the iPhone 5 portrait, so I don't have problems stretching it to iPhone 6. -
Heads up for 1.25 release
by AlchimiaStudios ·So does the system rasterize the fonts image size based on the font size you choose in the behavior? Because that could have some interesting applications. -
Game of the Month: March Submissions Thread
by Braydon_SFX ·The panelists for this month will be @Braydon_SFX, @Lost_Oasis_Games, @ForumNinja and @Hopscotch! If your game is not free, we ask that you please send each of the panelists a promo code so they can d -
Heads up for 1.25 release
by Socks ·This is something I brought up as idea a year or so ago, you can author your own fonts, to the required format, fairly easily, so it will be perfectly possible to use custom fonts to access vector ima -
Heads up for 1.25 release
by pHghost ·Unfortunately, I don't think the custom fonts working brings vectors that much closer. The underlying way DisplayText works is pretty much the same as it ever was. Ultimately, the behavior is generati -
A little help with some switches
by GamingtilDawn ·Thank you all for your help. I have an idea now of where to start. (Image) -
GameSalad APK Signing WTF
by ty_xiong2000 ·I've gotten all the way here with NO support from GameSalad and they just keep taking my money. -
Control Camera problem.
by daandietvorst1 ·I have the same problem and also made a Forum post so when i've got any news ill send a message unless you ofcourse already know! If so could you tell me? -
Changing Scene
by tatiang ·No, I don't know of one. There are plenty of tables tutorials though. Just Google gamesalad tables and watch a video. -
GameSalad Twitter Group
by Dues ·It wasn't the fact that you don't use twitter I just thought the comment was funny in this thread. -
GameSalad Educators Twitter List
by adent42 ·Are you an educator using GameSalad in the classroom? If so, reply with your twitter handle and we'll add you to our educators twitter list! -
Changing Scene
by tatiang ·You could get a little tricky and add all of your scene names to a table (either manually or at runtime) and then check to see if the text expression matches any of the table values and if so, change -
Google Cardboard + GameSalad + MLP = VR is Magic
by adent42 ·So this isn't real google cardboard support and even the way I'm doing the hack is technically incorrect, but it was fun to try it out. -
You can use html5 files to create Android/Iphone apps
by Franto ·You can also make your app only work with an internet connection, as this type will have a fraction of the app's size, but require the user's device to connect to the targeted url index.html file in o -
Native Desktop App/PC standalone exe of a GS game works!
by Franto ·Thank you for the comment, Lost_Oasis_Games, I'll take precautions going forward. I have a third boss character, which I was going to build using the new pin feature. -
Finger Dungeon - Please give feedback on my new game
by Dues ·Really like the look of that one! Hope it does well for you! (Image) -
Guru live stream special (Saturday March 26 due to Easter)
by The_Gamesalad_Guru ·! One of the great things about these shows is you get to meet and hear from many of the great users who help you nearly everyday! I will be doing this as an interview. Get to know Braydon and how he -
A little help with some switches
by The_Gamesalad_Guru ·I never use booleans. I always just step integers. This give me more flexibility going forward and also gives me a neutral state if I want it. Plus you avoid the cross coding with a stepped integer an