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  1. Issue with "real" attribute

    Armelline
    by Armelline · July 2015
    A timer resets the every x whenever the rule it's in changes condition. Why the need to destroy them, even if you want to avoid using self.Time?
  2. Issue with "real" attribute

    JSproject
    by JSproject · July 2015
    ok I see but if the GS timer would have recognized that we had changed the attribute that is in use for the timer then there would be no need for destroy and respawn in this situation.
  3. Issue with "real" attribute

    Socks
    by Socks · July 2015
    ----Destroy
  4. Issue with "real" attribute

    JSproject
    by JSproject · July 2015
    (only one timer is needed but must destroy and respawn for the GS timer to recognize the changed value of SpawnTimer)
  5. how to save high score and load later

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · July 2015
    You can save attribute data in two ways, one is via the save behaviors and also using a table. Most of us use tables. But if you only want to save the one top highscore you can use the save behavior.
  6. how to save high score and load later

    cherrywtz
    by cherrywtz · July 2015
    (Quote)
  7. how to save high score and load later

    CodeMonster
    by CodeMonster · July 2015
    got a nice top 10 highscore template here
  8. Bar breaking into halves, then quarters ...

    tintran
    by tintran · July 2015
    and when it collides with land, i want to destroy it and create two actors (2 halves) in its place.
  9. Mac Stable Release 0.13.31

    Armelline
    by Armelline · July 2015
    It has been stated on multiple occasions that GameSalad are aware of the issue and are actively seeking to fix it. It's one of the top priorities right now.
  10. Direction actor is facing in relation to another actors direction?

    Socks
    by Socks · July 2015
    It's said to help somewhat . . . . but the thing that will really cause (and cure) lag is layer order, GS scans the layers (counterintuitively) from bottom to top, so if you have - for example 30 laye
  11. Issue with "real" attribute

    Socks
    by Socks · July 2015
    Destroy
  12. Issue with "real" attribute

    JSproject
    by JSproject · July 2015
    One way to workaround the issue is to destroy and respawn the actor that use the every-timer, that solution is ugly but it works. Even using a constrained attribute as a value for the every-timer does
  13. Android app performance..

    vafurlogi
    by vafurlogi · July 2015
    on Android. Depending on where in the layer structure your actor is it might not trigger rules making games buggy or plain unusable. Opening a GameSalad game for only a second will keep the device on
  14. Is there a rule or command to blur anything behind an image?

    tintran
    by tintran · July 2015
    I guess you could make an actor that is blurred in photo editor then overlay that actor on top of your original actor, and change that blurred actor's alpha to create some sort of fake blurred effect.
  15. Direction actor is facing in relation to another actors direction?

    tintran
    by tintran · July 2015
    The top 3 diagrams show your hero rotating, but enemy is facing 90(Red). The blue (angle to enemy) is 0 in all 3. 90-0+90 = 180 in all 3 which is correct since you should see the left side of enemy in
  16. Help needed with collision/overlap

    UtopianGames
    by UtopianGames · July 2015
    Use Magnitude to check how far away they are from each other, if you don't know how to use magnitude use the search bar top right.
  17. Someone give me a nudge in the right direction?(Tower Defense)

    Shenanigans Studio
    by Shenanigans Studio · July 2015
    Top down
  18. Question about Apples Video previews

    MentalDonkeyGames
    by MentalDonkeyGames · July 2015
    For the iPad trailer. Does it have to be a full screen 4:3 video, or can it be a letterboxed 16:9 video? (so the aspect ratio would still be 4:3, with black bars on the top and bottom of the video).
  19. No actors in scene are working!

    tatiang
    by tatiang · July 2015
    with "When Touch is Pressed-->Destroy Actor" (and ONLY that rule) and test it in the original scene and the copied scene, what happens to that actor in each scene when you cl
  20. Random Platform

    tintran
    by tintran · July 2015
    destroy
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