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  1. Drag and Drop and Swap Location

    pHghost
    by pHghost · March 2016
    True, but it depends on needs and circumstances. The biggest issue with that is that if the CC shape is too small, then you will end up with the opposite problem, where it doesn't swap in situations w
  2. Drag and Drop and Swap Location

    MentalDonkeyGames
    by MentalDonkeyGames · March 2016
    Not necessarily. You could make a custom collision shape for the actors that´s small enough so that it won´t collide with more than one actor at a time.
  3. Drag and Drop and Swap Location

    pHghost
    by pHghost · March 2016
    One challenge to think about (it might push you in the right direction):
  4. Drag and Drop and Swap Location

    Nabbo (ReflectiveByte)
    by Nabbo (ReflectiveByte) · March 2016
    1. Touch to start dragging an item (Done I know this step)
  5. Jarsigner missing, tried a ton of solutions

    GeorgeGS
    by GeorgeGS · March 2016
    Here's how I have it setup on my machine. You get keytool with a lot of different packages, the JDK has it, but I used the JRE version just because that's the default location if you click the button
  6. coming back/ apology

    JohnPapiomitis
    by JohnPapiomitis · March 2016
    Just wanted to give an update and thank everyone so much again, and too my knowledge anyone i owed anything to has been fully compensated back. I want to do as much free work for people as possible to
  7. Published game not works

    DeadpoolBro13
    by DeadpoolBro13 · March 2016
    What is the name? If you put it on GS Arcade, I can send you a link to it if it works.
  8. News Update #1 by DeadpoolBro13

    DeadpoolBro13
    by DeadpoolBro13 · March 2016
    Currently working on a horror game in Unity 3D ver.5.1.1f. Considering a K12 student discount on GSPRO. Don't ask me my age. You saw the K12, you get the impression.
  9. Published game not works

    tatiang
    by tatiang · March 2016
    Did you test it on the target device before publishing it? If so, did it work?
  10. Heads up for 1.25 release

    myke66
    by myke66 · March 2016
    I'm guessing you use the Mac creator? The alpha and custom colors options were removed from the windows creator font options a while ago.
  11. Heads up for 1.25 release

    birdboy
    by birdboy · March 2016
    (Quote)
  12. Overlaps or collide count

    fZolee
    by fZolee · March 2016
    Thank you, I knew it won't be that simple. (Image)
  13. Heads up for 1.25 release

    Socks
    by Socks · March 2016
    Ah ! I see what you mean, yes, in that case MentalDonkeyGames is right.
  14. Heads up for 1.25 release

    Socks
    by Socks · March 2016
    You can change the alpha on text, you've always been able to change the alpha on text.
  15. Heads up for 1.25 release

    Socks
    by Socks · March 2016
    Yes you can.
  16. Actors not rendered on Android, when they are placed far from the origin of the scene

    retired_c004fc3f605fe329b4932f284a766239
    by retired_c004fc3f605fe329b4932f284a766239 · March 2016
    when their own origin is beyond those limits. You can move actor during game far over these limits, all over the scene, no matter if the actor is drawn or not. Once you get back into those limits, ac
  17. Best way to Spawn 100 objects in a Game Scene size 50,000 x 50,000

    retired_c004fc3f605fe329b4932f284a766239
    by retired_c004fc3f605fe329b4932f284a766239 · March 2016
    Hi, I have a somehow similar problem. Mine is that actors stop being rendered on android, when they are placed far beyond 2911 pixels on Y axis. Actors are correctly spawn wherever, but are not drawn
  18. Do you feel shy to carry glasses?

    Gnarly
    by Gnarly · March 2016
    People with glasses look smarter. Unless you have Einstein hair then no one will notice your glasses.
  19. Do you feel shy to carry glasses?

    MentalDonkeyGames
    by MentalDonkeyGames · March 2016
    Someone should make a game about wearing glasses...
  20. Heads up for 1.25 release

    MentalDonkeyGames
    by MentalDonkeyGames · March 2016
    Import the font you want in to the fonts tab, then just select the font in the display text behavior. Easy as that.
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