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  1. Heads up for 1.25 release

    GeorgeGS
    by GeorgeGS · March 2016
    You should be able to publish with any version you have available. You may still be able to publish with very old versions, but that doesn't mean you'll be able to put that version on the app stores
  2. Improving game performance

    louistrudel
    by louistrudel · March 2016
    Every enemy gets a separate set of AI behaviors depending on its enemy number do you still think i could write this another way?
  3. Developer For Hire!

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · March 2016
    Two thumbs up for Damien, you can't go wrong hiring him!
  4. Improving game performance

    Socks
    by Socks · March 2016
    If you were going to do it like this, you wouldn't need the last rule:
  5. Developer For Hire!

    gingagaming
    by gingagaming · March 2016
    I am a full time experienced Freelance GS Developer and available for hire. Some of you may know me from around the forums and I have created some great templates available on the official GS marketpl
  6. Displaying game time in (hrs:min:sec)

    Socks
    by Socks · March 2016
    You could also use the more simple:
  7. Improving game performance

    tatiang
    by tatiang · March 2016
    * I'll get back to you. (Image)
  8. Improving game performance

    louistrudel
    by louistrudel · March 2016
    of writing efficient and organized behaviors. By doing that I have almost doubled the number of enemies my game can compute smoothly!
  9. Quantum Sheep presents 'Air Supply SOS (Save Our Sheep)' :)

    cbt
    by cbt · March 2016
    Great. I'll make a high score run video for this as well. My video for the Air Supply didn't go as planned but this time I'll do it right.
  10. Jetpack Joyride missiles

    Braydon_SFX
    by Braydon_SFX · March 2016
    Welcome to GameSalad! I'd recommend checking out the vast video tutorial resources that are available - they will be able to help you learn the engine. GSHelper, The Guru's channel and Jamie C have gr
  11. Clowns to the Rescue ( IOS / KINDLE / ANDROID )

    luke2125
    by luke2125 · March 2016
    Clowns to the Rescue is a fun action packed game, where you play as crazy clowns trying to save animals from the circus, who are stuck in a burning building. Avoid other obstacles and save those anima
  12. error when trying to publish

    Icebox
    by Icebox · March 2016
    It says below " Make sure your provisioning profile,developer certificate , and WWDR certificate are installed , valid , not expired or dublicated
  13. Very Excited! You should too!

    DeadpoolBro13
    by DeadpoolBro13 · March 2016
    I didn't know people liked my games so much. Thanks for support.
  14. Very Excited! You should too!

    DeadpoolBro13
    by DeadpoolBro13 · March 2016
    Thanks so much! My chances of getting pro are increasing!
  15. Sound pitch expression?

    3absh
    by 3absh · March 2016
    I want to make the pitch not go any lower than 0.5 no matter how high the HP
  16. Very Excited! You should too!

    Terrellort_Gaming
    by Terrellort_Gaming · March 2016
    You were a great addition to the community, and I enjoyed your games a lot. Hope you succeed in the future.
  17. Heads up for 1.25 release

    Approw
    by Approw · March 2016
    @Armelline yes that is the best way to do it, because both layers will do exactly the same on every frame.
  18. ON OFF loop?

    3absh
    by 3absh · March 2016
    I'm trying to make enemies expand in size every 50 days, and shrink every other 50
  19. Jetpack Joyride missiles

    kukukeke
    by kukukeke · March 2016
    Hello,I am new in gamesalad and I want to make missiles like in game Jetpack Joyride.
  20. Left right movement jamming.

    Socks
    by Socks · March 2016
    You can do this with a very straightforward rule . . . in your actor's Motion attributes set the LinearVelocityX to 200, then have a simple rule that says:
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