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  1. Better way of Jumping Through Semi-Solid Platforms?

    mark_upcraft@live.com
    by mark_upcraft@live.com · February 2016
    Hi guys, I've been following Jamie Cross' tutorials on youtube on making a basic platformer and I've noticed the way he has an actor pass through a platform is to turn off collision detection when the
  2. Sneak Peek at Creator version 1.25 (Video)

    Socks
    by Socks · February 2016
    What kinds of situations do you see 'run once' being used in ?
  3. Sneak Peek at Creator version 1.25 (Video)

    Socks
    by Socks · February 2016
    (Quote)
  4. Heads up for 1.25 release

    msx88
    by msx88 · February 2016
    As a game designer/developer, the most important factor in GS for me would be rock solid performance that can keep up with the latest devices. The addition of extraneous new functions(whatever they ma
  5. Sneak Peek at Creator version 1.25 (Video)

    PhilipCC
    by PhilipCC · February 2016
    @Lost_Oasis_Games Thank you for posting this thread and making the video. Thanks to the GS Team for allowing you to do so.
  6. Zombie-Squad - New Game, Let me know what you all think

    WhiteLightning
    by WhiteLightning · February 2016
    Hey Guys! Go download Zombie-Squad on the IOS App Store! This is my first game, so please let me know what you think.
  7. This Sunday is a can't miss Guru live stream!

    BazookaTime
    by BazookaTime · February 2016
    It is cool that you give your time like this.
  8. projectile actors following their shooter actor's Y

    Wonder Maru
    by Wonder Maru · February 2016
    (Quote)
  9. My Universal Binary Overscan Secret Weapon

    colander
    by colander · February 2016
    game is written in, in this case iPad. If you don't get the same results without this bit of code just experiment with it.
  10. Finger Dungeon - Please give feedback on my new game

    RowdyPants
    by RowdyPants · February 2016
    @BigDave Very cool Man! This game is slick and fun. You've cranked out some real sparkly gems as a Dev!
  11. My Universal Binary Overscan Secret Weapon

    RedRobo
    by RedRobo · February 2016
    @colander Wow...this just gets better and better! Thanks so much for sharing. (Image)
  12. Sneak Peek at Creator version 1.25 (Video)

    Hopscotch
    by Hopscotch · February 2016
    Yes, it is intended to work like that and does. There were a couple of bugs which are probably being straightened out.
  13. Sneak Peek at Creator version 1.25 (Video)

    Hopscotch
    by Hopscotch · February 2016
    Having the frame number on the Animate behavior is so good for long animation sequences. No longer do you need to import separate images which are graphically identical, just to trigger a sound on an
  14. help needed for actor movement

    DeadpoolBro13
    by DeadpoolBro13 · February 2016
    (Quote)
  15. projectile actors following their shooter actor's Y

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · February 2016
    You have to pay attention to the code firing order. You want the enemy reporting his position first. This is how code is scanned. Inside an actor the code fires in a logical order from top to bottom.
  16. Head banging stuff this rotating..

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · February 2016
    So if you are rotating something back and forth the key is the first rotation will be a real angle the second number will be a + or - . Rotate starts at 0. Rotate to 30 degrees and then when rotation
  17. Sneak Peek at Creator version 1.25 (Video)

    Socks
    by Socks · February 2016
    I still don't quite understand how (or when / why) you'd use it - like I say I'm probably misunderstanding its use, probably need to play around with it to understand.
  18. Sneak Peek at Creator version 1.25 (Video)

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · February 2016
    It's all conditional. One as when I showed it being embeded in a rule it eliminated the need for a self lockout attribute. As to the animation frame you now don't need the rule and associated code. Ma
  19. Sneak Peek at Creator version 1.25 (Video)

    Socks
    by Socks · February 2016
    I was a little confused by this feature as we already have this abilty, we've always been able to say (for example): when image is/contains "frame x” do action - without the need for timers.
  20. Sneak Peek at Creator version 1.25 (Video)

    Chunkypixels
    by Chunkypixels · February 2016
    I think the Otherwise rule indicator that @Braydon_SFX mentioned is probably the most immediately useful one, but pretty much most of the others offer lots of potential for tinkering with and improvin
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