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  1. Very disappointing game design experience!

    Socks
    by Socks · July 2015
    Some ideas off the top of my head - obviously I don't know what involves tearing the code base apart and what involves changing a couple of variables - but anyhow . . .
  2. Very disappointing game design experience!

    CaptFinn
    by CaptFinn · July 2015
    No Sir I didnt ask for a list. IM asking you to look at the lists and you tell me....... in regards to the list that shows our voting stats. Which of the top 5 that are listed, are you guys working
  3. Very disappointing game design experience!

    dgackey
    by dgackey · July 2015
    (Quote)
  4. Very disappointing game design experience!

    CaptFinn
    by CaptFinn · July 2015
    OK lets break it down. There is a vote list of votes that show features listed top vote to least vote. Then there is the roadmap. Then there is the unwritten list of Things that GS staff are working
  5. Very disappointing game design experience!

    SLOCM3Z
    by SLOCM3Z · July 2015
    (Quote)
  6. Very disappointing game design experience!

    Armelline
    by Armelline · July 2015
    (Quote)
  7. Very disappointing game design experience!

    As_Of_Latte
    by As_Of_Latte · July 2015
    Top request for Engine is "Feature Request: Chartboost Rewarded Video Ads" with 30 votes.
  8. New to me? Loops?

    CaptFinn
    by CaptFinn · July 2015
    Ok Ill try that out in my top down shooter game.
  9. Very disappointing game design experience!

    CaptFinn
    by CaptFinn · July 2015
    ok so does that mean you guys are working on polygon collision? Is that at the top of the list of things to do? SO before anything else is released as a update. The next one will have polygon collisi
  10. Actor disappears if this behavior is turned on

    tintran
    by tintran · July 2015
    so I guess that's why accelerate would basically take the actor right outside of screen and get destroy.
  11. Very disappointing game design experience!

    Armelline
    by Armelline · July 2015
    but this pain-in-the-ass one came out way on top of that category." I don't know, there's going to be a middle ground somewhere I'm sure.
  12. Very disappointing game design experience!

    AlchimiaStudios
    by AlchimiaStudios · July 2015
    (Quote)
  13. Very disappointing game design experience!

    dgackey
    by dgackey · July 2015
    What @WebWarrior is saying here is that there are thousands of forum users and the general consensus is "we want the following 10000 issues addressed. The top priority is, obviously, all of
  14. Very disappointing game design experience!

    Wyrmfire
    by Wyrmfire · July 2015
    then put the sprites I want to be animated on top of the "one piece" map.
  15. Very disappointing game design experience!

    Chunkypixels
    by Chunkypixels · July 2015
    Theres workarounds... but they don't change the fact that we've been SCREAMING out for standard editor features like snap to grid, multiple copy and paste of actors, and better layer controls for acto
  16. What could GameSalad do to make your development life easier and keep you on board?

    KevinCross
    by KevinCross · July 2015
    * Change the z-index of an actor in a layer with a behavior/attribute, without needing to spawn another actor on top.
  17. Sneak Approach (a simple one button game).

    tintran
    by tintran · July 2015
    Updated to have animation of top view of a zombie-like walking person instead of just a green square.
  18. Recording Tips.

    Socks
    by Socks · July 2015
    (Quote)
  19. Sneak Approach (a simple one button game).

    tintran
    by tintran · July 2015
    if not you can just upload> @jdlcrater said:
  20. Sneak Approach (a simple one button game).

    SLOCM3Z
    by SLOCM3Z · July 2015
    2080 was my top
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