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Very disappointing game design experience!
by Socks ·Some ideas off the top of my head - obviously I don't know what involves tearing the code base apart and what involves changing a couple of variables - but anyhow . . . -
Very disappointing game design experience!
by CaptFinn ·No Sir I didnt ask for a list. IM asking you to look at the lists and you tell me....... in regards to the list that shows our voting stats. Which of the top 5 that are listed, are you guys working -
Very disappointing game design experience!
by dgackey ·(Quote) -
Very disappointing game design experience!
by CaptFinn ·OK lets break it down. There is a vote list of votes that show features listed top vote to least vote. Then there is the roadmap. Then there is the unwritten list of Things that GS staff are working -
Very disappointing game design experience!
by SLOCM3Z ·(Quote) -
Very disappointing game design experience!
by Armelline ·(Quote) -
Very disappointing game design experience!
by As_Of_Latte ·Top request for Engine is "Feature Request: Chartboost Rewarded Video Ads" with 30 votes. -
New to me? Loops?
by CaptFinn ·Ok Ill try that out in my top down shooter game. -
Very disappointing game design experience!
by CaptFinn ·ok so does that mean you guys are working on polygon collision? Is that at the top of the list of things to do? SO before anything else is released as a update. The next one will have polygon collisi -
Actor disappears if this behavior is turned on
by tintran ·so I guess that's why accelerate would basically take the actor right outside of screen and get destroy. -
Very disappointing game design experience!
by Armelline ·but this pain-in-the-ass one came out way on top of that category." I don't know, there's going to be a middle ground somewhere I'm sure. -
Very disappointing game design experience!
by AlchimiaStudios ·(Quote) -
Very disappointing game design experience!
by dgackey ·What @WebWarrior is saying here is that there are thousands of forum users and the general consensus is "we want the following 10000 issues addressed. The top priority is, obviously, all of -
Very disappointing game design experience!
by Wyrmfire ·then put the sprites I want to be animated on top of the "one piece" map. -
Very disappointing game design experience!
by Chunkypixels ·Theres workarounds... but they don't change the fact that we've been SCREAMING out for standard editor features like snap to grid, multiple copy and paste of actors, and better layer controls for acto -
What could GameSalad do to make your development life easier and keep you on board?
by KevinCross ·* Change the z-index of an actor in a layer with a behavior/attribute, without needing to spawn another actor on top. -
Sneak Approach (a simple one button game).
by tintran ·Updated to have animation of top view of a zombie-like walking person instead of just a green square. -
Recording Tips.
by Socks ·(Quote) -
Sneak Approach (a simple one button game).
by tintran ·if not you can just upload> @jdlcrater said: -
Sneak Approach (a simple one button game).
by SLOCM3Z ·2080 was my top