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Easiest way for a universal build
by Braydon_SFX ·Build for iPad resolution. When publishing, select Overscan. This will zoom the app until it detects the screen is completely filled. It's extremely easy. Just make sure you place your actors in a way -
Height of iAd banner in Gamesalad
by TheTiger ·I have a question about something else, if i was working on iPad platform, how would i make sure everything fits on all iOS devices? -
Changing Platform to iPad Landscape - 1280x800?
by jigglybean ·Shouldn't it be 1024x768? -
Do actors change size on different device previews?
by tatiang ·Check your scene size under Scene-->Attributes. There's a bug that prevents the scene from re-sizing correctly when you select a different platform (e.g. iPad Landscape to iPhone 5 Landscape). -
Do actors change size on different device previews?
by Daniel543M ·The project is originally in iPad Landscape size (Width of 1024). -
Spread actors evenly across the screen on any screensize?
by Daniel543M ·The project is set up for iPad Landscape and these actors are on Y:384. -
Game Rejected because of rotating ads
by LumpApps ·@NipaDidIt I don't see an option anywhere. Thanks for the suggestion. -
Bubble Pusher
by robertkdale ·Thanks @chrisjames0555 and @NipaDidIt . -
App to fit all iOS devices
by vafurlogi ·What I do is start with an Ipad resolution and use the "Universal build template" from the marketplace to move objects (like buttons) relative to the screen size. Works very well on -
App to fit all iOS devices
by TheTiger ·Hi, if I was making an app on iPad platform, what would I have to do to make sure it fits on all iOS devices? -
Game Rejected because of rotating ads
by LumpApps ·We discovered one or more bugs in your app when reviewed on iPad running iOS 8.1.3 . -
GameSalad Creator Not Found on Network, help!
by Lovejoy ·(Quote) -
GameSalad Creator Not Found on Network, help!
by blendnzjnr ·Ok I have the same problem BUT mine WAS working for the last week! And now suddenly it's stopped communicating?! Same network as before... same devices... same creator... they've just stopped communi -
Is there anyway to set a default Prototype screen size?
by FlyboyTrevy_ ·The Ipad screen size at 100% is too big for the screen, and EVERY single time I test my game I have to change it to 75% or 50%. -
Graphical anomalies
by Socks ·I couldn't reproduce this on an iPad3 or Air2, 0.5/0.5/0.5 produces a perfectly flat grey. -
Is this possible to function on gamesalad?
by JaeKhan ·(Quote) -
Graphical anomalies
by Tryangle ·When I create a large block and use in-game color to color it solid, certain colors create graphical anomalies. These anomalies can best be described as odd-shaped right angled jigsaw blocks a very sl -
can we add full screen ads
by viking ·According to Apple it looks like we can show full screen iAds, but on iPads only. -
Beginner Questions
by tgran92 ·So while it doesn't really matter what resolution I start working with and it really just depends on how large my artwork is so that it scales properly, should I just work with an iPad platform like j -
Beginner Questions