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  1. Easiest way for a universal build

    Braydon_SFX
    by Braydon_SFX · February 2015
    Build for iPad resolution. When publishing, select Overscan. This will zoom the app until it detects the screen is completely filled. It's extremely easy. Just make sure you place your actors in a way
  2. Height of iAd banner in Gamesalad

    TheTiger
    by TheTiger · February 2015
    I have a question about something else, if i was working on iPad platform, how would i make sure everything fits on all iOS devices?
  3. Changing Platform to iPad Landscape - 1280x800?

    jigglybean
    by jigglybean · February 2015
    Shouldn't it be 1024x768?
  4. Do actors change size on different device previews?

    tatiang
    by tatiang · February 2015
    Check your scene size under Scene-->Attributes. There's a bug that prevents the scene from re-sizing correctly when you select a different platform (e.g. iPad Landscape to iPhone 5 Landscape).
  5. Do actors change size on different device previews?

    Daniel543M
    by Daniel543M · February 2015
    The project is originally in iPad Landscape size (Width of 1024).
  6. Spread actors evenly across the screen on any screensize?

    Daniel543M
    by Daniel543M · February 2015
    The project is set up for iPad Landscape and these actors are on Y:384.
  7. Game Rejected because of rotating ads

    LumpApps
    by LumpApps · February 2015
    @NipaDidIt I don't see an option anywhere. Thanks for the suggestion.
  8. Bubble Pusher

    robertkdale
    by robertkdale · February 2015
    Thanks @chrisjames0555 and @NipaDidIt .
  9. App to fit all iOS devices

    vafurlogi
    by vafurlogi · February 2015
    What I do is start with an Ipad resolution and use the "Universal build template" from the marketplace to move objects (like buttons) relative to the screen size. Works very well on
  10. App to fit all iOS devices

    TheTiger
    by TheTiger · February 2015
    Hi, if I was making an app on iPad platform, what would I have to do to make sure it fits on all iOS devices?
  11. Game Rejected because of rotating ads

    LumpApps
    by LumpApps · February 2015
    We discovered one or more bugs in your app when reviewed on iPad running iOS 8.1.3 .
  12. GameSalad Creator Not Found on Network, help!

    Lovejoy
    by Lovejoy · February 2015
    (Quote)
  13. GameSalad Creator Not Found on Network, help!

    blendnzjnr
    by blendnzjnr · February 2015
    Ok I have the same problem BUT mine WAS working for the last week! And now suddenly it's stopped communicating?! Same network as before... same devices... same creator... they've just stopped communi
  14. Is there anyway to set a default Prototype screen size?

    FlyboyTrevy_
    by FlyboyTrevy_ · February 2015
    The Ipad screen size at 100% is too big for the screen, and EVERY single time I test my game I have to change it to 75% or 50%.
  15. Graphical anomalies

    Socks
    by Socks · February 2015
    I couldn't reproduce this on an iPad3 or Air2, 0.5/0.5/0.5 produces a perfectly flat grey.
  16. Is this possible to function on gamesalad?

    JaeKhan
    by JaeKhan · February 2015
    (Quote)
  17. Graphical anomalies

    Tryangle
    by Tryangle · February 2015
    When I create a large block and use in-game color to color it solid, certain colors create graphical anomalies. These anomalies can best be described as odd-shaped right angled jigsaw blocks a very sl
  18. can we add full screen ads

    viking
    by viking · February 2015
    According to Apple it looks like we can show full screen iAds, but on iPads only.
  19. Beginner Questions

    tgran92
    by tgran92 · February 2015
    So while it doesn't really matter what resolution I start working with and it really just depends on how large my artwork is so that it scales properly, should I just work with an iPad platform like j
  20. Beginner Questions

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · February 2015
    * Depends on the platform you want to publish too. Sounds like you might be planning on a Universal app that covers all iOS devices though. In that case most users develop for the iPad platform and us
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