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  1. Why my game was rejected by a major publisher

    antleecar
    by antleecar · February 2016
    That's it, I would absolutely hold onto my Pro subscription, even during development periods when I don't need publishing.
  2. GameSalad Pinball Jam!

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · February 2016
    @Valan, love the multi-level thing you have going on there!
  3. Sticking like a method actor..

    Armelline
    by Armelline · February 2016
    Sad I got to this thread too late to make a Daniel Day Lewis joke (Image)
  4. how to select firing position

    MentalDonkeyGames
    by MentalDonkeyGames · February 2016
    I guess you have it "relative to scene". Change it to "relative to actor".
  5. how to select firing position

    santigrabi
    by santigrabi · February 2016
    (Quote)
  6. Why my game was rejected by a major publisher

    antleecar
    by antleecar · February 2016
    a finished product in front of them, where they dont need to spend any resources to develop, only to market.
  7. A age old question..

    smurfted
    by smurfted · February 2016
    Can you copy actors, scenes etc into other games (including their attributes).
  8. how to select firing position

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · February 2016
    If you are using a Spawn Actor Behavior to spawn the shot you can choose the location from which it fires in the X and Y offset boxes.
  9. The GameSalad November (2015) Game of the Month is...

    Chechesoft
    by Chechesoft · February 2016
    You can now find it here: https://gamesalad.com/blog/november-2015-game-of-the-month-booger-boing
  10. Custom Rule for my Store? Help?

    Games4life
    by Games4life · February 2016
    (Quote)
  11. testing iap in my game (iOS)

    personal foul
    by personal foul · February 2016
    Hello GS, with some help i have been able to test my game. i have a question about how my iap is working (consumable). when i touch the purchase button the iOS pop up window says, would you like to pu
  12. IADS

    MentalDonkeyGames
    by MentalDonkeyGames · February 2016
    iAds will be dead soon. I don't think Apple even lets through new games that have iAds. Old games that currently have iAds can still generate revenue, but not for long.
  13. Why my game was rejected by a major publisher

    Chunkypixels
    by Chunkypixels · February 2016
    @Lost_Oasis_Games ...sometimes you really make my blood boil (Image)
  14. v1.24.39: Music Volume issues?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · February 2016
    I'm going to be doing some device testing today. Will make a project to test it out. Will report back.
  15. Monthly GameSalad Meet-up. February 4, 2016 (7pm CT)

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · February 2016
    We should get some veterans together and talk game design and answer questions. @Braydon_SFX @Armelline @RThurman @Hopscotch @tatiang @Lost_Oasis_Games sounds like a good panel!
  16. Appformative clarification

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · February 2016
    I got you back (Image)
  17. v1.24.39: Music Volume issues?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · February 2016
    Well .25 is what you set it at the begining so when the game restarts that rule will fire again so be sure to cut that rule off after it changes it.
  18. Table Bugg? Why is this happening - Adding to wrong row..

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · February 2016
    Submit a bug report. Continually overwriting a file can cause issues. It's good every so often to do a save as and begin working off that new file. Also be sure to make a copy of your progress and mak
  19. Publishing on iOS from Windows

    fmakawa
    by fmakawa · February 2016
    @Lost_Oasis_Games As always, you're a star. Thanks!
  20. Table Bugg? Why is this happening - Adding to wrong row..

    KIIVIIN
    by KIIVIIN · February 2016
    I dont think I explaned good enought. There is +50 on the value with the table..
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