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  1. Splash Screen Bug

    zweg25
    by zweg25 · January 2016
    @ForumNinja @dgackey @stevej do you mind taking a peak at this
  2. Application Loader Error

    salino2835
    by salino2835 · January 2016
    thanks so much, i had no idea that was even a button to hit
  3. Application Loader Error

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · January 2016
    publish your app again and when you get to the last window after you select where to download it. Hit publish and it will produce the proper IPA automatically. Or make a folder call it Payload, make s
  4. Ten Years Left - coming soon(ish)

    dan24145
    by dan24145 · January 2016
    I'm excited to find out more about this project, it looks great so far. It would be pretty great if you shared a couple more screenshots.. Just saying haha
  5. Topdown track edge collision

    tatiang
    by tatiang · January 2016
    You can use many straight "edge" actors or try your hand at a custom collision shape: http://forums.gamesalad.com/discussion/90103/video-tutorial-custom-collision-shapes-using-physic
  6. Topdown track edge collision

    ph33r_zerot
    by ph33r_zerot · January 2016
    I am looking at making a top down car racer.
  7. How Update actors

    Armelline
    by Armelline · January 2016
    need to clarify exactly what you are trying to do, though, if you want specific help.
  8. How Update actors

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · January 2016
    Gamesalad cannot load information dynamically once the app has been published so you'll either have to work out a system of adding all the content up front and allowing users to only have access to th
  9. Animation Software

    BBEnk
    by BBEnk · January 2016
    You can use any software that outputs a .Png file I use Pixen, Photoshop, and Blender for my games.
  10. iOS users spend 75% more than android users.

    BigDave
    by BigDave · January 2016
    About your point about neglecting a market i did not make any statement related to it and I totally agree there.
  11. Hacked - Watch out!

    GeorgeGS
    by GeorgeGS · January 2016
    (Quote)
  12. Beard Madness - A Movember Game

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · January 2016
    Well with TestFlight just do a beta. We all know Android is the worst performance with GS so if it works on android it's going to work on iOS.
  13. iOS users spend 75% more than android users.

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · January 2016
    I read an article a couple weeks back about how pathetic most if not all mobile platformer games are. The consensus was, that genre was ripe for someone to figure out how to do it well. @Chunkypixels
  14. Animation Software

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · January 2016
    @monkeyboy simian, if you happen to already know how to use Flash I'd say it's a good option. If you are learning something new from scratch I wouldn't waste my time. Flashes days are numbered and in
  15. iOS users spend 75% more than android users.

    Hopscotch
    by Hopscotch · January 2016
    A quick search on AppAnnie or Flurry reports will also confirm @Lost_Oasis_Games 's statement. Heck, even Kindle does better than Android for me.
  16. Beard Madness - A Movember Game

    imjustmike
    by imjustmike · January 2016
    (Quote)
  17. iOS users spend 75% more than android users.

    imjustmike
    by imjustmike · January 2016
    The reason so many opt for free+ads is because it's a much, much easier thing to convince a user to download a free game than to get them to pay. If you're a big name developer, a publisher that can p
  18. iOS users spend 75% more than android users.

    Armelline
    by Armelline · January 2016
    Throw in the comparatively massive piracy on Android, and it's a much less appealing prospect:
  19. iOS users spend 75% more than android users.

    BigDave
    by BigDave · January 2016
    Its a much more valuable target audience since iOS is bought by people that spend money rather than going for the cheap options. (not discriminating Android tough I know they have equal models and may
  20. iOS users spend 75% more than android users.

    Chunkypixels
    by Chunkypixels · January 2016
    Im not sure where your getting your data from or how accurate it is, as everything I'm reading is saying that Android has finally overtaken iOS revenue. However its still true that iOS users pay on av
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