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my new game "Roll Turtle" gamedev progress prototype art :)
by kirafu ·@NipaDidIt I'm glad you like it's!thank you! -
Stable Release - Macintosh GameSalad Creator 0.12.20
by Hymloe ·In 10.4, I had the amount of spawning and objects balanced so the game would run indefinitely on my iPad 2. -
How to make actor an disappear when colliding with another actor an reappear in a random place
by TheTiger ·(Quote) -
How to make actor an disappear when colliding with another actor an reappear in a random place
by tatiang ·That assumes your scene is set to iPad Landscape (1024x768). The reason for including self.Size.Width/2 and self.Size.Height/2 is that an actor's position is its center so if you spawn an actor that -
Can anyone explain to me the relationship between graphic file size and graphic memory usage?
by Socks ·They are two entirely different devices (obviously), someone might have the latest Mac Pro and a slow iPad 1 . . . . where someone else might have an old laptop and the latest iPad Air 2 . . . so you -
Can anyone explain to me the relationship between graphic file size and graphic memory usage?
by Socks ·16GB should be more than enough to handle a game with 120MB of images, I doubt the images are the issue (?) I've run much bigger GameSalad projects on my iPad3 (also 16GB). -
Can anyone explain to me the relationship between graphic file size and graphic memory usage?
by flurospeedo ·with my game crashing in the Viewer on my iPad 3 (the smallest memory size iPad 3). I'm suspecting that this may be a memory overload type problem. Now when I compress and run the game on the Viewer -
I did not add ipad support
by Cowuniverse ·I was submitting my app but it said "Your binary indicates support for iPad." when I only put iphone support. Can someone tell me how to fix this? -
Question about Screen Size for Iphone 6+
by heman85 ·This is my first game using GameSalad and I really don't know which changes I need to do to fix this. I tested my game in Iphone 4, 5 and Ipad and works perfect, seems to be only with iphone 6+ -
Stable Release - Macintosh GameSalad Creator 0.12.20
by Thunder_Child ·Yes. All the same issue "seem" to be persisting as before this release. And even a few new ones. Im really anticipating a VERY polished 13 please. -
Macintosh Creator 0.12.20a Publishing Hotfix
by MarcMySalad ·iPhone 5 and iPad 2, 3 and 4 are all 32-bit devices which cannot run a 64-bit executable. Therefore GS must support both 32 and 64-bit. -
Dont spawn more than once in one spot?
by FlyboyTrevy_ ·my 4 X coordinates are 102, 289, 476, and 663 (ipad landscape) All 4 coordinates are 187 apart -
Macintosh Creator 0.12.20a Publishing Hotfix
by Chunkypixels ·I previously took the risk, and up until the 64bit support requirement, published with iOS 5 as I was reluctant to drop support for the iPad 1st Gen, but if the decision has been forced on me by Apple -
Robot Attack 1.7 FREE iPhone, iPad, Android and Amazon
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CR as URL-encoding not recognised on iPad
by gyroscope ·Hi, I've been using the URL encoding for a carriage return - %0D and although this works fine on the Mac, I've only just realised that it's ignored by the iPad. -
Finding the X or Y coordinates an actor covers
by tatiang ·If your scene size is 1024x768 because you're developing for iPad Landscape and you've placed the spawner actor on the left edge of the camera area at y=384 (768 divided by two) then it would look lik -
Stable Release - Macintosh GameSalad Creator 0.12.20
by Xtian80�� ·(Quote) -
Graphics for Games
by Quire ·@NipaDidIt - Thank you very much! -
android publish error, zipalign not found
by alzawadhadi ·where Can I find zipalign folder ?? it is not in the SDK folder , -
iPad 'Pro' - Start the speculation !
by scottharrrules43 ·This is going to be weird iPad. It is basically trying to be a surface. This is going to be hard to market because it is the size of a MacBook but does not run the same software and it is less travel