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Image /4 - Rule?
by Socks ·If you follow this sequence upwards (1016, 1020, 1024, 1028, 1032 . . . . ) we risk people thinking that - for example - 1028 px is a perfectly good size to work to, when it's in fact very inefficient -
Spawning edges work with vertical elevators but not on horizontal? Pictures included for better help
by KIIVIIN ·(Quote) -
Passing Values to other objects possible?
by The_Gamesalad_Guru ·As we said you will get overlap of collisions but it will be less likely by adding ball types. Won't be 100% but better. -
Looking to buy a new Mac
by The_Gamesalad_Guru ·at the numbers it just wasn't the power for the money for what I could get with a 5k. Considering I got a 5k screen as well for the money as apposed to a pro with no monitor. If you want a power mach -
Spawning edges work with vertical elevators but not on horizontal? Pictures included for better help
by The_Gamesalad_Guru ·Nope that is right becuase if you used integers they don't hold decimals and that would cause the pixel offset. As movement happens over hundredths of a pixel and you need those positions. So that is -
Spawning edges work with vertical elevators but not on horizontal? Pictures included for better help
by KIIVIIN ·Yes I do, is that wrong? -
Spawning edges work with vertical elevators but not on horizontal? Pictures included for better help
by The_Gamesalad_Guru ·Are you using real attributes to store the values? -
Spawning edges work with vertical elevators but not on horizontal? Pictures included for better help
by KIIVIIN ·Then in the EDGE actor I constrain selfposition y to the game attribute Y taken from the Vertical platforms position. Edges move up and down but skips like 1 pixel as said before -
Spawning edges work with vertical elevators but not on horizontal? Pictures included for better help
by tatiang ·I'm not sure why that would be happening. I adjusted my demo (see attached) to make the platforms move vertically and I'm not seeing that issue. How are you constraining the edges? And how are you -
App rejected for the 3rd time because of Advertising Identifier
by illaciaerik ·Also when you publish the game make sure you check the right type of ads. -
App rejected for the 3rd time because of Advertising Identifier
by nir3112 ·We found that your app uses the Advertising Identifier but does not include ad functionality. This does not comply with the terms of the Apple Developer Program License Agreement, as required by the A -
Spawning edges work with vertical elevators but not on horizontal? Pictures included for better help
by KIIVIIN ·By the way, Could you explane another thing with these edges. -
Spawning edges work with vertical elevators but not on horizontal? Pictures included for better help
by tatiang ·You can have the platform be any size you want to begin with but if you have different sized platforms then you need to use multiple attributes or a table to store the widths and X positions and you h -
Image /4 - Rule?
by KIIVIIN ·Thank you! -
Spawning edges work with vertical elevators but not on horizontal? Pictures included for better help
by KIIVIIN ·But this does not make the platforms size changable? I mean , I want to be able to change the size on the screen of the platform so the edges follow the size I set it too. Lets say I have 2 platforms -
changing actors speed after it was already defined
by tatiang ·Are you saying that the actor is already rotating and then collides with mud and should then continue rotating but at a slower speed? Make sure that the initial Rotate to Position behavior isn't stil -
Spawning edges work with vertical elevators but not on horizontal? Pictures included for better help
by tatiang ·You can "pass" a game attribute value from a spawner actor to spawned actors by changing the value just before spawning and having the spawned actor change a self attribute to that s -
Image /4 - Rule?
by KIIVIIN ·Someone asked if their art was in the scale where you could divide it by 4? -
How to display Text from 2 different Scenes
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Looking to buy a new Mac
by app_sauce ·I am thinking of upgrading to a 2012 mid macbook pro non-retina. Its the latest macbook pro that you can add swap in 16 gb memory and swap in your own ssd.