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I'm broadcasting on Twitch TV
by LumpApps ·) condenser mic. And I do love to talk and am a performing hobby vocalist so the entertaining part going to be alright -
I have a couple of issues with my almost finished game
by Lae Dev ·So I have just about finished my game, and have started testing it on my android device. I have noticed a few things so far that I think should not happen, but have no idea how to fix them. -
I'm broadcasting on Twitch TV
by Hopscotch ·Suggestions to get followers: Have a fixed schedule, then keep the interesting development stuff for the stream, talking viewers through your development process and thoughts. Talk, even when no one i -
I'm broadcasting on Twitch TV
by LumpApps ·Ah, interesting! Stupid in my not so humble opinion because having lag makes users leave. I'm not expecting 100s of viewers which would make it impossible to ever get a better quality. -
I'm broadcasting on Twitch TV
by Hopscotch ·As a new streamer on Twitch you are condemned to low bandwidth until your follower/viewer count goes up. -
Spawning and Particle Issues
by Kozax ·Thank you @jamie_c and @Hopscotch for your suggestions. -
I'm broadcasting on Twitch TV
by LumpApps ·or so. So I am looking for another option... Youtube Live Streaming. So far it works way better. -
180,000 free images
by shumicpi ·Its just awesome, most of the time people ask for a good source of images which can be used at free of cost. Now I can give them this link. Thank you. -
How do I record promo videos?
by LumpApps ·On a mac you can use QuickTime. On a PC open Broadcaster can be an option. Technically the last on is for streaming to Twitch or YouTube etc. But it also has a recording option. -
Transparent area around actors, are we done with this yet?
by esso ·i thought of creating a pixel map (like a grid of tiny hidden actors 5X5 pixels) and use them to interact with the main actors. but im afraid it will slow down the performance. -
Heads up for 1.25 release
by ultima ·and I believe the good folks in the team can do much more than they imagined. -
Preparing for Steam Publishing?
by DerfMilar ·@jonmulcahy, I saw that you have a game up for Steam Greenlight, what process did you have to go through to get your game as a .exe (if you don't mind sharing that information)? -
This is my first game
by Gnarly ·Good effort. Mechanics of jumping is difficult to make platforms.... -
Input on a work in progress.
by zweg25 ·(Quote) -
Spawning edges work with vertical elevators but not on horizontal? Pictures included for better help
by KIIVIIN ·I did 2 different actors (left edge , Right Edge) and hooked them to the platform moving horizontal. All fine now finally thank you. -
How do I record promo videos?
by boberto ·Hey guys just a quick question how do I record a promo video on my computer of my game? What softwares do you guys use? -
How to use keyboard input to write to table cell and save.
by tatiang ·The method you describe is still the best method unless you plan to implement a custom keyboard where every key is a separate actor that concatenates a letter onto the end of the text attribute. -
Spawning edges work with vertical elevators but not on horizontal? Pictures included for better help
by tatiang ·What I was referring to is that actors' positions are determined by their center coordinates. So if you constrain the self.Position.X of one actor to the self.Position.X of another actor, you are ali -
Spawning edges work with vertical elevators but not on horizontal? Pictures included for better help
by The_Gamesalad_Guru ·See my video on scene linking actors that should point you to a solution. Don't be so hard on yourself. You are just learning GS and what your doing is advanced stuff. It takes time to learn all the a -
Preparing for Steam Publishing?
by AlchimiaStudios ·My hope is that with proper .exe support we'll get screen resolution detection via the screen.width and .height attributes already in place. That way with a dynamic, universal system like http://help.