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  1. Spawning edges work with vertical elevators but not on horizontal? Pictures included for better help

    tatiang
    by tatiang · January 2016
    I would make sure your spawned actor is not unlocked (double-click it on the scene to check) and therefore has instance rules different from the prototype.
  2. Collisions in 1.24 possible fix

    JScott
    by JScott · January 2016
    Just a heads up so you don't have to spend as much time as i did trying to figure out why collision rules seemed suddenly broken!
  3. Spawning edges work with vertical elevators but not on horizontal? Pictures included for better help

    KIIVIIN
    by KIIVIIN · January 2016
    One more quick question about the EDGES of the playing screen. Why does it show like a frame of small dots? Check around the whole "game area" next to the gray frame.
  4. Input on a work in progress.

    tatiang
    by tatiang · January 2016
    I would suggest posting a gameplay video if you want suggestions about the difficulty. Its hard to imagine how hard or easy the game is without seeing it in action.
  5. Problems with highscore

    boberto
    by boberto · January 2016
    (Quote)
  6. Star Wires: The Minute Wars (free)

    ParkGames
    by ParkGames · January 2016
    IAds are coming through intermittently now. Do you guys recommend Ad mob or Rev mob. I have used playhaven but they don't do banner ads.
  7. Splash Screen orientation problem

    boberto
    by boberto · January 2016
    I'm not a pro, and you may have figured it out, but I heard someone say that you just need to use a black image for your loading and then do a splash screen in your scene.
  8. Input on a work in progress.

    illaciaerik
    by illaciaerik · January 2016
    avoid the bombs. The cats eat the chicken if you don't stop them.
  9. Heads up for 1.25 release

    Armelline
    by Armelline · January 2016
    I assume you mean to colour and size?
  10. This is my first game

    BitCisneros
    by BitCisneros · January 2016
    Can you please take some minutes and tell me what you think?
  11. Bubble Dive!

    Games4life
    by Games4life · January 2016
    Thanks, without you my game would be nothing.
  12. When Actor with tag "XYZ"'s Y-location is above "300"?

    tatiang
    by tatiang · January 2016
    In terms of efficient coding, if you knew that you needed 16 actors and that you wanted them to do something (a behavior) when y > 300 then you could create one actor with the rule from my demo
  13. my new game "Roll Turtle" gamedev‬ progress prototype art :)

    kirafu
    by kirafu · January 2016
    @gattoman oh,You're a good man, thank you for your kindness (Image)
  14. When Actor with tag "XYZ"'s Y-location is above "300"?

    tatiang
    by tatiang · January 2016
    Yes, which is exactly how my demo functions. You can have 4 separate actors or a single actor with the same rule. And the rule itself says "when actor with tag 'bla' is at y > 300&am
  15. Cutoff Behind transparent actor?

    3absh
    by 3absh · January 2016
    Here's a demo maybe it will make things more clear
  16. How Should I name my Tutorial Updates

    Thunder_Child
    by Thunder_Child · January 2016
    I was going to re do them...but Im not sure how best to label them so I will make an example here and ask YOU all...my go community...to tell me how best to label them...here is a poll but should you
  17. Number color based on value?

    Socks
    by Socks · January 2016
    As a work around . . . you could do this for the colour:
  18. When Actor with tag "XYZ"'s Y-location is above "300"?

    tatiang
    by tatiang · January 2016
    In my haste, I didn't copy the rule to all of the actors in the demo, but go ahead and do that... in essence, it's a single rule (or behavior as you wrote).
  19. Number color based on value?

    tatiang
    by tatiang · January 2016
    You can't do that unless you want to make separate rules for each Display Text behavior set to a particular share of red and font size.
  20. Number color based on value?

    Socks
    by Socks · January 2016
    You can't control the text display behaviour in any useful kind of way - like adjusting colour or opacity or size - so you might be better off using a custom font (essentially images) as you have much
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