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  1. Triple Jump Clone…Death Jump 3…Play the Arcade Version

    retired_4d9579ade2c0b19011b4e3180318ec16
    by retired_4d9579ade2c0b19011b4e3180318ec16 · June 2015
    Turned out really nice. Top job, Darren
  2. Windows Creator 0.13.20 official release is available!

    stevej
    by stevej · June 2015
    * Fixed crash saving a project after adding a new layer.
  3. Introducing Graphene SDK...

    mc99093
    by mc99093 · June 2015
    Why is this no longer at the top? I thought it would always be a sticky in the top section.
  4. Help with only tapping one actor at a time

    krewic gaming
    by krewic gaming · June 2015
    so in the app im working on if the background is tapped then it will result in a gameover however if you tap the actors that are on top of the actor then you should be able to continue playing. instea
  5. I found a bug

    Socks
    by Socks · June 2015
    Might be a return in the expression window - and you are looking at the bottom line - and the expression window (in the behaviour is showing the top line).
  6. bug: partical fade to alpha 0 fails

    Armelline
    by Armelline · June 2015
    * Let the player interact with them, or have them interact with other objects.
  7. Mac Stable Release 0.13.19 Crash Fixes

    kirafu
    by kirafu · June 2015
    I know 1=true,0=false,but this bug destroy my project,
  8. Mac Stable Release 0.13.19 Crash Fixes

    kirafu
    by kirafu · June 2015
    this bug Destroy "RollTurtle",
  9. Clicks Per Second

    AngryBoi
    by AngryBoi · June 2015
    If you don't know what I mean, Cookie Clicker had one in their game. The CPS calculator at the top
  10. The crashes are unbearable, please make an autosave feature

    JSproject
    by JSproject · June 2015
    Statistically project corruption happens rarely but once is enough to destroy a project. It is also something that I have never been able to reproduce in any controlled way.
  11. Dynamic Enemy Patrol for platformers!

    Approw
    by Approw · June 2015
    You can touch the white platforms to destroy them.
  12. I have a issue on logic and conflict of interest here.

    Socks
    by Socks · June 2015
    I normally save the window cleaner for the early hours of the morning when things start to get a little dicey, just before the toilet cleaner (top tip: mixed with pineapple juice, toilet cleaner actua
  13. How to get a image suddenly in a scene

    Socks
    by Socks · June 2015
    (Quote)
  14. How to get a image suddenly in a scene

    tatiang
    by tatiang · June 2015
    actor and a collision Rule condition to Destroy the fish actors when they collide with the net actor.
  15. How to get a image suddenly in a scene

    sharmab22
    by sharmab22 · June 2015
    I want a scene that if you are playing the game, then suddenly a fishnet comes in the scene and destroy all fishes.
  16. Universal Builds - Question

    colander
    by colander · June 2015
    are at the edge of the screen which means the top and bottom are of the screen and out of the viewable area. You need to design your game so no game play takes place in these areas. You can see this
  17. How Limited is Gamesalad?

    Moik
    by Moik · June 2015
    If you want a thing to happen when the player gets to a place no matter when it is or what else the player is doing, just have an invisible actor to define the zone, then set a collision rule.
  18. Have you ever searched for hours after an error...

    Chunkypixels
    by Chunkypixels · June 2015
    But yup.. the interface has needed a good overall for years, with lots of small, but important/useful improvements (multiple copy paste of actors/snap to grid/layer controls/zoom function etc). I beli
  19. My Beauty Parlor Released

    ant_lad
    by ant_lad · June 2015
    On nexus 7 the top is cut off, only half the scissor and other thing show. I have no idea what to do but tap the scissors and make the model change
  20. Newbie help request: interpolation timers and "waiting"

    tatiang
    by tatiang · June 2015
    hide, add a behavior outside of any rules at the top of the actors' rule list that does Change Attribute self.Color.Alpha to 0.
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