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  1. Help needed with button animation

    Uplink1001
    by Uplink1001 · January 2016
    Could you give some sort of example for this.....???
  2. Spawn patterns?

    imjustmike
    by imjustmike · January 2016
    It depends if you want to spawn them randomly (with a chance of spawning) or based on a pattern.
  3. Score: xxx = change to "my image": xxx

    tatiang
    by tatiang · January 2016
    You can do this with a single actor -- an image of a star with a Display Text behavior with the x position offset from the center of the actor -- or you can use two actors, one for the star image and
  4. Art design sizing questions

    tatiang
    by tatiang · January 2016
    takes up 80x40 pixels and then your next frame shows something that only takes up 60x40 pixels, both of those image files need to be 80x40. The second one will just have an extra 20 pixels of transp
  5. Art design sizing questions

    ingamez
    by ingamez · January 2016
    I am looking to make character sprites (4 sides) but I can't seem to make characters sizes the same so it gives the movement and nice smooth, realistic look when moving.
  6. Spawn Actor more than once with Attribute etc..

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · January 2016
    I can give some help but the rest is not clear as to the code you have as to spawning.
  7. Spawn Actor more than once with Attribute etc..

    KIIVIIN
    by KIIVIIN · January 2016
    Also I would Like to know a good way to make "EnemyHealth" reset / always be 100% when Enemy spawn as new.
  8. Self Made Particle Editor

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · January 2016
    is a feature I can't add at this time. Gamesalad does not have any way to import images (or any other files) into a finished project. If this ever becomes available I'll certainly add it as a feature
  9. I'm broadcasting on Twitch TV

    LumpApps
    by LumpApps · January 2016
    Hi, y'all probably working hard on your pinball game but if you need a break: I'm opening a channel on Twitch.
  10. Better way to re-align UI with one tap?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · January 2016
    Set the attribute to the default. So if zero equals right make sure it's zero. If right is 1 set it to one right at the attribute. Or add a condition to the rule that changes the hand so it doesn't ch
  11. Problem Handling Inventory System

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · January 2016
    It shouldn't as it's pretty straight forward logic. I use similar code for multitouch which is way more complex and it works fine. Show a screenshot of your code as you must have some other logic issu
  12. Unia - Coming Soon!

    mertti
    by mertti · January 2016
    Here is example how it works: (Image)
  13. Integrating GameSalad with SCORM / Tin Can API

    alexfratley
    by alexfratley · January 2016
    a tricky one, but one i have interest in myself, I think you could however embed a html5 output from GS into a published scorm object
  14. Problem Handling Inventory System

    ElDalton
    by ElDalton · January 2016
    I tried this, and it did work. However, say slot 1 is full, slot 2 is empty, and slot 3 is full, it would put the next time in slot 4 rather than slot 2. I'm having problems trying to figure out how i
  15. Problem Handling Inventory System

    tatiang
    by tatiang · January 2016
    I would use an integer attribute to keep track of the next available slot. The attribute should start at one and each time an item is collected, you then increase the attribute by one. So if you've
  16. Problem Handling Inventory System

    Moik
    by Moik · January 2016
    If your inventory is using a table, and you need to change what column or row is being referenced, you can use game.Slot to provide that number.
  17. Collision touch ?

    santigrabi
    by santigrabi · January 2016
    if I'm using interpolate ¿ what do I do
  18. Free Music Resource

    Eric Matyas
    by Eric Matyas · January 2016
    I've begun the process of creating looping versions of my Fantasy and Sci-Fi tracks, starting with the oldest ones. The links to download the looping versions appear right under the original versions.
  19. Collision touch ?

    tatiang
    by tatiang · January 2016
    How are you moving the two actors? If you are using Interpolate or setting the speed very high, they may not register a collision. Are you constraining either of the actors' positions?
  20. How can I import demos and templates from GSHelper in my preexisting game?

    RabidParrot
    by RabidParrot · January 2016
    You're welcome!
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