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Help needed with button animation
by Uplink1001 ·Could you give some sort of example for this.....??? -
Spawn patterns?
by imjustmike ·It depends if you want to spawn them randomly (with a chance of spawning) or based on a pattern. -
Score: xxx = change to "my image": xxx
by tatiang ·You can do this with a single actor -- an image of a star with a Display Text behavior with the x position offset from the center of the actor -- or you can use two actors, one for the star image and -
Art design sizing questions
by tatiang ·takes up 80x40 pixels and then your next frame shows something that only takes up 60x40 pixels, both of those image files need to be 80x40. The second one will just have an extra 20 pixels of transp -
Art design sizing questions
by ingamez ·I am looking to make character sprites (4 sides) but I can't seem to make characters sizes the same so it gives the movement and nice smooth, realistic look when moving. -
Spawn Actor more than once with Attribute etc..
by The_Gamesalad_Guru ·I can give some help but the rest is not clear as to the code you have as to spawning. -
Spawn Actor more than once with Attribute etc..
by KIIVIIN ·Also I would Like to know a good way to make "EnemyHealth" reset / always be 100% when Enemy spawn as new. -
Self Made Particle Editor
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I'm broadcasting on Twitch TV
by LumpApps ·Hi, y'all probably working hard on your pinball game but if you need a break: I'm opening a channel on Twitch. -
Better way to re-align UI with one tap?
by The_Gamesalad_Guru ·Set the attribute to the default. So if zero equals right make sure it's zero. If right is 1 set it to one right at the attribute. Or add a condition to the rule that changes the hand so it doesn't ch -
Problem Handling Inventory System
by The_Gamesalad_Guru ·It shouldn't as it's pretty straight forward logic. I use similar code for multitouch which is way more complex and it works fine. Show a screenshot of your code as you must have some other logic issu -
Unia - Coming Soon!
by mertti ·Here is example how it works: (Image) -
Integrating GameSalad with SCORM / Tin Can API
by alexfratley ·a tricky one, but one i have interest in myself, I think you could however embed a html5 output from GS into a published scorm object -
Problem Handling Inventory System
by ElDalton ·I tried this, and it did work. However, say slot 1 is full, slot 2 is empty, and slot 3 is full, it would put the next time in slot 4 rather than slot 2. I'm having problems trying to figure out how i -
Problem Handling Inventory System
by tatiang ·I would use an integer attribute to keep track of the next available slot. The attribute should start at one and each time an item is collected, you then increase the attribute by one. So if you've -
Problem Handling Inventory System
by Moik ·If your inventory is using a table, and you need to change what column or row is being referenced, you can use game.Slot to provide that number. -
Collision touch ?
by santigrabi ·if I'm using interpolate ¿ what do I do -
Free Music Resource
by Eric Matyas ·I've begun the process of creating looping versions of my Fantasy and Sci-Fi tracks, starting with the oldest ones. The links to download the looping versions appear right under the original versions. -
Collision touch ?
by tatiang ·How are you moving the two actors? If you are using Interpolate or setting the speed very high, they may not register a collision. Are you constraining either of the actors' positions? -
How can I import demos and templates from GSHelper in my preexisting game?
by RabidParrot ·You're welcome!