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8 Bit Space (now available on iPad)
by bob loblaw ·i see. the only other suggestion i could make with that then is try putting your own custom siding on a hud layer to cover the other rooms. -
8 Bit Space (now available on iPad)
by Glass Frog ·Its a shame there is no way of keeping the game at 4:3 and just stretching out the on-screen buttons to fill the whole screen using something like a GUI layer. -
8 Bit Space (now available on iPad)
by tatiang ·You'll notice that the train car at the top of the screen gets snapped to a grid square above where you might expect it to be. So in this case, the threshold for correct placement is somewhat low. -
8 Bit Space (now available on iPad)
by Glass Frog ·(The white box in the Top Lefthand corner of the pics is just there for debug purposes) -
.app to .exe?
by jonmulcahy ·(Quote) -
.app to .exe?
by Lokitoes ·Thanks @jonmulcahy ! I've been looking into this but it seems almost impossible to make the work launch in full screen in a simple way - there is always a tabs bar at the top of the resulting .exe - d -
Been Gone awhile
by Braydon_SFX ·Most of the important updates are stickied at the top of the forum in yellow threads. Check those out! -
Constraint Problem?
by rainwaterstudios ·(Quote) -
Constraint Problem?
by Two.E ·Are you bullets being spawned in a moveable layer? -
GameSalad Publishing Binaries (RC & Current) - Updated 2020-07-06
by adent42 ·Check the top post: -
Is GS the right platform for my App.
by Hoho0482 ·I guess). Portrait mode, screen split in two. Top half is simple hex map showing pilot's plane (2d top down), bottom half reserved for text of the ATC messages. Very basic graphics, clean abstracted -
Display text in HTML questions...
by Lokitoes ·In my preview windows my text comes up as centred in its text boxes (on the Y index), as it should be, but once it is actually running in Chrome, the text sticks to the very top of the text box rather -
Loading Screen HELP
by Sneaky ·something saying Powered by Unity? Or like other top games. Idk, maybe it doesn't matter that it's there or not, and with what you just said about helping GameSalad, maybe you're right. -
Preload images of next scene?
by rainwaterstudios ·Instead of adding a separate scene, just make an overlay actor containing your loading animation. Set a timer to destroy the overlay actor after 8 seconds. -
Screen flashes black then back to normal
by Twayne2 ·In case anyone ever has this issue again, the black flash was/is because of the display text behaviors. You must have the actors on the front, (top), of the layer. Otherwise, you get that black flash -
Duplicate actor when it's being dragged away
by JB makin' a game ·So the demo won't work, because it'll spawn the actor without the right attribute-value. Surely there is a construction to make this possible. However, I'm starting to believe that it'll be much simpl -
spawn 2 instances in opposite order
by tatiang ·You can also spawn the instances to "back of layer." See attached demo. -
spawn 2 instances in opposite order
by 3absh ·How to I spawn 2 instances of an actor so that the second instance is behind the first instance in layer order? -
Making un-redact text game - drag and drop - I'm dumb, need help
by Lokitoes ·Hi again, I've made a very simple version where the corresponding actors simply destroy each other on overlap. It's not great functionality as there is no sense of it being properly 'dropped' in the r -
How can I make a rule or option where an actor will destroy if another actor has also been destroyed
by tatiang ·Destroy actor