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Rolling BB-8 droid type Of Character
by floatingwoo ·would like to add a feather or an antenna on the top that responds to the motion of the ball sort of like my little .gif here.... -
Assets
by NSvDijk ·(Quote) -
Assets
by tatiang ·If you click on the gear symbol at the top-right of your first post, you can change the title of the thread and your original question which was a bit misleading. -
Assets
by tatiang ·If you click on the gear symbol at the top-right of your first post, you can change the title of the thread and your original question which was a bit misleading. -
Apple Metal API
by iDavidW ·Seeing his comment about using Metal APIs in Graphene has gotten me really excited for it. Just that is enough to tell me they're really on top of things with the new engine. -
[Solved] Trigger only certain attributes randomly using tables
by Approw ·Lets take a scenario. The player bought power up 1,2,5 an 6, and the hero overlaps/or collides with a question mark actor. This question mark actor will scroll through all the unlocked power ups, and -
[Solved] Trigger only certain attributes randomly using tables
by tatiang ·I'm still not quite getting the idea. When you click on the top actor, it chooses a random value from 1 to 8. Then, if you click on one of the power up actors, it allows you to buy it if its value m -
Rolling BB-8 droid type Of Character
by floatingwoo ·moves, while the head stays more or less in the top position although it would be effected by motion velocity. When it moves forward the head rotates back, while it's rolling the head comes back to c -
Goodnight Games' "Never Go Home," a Top Down 2D Space Roguelike Game
by Goodnight Games CPO ·Screenshot of one of your crew close to death fighting off a wave of aliens ontop of a frozen dragon -
Collision issue when stacking large number of actors
by RedHand ·My blocks move across the top of the screen (back and forth), when you touch the block it falls straight down onto previously dropped boxes. -
Pressed - and two overlapping actor
by RThurman ·Here is a more complex (fun?) implementation. It takes care of any number of overlapping actors/buttons. The top button pressed is always triggered. -
Looking for an illustrator for a children's game - Paid
by vafurlogi ·* Perhaps a nice sign on top -
Game not saving properly
by http_gamesalad ·I tried to make a second layer & make it non scrollable But I notice when I try to save my game with the other layer made it gives this error message & it doesn't save properly. I thou -
Cost to run a play together server?
by CaptFinn ·HTML5 wont be touched until its the next thing at the top of the list that makes them money. Right now there are other things that needs worked on because right now that will make more money than html -
camera boundaries and setting limits. help please
by Armelline ·Here's a demo. It splits the scene into three levels that you can visit by pressing the buttons at the top. You must select a level before you can move. It'll prevent the player or the camera moving o -
iAd only shows up every seconds scene when testing
by Mayhem_Madness ·(Quote) -
iAd only shows up every seconds scene when testing
by Thunder_Child ·Can you by chance create a screen shot of what you have in that actor and where you place it. Although where you place it should not matter. Banners take priority over the scene and always on top of -
iPhone screen sizes
by Icebox ·letterbox ,which will add black box on the top and bottom of the screen ( i read that apple does not accept this option ) -
iAd only shows up every seconds scene when testing
by Mayhem_Madness ·(Quote) -
Nominated to be promoted on Google Play store but... sdks must be 22, back button etc... how now???
by izam ·http://developer.android.com/guide/topics/manifest/uses-sdk-element.html#target