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  1. Rolling BB-8 droid type Of Character

    RThurman
    by RThurman · June 2015
    Thats sort of true. The droid does not need to move its head in the direction of travel. But in some scenes, it is used that way to give the prop some expressiveness. But there are other scenes whe
  2. Any else having publishing problems?

    Thunder_Child
    by Thunder_Child · June 2015
    It's just you....sort of. You need to refresh the page using the little "refresh" wheel in the URL tab up top. In a few of my tutorials I specifically talk about this...as GS does
  3. Name taken?

    Socks
    by Socks · June 2015
    The other thing about using other people's IP, names/brands/artwork/characters (etc) is that success is your enemy, the day you end up in the top 50 iTunes chart, get a front page review on a known ap
  4. Rolling BB-8 droid type Of Character

    Socks
    by Socks · June 2015
    (Quote)
  5. Rolling BB-8 droid type Of Character

    floatingwoo
    by floatingwoo · June 2015
    would like to add a feather or an antenna on the top that responds to the motion of the ball sort of like my little .gif here....
  6. Assets

    NSvDijk
    by NSvDijk · June 2015
    (Quote)
  7. Assets

    tatiang
    by tatiang · June 2015
    If you click on the gear symbol at the top-right of your first post, you can change the title of the thread and your original question which was a bit misleading.
  8. Assets

    tatiang
    by tatiang · June 2015
    If you click on the gear symbol at the top-right of your first post, you can change the title of the thread and your original question which was a bit misleading.
  9. Apple Metal API

    iDavidW
    by iDavidW · June 2015
    Seeing his comment about using Metal APIs in Graphene has gotten me really excited for it. Just that is enough to tell me they're really on top of things with the new engine.
  10. [Solved] Trigger only certain attributes randomly using tables

    Approw
    by Approw · June 2015
    Lets take a scenario. The player bought power up 1,2,5 an 6, and the hero overlaps/or collides with a question mark actor. This question mark actor will scroll through all the unlocked power ups, and
  11. [Solved] Trigger only certain attributes randomly using tables

    tatiang
    by tatiang · June 2015
    I'm still not quite getting the idea. When you click on the top actor, it chooses a random value from 1 to 8. Then, if you click on one of the power up actors, it allows you to buy it if its value m
  12. Rolling BB-8 droid type Of Character

    floatingwoo
    by floatingwoo · June 2015
    moves, while the head stays more or less in the top position although it would be effected by motion velocity. When it moves forward the head rotates back, while it's rolling the head comes back to c
  13. Goodnight Games' "Never Go Home," a Top Down 2D Space Roguelike Game

    Goodnight Games CPO
    by Goodnight Games CPO · June 2015
    Screenshot of one of your crew close to death fighting off a wave of aliens ontop of a frozen dragon
  14. Collision issue when stacking large number of actors

    RedHand
    by RedHand · June 2015
    My blocks move across the top of the screen (back and forth), when you touch the block it falls straight down onto previously dropped boxes.
  15. Pressed - and two overlapping actor

    RThurman
    by RThurman · June 2015
    Here is a more complex (fun?) implementation. It takes care of any number of overlapping actors/buttons. The top button pressed is always triggered.
  16. Looking for an illustrator for a children's game - Paid

    vafurlogi
    by vafurlogi · June 2015
    * Perhaps a nice sign on top
  17. Game not saving properly

    http_gamesalad
    by http_gamesalad · June 2015
    I tried to make a second layer & make it non scrollable But I notice when I try to save my game with the other layer made it gives this error message & it doesn't save properly. I thou
  18. Cost to run a play together server?

    CaptFinn
    by CaptFinn · June 2015
    HTML5 wont be touched until its the next thing at the top of the list that makes them money. Right now there are other things that needs worked on because right now that will make more money than html
  19. camera boundaries and setting limits. help please

    Armelline
    by Armelline · June 2015
    Here's a demo. It splits the scene into three levels that you can visit by pressing the buttons at the top. You must select a level before you can move. It'll prevent the player or the camera moving o
  20. iAd only shows up every seconds scene when testing

    Mayhem_Madness
    by Mayhem_Madness · June 2015
    (Quote)
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